Player Matchup

Thor
Thor
P0PPYZZ
Thor
Level 143
God Stats
3W - 6L
1,059 SR
Queue Stats
309W - 314L
1,575 Elo+
Solo
Hera
Hera
PlaidBow778
Hera
Level 125
God Stats
0W - 4L
1,125 SR
Queue Stats
121W - 138L
1,549 Elo+
Solo
Yemoja
Yemoja
dannyvf1811
Yemoja
Level 148
God Stats
0W - 1L
1,359 SR
Queue Stats
15W - 28L
1,520 Elo+
Solo
Team Averages
Level 139
1,181 SR
1,548 Elo+

VS

Team Averages
Level 130
1,594 SR
1,547 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Duvan Perez xD
Izanami
Level 149
God Stats
8W - 6L
1,621 SR
Queue Stats
160W - 170L
1,515 Elo+
Solo
Zeus
Zeus
Ed-sane
Zeus
Level 160
God Stats
22W - 14L
1,662 SR
Queue Stats
361W - 313L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
P0PPYZZ
Thor
10
2 / 5 / 3
7,309
731
4,333
8,914
3,694
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

10
2 / 4 / 2
6,829
683
5,181
6,975
2,081
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
11
2 / 3 / 3
8,342
834
5,562
11,125
7,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 1 / 9
7,144
714
3,387
6,187
5,640
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
9 / 3 / 2
8,755
876
10,450
8,616
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
Ed-sane
Zeus
11
2 / 2 / 7
7,356
736
8,462
5,815
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
12
12
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
1
9
5.5
W
9
3
2
3.33
W
Zeus
Ed-sane
Zeus
2
2
7
2.75
L
Thor
P0PPYZZ
Thor
2
5
3
0.7
L
2
4
2
0.75
L
Yemoja
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,076
Damage
22,299
27,014
Taken
20,618
13,769
Mitigated
10,610
4,283
Healing
1,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,387
716
0
293
6,187
5,640
200
2,857
3,171
7,979
0
W
10,450
6,604
0
300
8,616
3,082
856
4,789
3,696
0
41,677
W
Zeus
Ed-sane
Zeus
8,462
929
0
885
5,815
1,888
89
3,170
2,452
23,268
0
L
Thor
P0PPYZZ
Thor
4,333
1,004
670
852
8,914
3,694
0
3,813
5,101
0
11,843
L
5,181
1,011
0
510
6,975
2,081
0
3,065
3,910
23,180
0
L
Yemoja
5,562
1,102
642
1,609
11,125
7,994
0
5,147
5,978
15,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,480
Gold Earned
23,255
103
Minions Killed
131
3
Camps Cleared
6
511,525
Distance Traveled
512,679
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,144
714
11
1
0
177,545
4
W
Izanami
8,755
876
74
7
2
158,063
1
W
Zeus
7,356
736
46
5
4
177,071
3
L
Thor
7,309
731
15
2
1
165,557
4
L
Hera
6,829
683
62
6
2
167,440
3
L
Yemoja
8,342
834
26
3
0
178,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role