Player Matchup

Pele
Pele
Aeyumz
Pele
Level 49
God Stats
2W - 2L
1,320 SR
Queue Stats
11W - 17L
1,394 Elo+
Party 1
Gilgamesh
Gilgamesh
Goldenfair
Gilgamesh
Level 18
God Stats
6W - 2L
1,763 SR
Queue Stats
19W - 12L
1,545 Elo+
Party 1
Cupid
Cupid
Gustave05
Cupid
Level 84
God Stats
6W - 5L
1,540 SR
Queue Stats
8W - 10L
1,409 Elo+
Party 1
Artio
Artio
Reckshot
Artio
Level 43
God Stats
1W - 3L
1,084 SR
Queue Stats
8W - 8L
1,459 Elo+
Party 1
Janus
Janus
deanmt
Janus
Level 55
God Stats
13W - 14L
1,354 SR
Queue Stats
188W - 212L
1,491 Elo+
Solo
Team Averages
Level 50
1,412 SR
1,460 Elo+

VS

Team Averages
Level 100
1,567 SR
1,499 Elo+
Nemesis
Nemesis
 
Nemesis
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
LP RUMBLE
Janus
Level 109
God Stats
19W - 14L
1,516 SR
Queue Stats
472W - 558L
1,501 Elo+
Solo
Ra
Ra
Neverath
Ra
Level 104
God Stats
4W - 1L
1,901 SR
Queue Stats
93W - 90L
1,496 Elo+
Party 2
Artio
Artio
SiegfriedStern
Artio
Level 125
God Stats
30W - 21L
1,483 SR
Queue Stats
138W - 139L
1,485 Elo+
Solo
Charybdis
Charybdis
Skiptu
Charybdis
Level 107
God Stats
3W - 3L
1,437 SR
Queue Stats
106W - 100L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aeyumz
Pele
13
8 / 2 / 0
8,219
587
4,665
8,890
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Goldenfair
Gilgamesh
12
1 / 4 / 3
7,067
505
7,192
13,526
7,972
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Cupid
Gustave05
Cupid
13
4 / 1 / 7
7,591
542
5,819
8,040
2,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artio
Reckshot
Artio
10
0 / 1 / 9
6,547
468
3,452
9,824
6,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
deanmt
Janus
14
3 / 5 / 1
8,192
585
7,227
7,232
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
6 / 3 / 3
8,177
584
8,133
11,077
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
LP RUMBLE
Janus
15
4 / 4 / 4
9,227
659
6,347
7,808
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 5 / 1
6,149
439
3,931
7,760
2,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
2 / 2 / 6
7,943
567
7,119
14,311
10,854
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Charybdis
Skiptu
Charybdis
10
1 / 2 / 0
6,139
439
4,553
7,598
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
16
Kills
13
13
Deaths
16
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
3
3
2.5
W
Pele
Aeyumz
Pele
8
2
0
4
W
Gilgamesh
Goldenfair
Gilgamesh
1
4
3
0.63
W
Cupid
Gustave05
Cupid
4
1
7
7.5
L
Janus
LP RUMBLE
Janus
4
4
4
1.5
L
0
5
1
0.1
W
Artio
Reckshot
Artio
0
1
9
4.5
L
2
2
6
2.5
L
Charybdis
Skiptu
Charybdis
1
2
0
0.5
W
Janus
deanmt
Janus
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,355
Damage
30,083
47,512
Taken
48,554
21,268
Mitigated
21,793
17,021
Healing
16,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,133
3,046
0
1,223
11,077
3,813
19
1,833
9,087
154
56,848
W
Pele
Aeyumz
Pele
4,665
1,282
0
3,102
8,890
2,483
0
2,634
6,256
0
45,996
W
Gilgamesh
Goldenfair
Gilgamesh
7,192
2,378
0
4,114
13,526
7,972
0
6,402
7,124
0
31,560
W
Cupid
Gustave05
Cupid
5,819
3,351
253
2,675
8,040
2,171
786
2,705
5,335
0
45,417
L
Janus
LP RUMBLE
Janus
6,347
263
0
1,430
7,808
2,664
0
4,282
3,149
63,293
0
L
3,931
163
378
1,775
7,760
2,790
320
1,028
6,732
24,801
0
W
Artio
Reckshot
Artio
3,452
440
1,292
4,035
9,824
6,762
210
3,290
6,534
13,295
0
L
7,119
641
526
7,319
14,311
10,854
156
2,261
11,338
35,252
0
L
Charybdis
Skiptu
Charybdis
4,553
2,104
0
3,641
7,598
1,672
476
1,307
6,291
0
32,623
W
Janus
deanmt
Janus
7,227
79
0
1,550
7,232
1,880
319
2,489
4,743
50,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,616
Gold Earned
37,635
374
Minions Killed
402
0
Camps Cleared
0
1,309,048
Distance Traveled
1,193,365
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,177
584
91
7
0
266,911
4
W
Pele
8,219
587
83
6
0
274,612
0
W
Gilgamesh
7,067
505
76
5
0
245,146
3
W
Cupid
7,591
542
91
7
0
266,564
2
L
Janus
9,227
659
127
9
0
267,084
4
L
Ra
6,149
439
56
4
0
214,392
4
W
Artio
6,547
468
14
1
0
261,678
2
L
Artio
7,943
567
70
5
0
255,716
1
L
Charybdis
6,139
439
58
4
0
189,262
2
W
Janus
8,192
585
110
8
0
261,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role