Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
CaucasianMissile
Chang'e
Level 117
God Stats
0W - 2L
1,298 SR
Queue Stats
44W - 45L
1,610 Elo+
Solo
Tiamat
Tiamat
Thator609
Tiamat
Level 85
God Stats
0W - 2L
1,289 SR
Queue Stats
533W - 507L
1,578 Elo+
Solo
Sobek
Sobek
maxflaco1
Sobek
Level 128
God Stats
8W - 4L
1,857 SR
Queue Stats
474W - 503L
1,590 Elo+
Solo
Cernunnos
Cernunnos
mielbiel
Cernunnos
Level 84
God Stats
7W - 6L
1,657 SR
Queue Stats
487W - 516L
1,597 Elo+
Solo
Team Averages
Level 107
1,520 SR
1,575 Elo+

VS

Team Averages
Level 137
1,646 SR
1,534 Elo+
Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Demons go Aggro
Charybdis
Level 124
God Stats
3W - 2L
1,484 SR
Queue Stats
273W - 271L
1,532 Elo+
Solo
Chang'e
Chang'e
TenderMuffin
Chang'e
Level 137
God Stats
8W - 7L
1,695 SR
Queue Stats
517W - 543L
1,573 Elo+
Solo
Sobek
Sobek
brsom
Sobek
Level 127
God Stats
44W - 23L
1,687 SR
Queue Stats
1,968W - 1,968L
1,508 Elo+
Solo
Bastet
Bastet
iMacNTeaJ
Bastet
Level 148
God Stats
3W - 1L
1,864 SR
Queue Stats
284W - 273L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
19
10 / 7 / 4
12,745
910
20,377
12,968
6,553
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 6 / 11
9,914
708
6,934
12,775
9,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tiamat
Thator609
Tiamat
13
0 / 7 / 6
8,768
626
6,818
12,605
10,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
maxflaco1
Sobek
17
3 / 6 / 11
10,203
729
10,604
19,123
26,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
mielbiel
Cernunnos
18
4 / 5 / 9
10,677
763
19,685
14,435
6,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
6 / 4 / 19
11,447
818
11,091
23,873
26,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Demons go Aggro
Charybdis
20
8 / 3 / 19
12,008
858
16,145
10,909
5,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
TenderMuffin
Chang'e
18
8 / 5 / 12
11,349
811
10,546
16,749
6,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
brsom
Sobek
17
4 / 5 / 23
10,718
766
12,131
19,791
27,218
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
iMacNTeaJ
Bastet
20
5 / 3 / 20
11,642
832
17,196
13,483
11,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
124
19
Kills
31
31
Deaths
20
41
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
10
7
4
1.71
W
Bacchus
 
Bacchus
6
4
19
3.88
L
2
6
11
1.25
W
Charybdis
Demons go Aggro
Charybdis
8
3
19
5.83
W
Chang'e
TenderMuffin
Chang'e
8
5
12
2.8
L
Tiamat
Thator609
Tiamat
0
7
6
0.43
W
Sobek
brsom
Sobek
4
5
23
3.1
W
Bastet
iMacNTeaJ
Bastet
5
3
20
5
L
Sobek
maxflaco1
Sobek
3
6
11
1.42
L
Cernunnos
mielbiel
Cernunnos
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,418
Damage
67,109
71,906
Taken
84,805
59,267
Mitigated
77,343
23,477
Healing
39,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
20,377
1,767
1,080
1,472
12,968
6,553
570
5,077
7,608
48,268
0
W
Bacchus
 
Bacchus
11,091
419
3,260
6,421
23,873
26,239
334
10,494
13,379
16,686
0
L
6,934
1,175
5,025
3,425
12,775
9,133
264
8,900
3,731
15,126
0
W
Charybdis
Demons go Aggro
Charybdis
16,145
4,841
0
1,415
10,909
5,066
2,648
6,117
4,792
0
44,836
W
Chang'e
TenderMuffin
Chang'e
10,546
1,043
11,489
7,698
16,749
6,892
849
11,648
5,101
24,807
0
L
Tiamat
Thator609
Tiamat
6,818
256
591
1,208
12,605
10,125
828
5,485
6,970
15,194
0
W
Sobek
brsom
Sobek
12,131
264
1,894
4,328
19,791
27,218
327
7,914
11,877
19,887
0
W
Bastet
iMacNTeaJ
Bastet
17,196
2,958
367
2,218
13,483
11,928
913
8,560
4,923
0
32,777
L
Sobek
maxflaco1
Sobek
10,604
568
970
5,240
19,123
26,586
297
6,167
12,488
15,642
0
L
Cernunnos
mielbiel
Cernunnos
19,685
7,940
1,383
3,083
14,435
6,870
1,024
8,139
6,064
0
33,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,307
Gold Earned
57,164
159
Minions Killed
152
0
Camps Cleared
0
1,145,751
Distance Traveled
1,254,227
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,745
910
60
4
0
215,179
2
W
Bacchus
11,447
818
19
1
0
250,030
0
L
Chang'e
9,914
708
22
2
0
220,656
0
W
Charybdis
12,008
858
54
4
0
234,467
2
W
Chang'e
11,349
811
35
3
0
241,403
2
L
Tiamat
8,768
626
26
2
0
241,092
0
W
Sobek
10,718
766
6
0
0
248,416
0
W
Bastet
11,642
832
38
3
0
279,911
3
L
Sobek
10,203
729
10
1
0
233,519
0
L
Cernunnos
10,677
763
41
3
0
235,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role