Player Matchup

Zhong Kui
Zhong Kui
Dank420alldayATX
Zhong Kui
Level 30
God Stats
13W - 9L
1,538 SR
Queue Stats
129W - 125L
1,448 Elo+
Solo
Nemesis
Nemesis
JamesRob
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,545 Elo+
Party 2
Medusa
Medusa
Kingmali1124
Medusa
Level 5
God Stats
2W - 1L
1,694 SR
Queue Stats
4W - 4L
1,449 Elo+
Party 2
Ymir
Ymir
The Snagur
Ymir
Level 7
God Stats
6W - 5L
1,513 SR
Queue Stats
7W - 5L
1,502 Elo+
Party 2
Vamana
Vamana
crundon
Vamana
Level 68
God Stats
12W - 9L
1,541 SR
Queue Stats
45W - 58L
1,441 Elo+
Party 2
Team Averages
Level 27
1,557 SR
1,477 Elo+

VS

Team Averages
Level 24
1,454 SR
1,404 Elo+
Pele
Pele
Classifiyd
Pele
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
87W - 91L
1,525 Elo+
Party 1
Bellona
Bellona
Lostt Storm
Bellona
Level 15
God Stats
5W - 6L
1,471 SR
Queue Stats
167W - 185L
1,289 Elo+
Party 1
Sylvanus
Sylvanus
NFF BOTTO
Sylvanus
Level 49
God Stats
0W - 2L
1,282 SR
Queue Stats
60W - 77L
1,363 Elo+
Party 1
Artemis
Artemis
carlos-MG07
Artemis
Level 26
God Stats
1W - 1L
1,453 SR
Queue Stats
11W - 9L
1,479 Elo+
Solo
Anubis
Anubis
xSub_Mercurialx
Anubis
Level 14
God Stats
18W - 32L
1,565 SR
Queue Stats
21W - 42L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
7 / 1 / 1
7,940
611
8,713
8,220
5,846
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
JamesRob
Nemesis
11
3 / 0 / 3
7,120
548
4,858
8,418
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
10
3 / 5 / 1
6,174
475
6,293
7,268
1,652
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 4
6,587
507
892
9,241
4,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vamana
crundon
Vamana
14
6 / 0 / 6
8,444
650
8,665
9,432
5,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,950
535
5,855
8,623
3,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Lostt Storm
Bellona
9
0 / 7 / 0
5,578
429
2,362
8,606
6,615
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
NFF BOTTO
Sylvanus
9
3 / 1 / 3
6,221
479
3,957
6,568
4,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Artemis
carlos-MG07
Artemis
10
1 / 4 / 0
5,607
431
4,897
7,273
2,450
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 6 / 3
6,814
524
6,346
9,877
4,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
20
Kills
8
8
Deaths
20
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Zhong Kui
7
1
1
7.5
W
Nemesis
JamesRob
Nemesis
3
0
3
4.5
W
Medusa
3
5
1
0.7
L
Bellona
Lostt Storm
Bellona
0
7
0
0
L
Sylvanus
NFF BOTTO
Sylvanus
3
1
3
4.5
W
1
2
4
1.5
L
Artemis
carlos-MG07
Artemis
1
4
0
0.25
W
Vamana
crundon
Vamana
6
0
6
9
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,421
Damage
23,417
42,579
Taken
40,947
20,867
Mitigated
20,807
9,245
Healing
7,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,855
1,192
0
866
8,623
3,162
0
1,369
7,254
0
51,611
W
Zhong Kui
8,713
1,512
0
2,856
8,220
5,846
1,001
1,141
7,079
41,048
0
W
Nemesis
JamesRob
Nemesis
4,858
2,612
0
1,105
8,418
3,648
0
1,099
7,319
0
47,327
W
Medusa
6,293
2,035
0
0
7,268
1,652
45
3,699
3,569
0
22,274
L
Bellona
Lostt Storm
Bellona
2,362
650
0
889
8,606
6,615
324
745
7,861
0
19,348
L
Sylvanus
NFF BOTTO
Sylvanus
3,957
1,636
583
869
6,568
4,003
0
1,842
4,726
15,675
0
W
892
422
0
0
9,241
4,281
0
3,520
5,721
27,346
0
L
Artemis
carlos-MG07
Artemis
4,897
2,088
0
518
7,273
2,450
0
4,177
3,096
0
24,164
W
Vamana
crundon
Vamana
8,665
3,102
343
4,941
9,432
5,440
704
844
8,588
0
49,136
L
6,346
1,917
0
3,562
9,877
4,577
93
1,472
8,405
33,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,265
Gold Earned
31,170
328
Minions Killed
253
0
Camps Cleared
0
1,265,407
Distance Traveled
1,099,705
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,950
535
97
7
0
275,223
4
W
Zhong Kui
7,940
611
83
6
0
223,183
0
W
Nemesis
7,120
548
73
6
0
298,556
2
W
Medusa
6,174
475
46
4
0
228,552
0
L
Bellona
5,578
429
43
3
0
200,083
0
L
Sylvanus
6,221
479
25
2
0
211,762
3
W
Ymir
6,587
507
43
3
0
245,021
2
L
Artemis
5,607
431
34
3
0
210,912
3
W
Vamana
8,444
650
83
6
0
270,095
0
L
Anubis
6,814
524
54
4
0
201,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role