Player Matchup

Geb
Geb
Platinum III
MrMacerson
Geb
Platinum III
Level 143
God Stats
5W - 4L
1,738 SR
Queue Stats
75W - 62L
2,035 MMR
Solo
Sol
Sol
Diamond IV
OutwardSun62
Sol
Diamond IV
Level 151
God Stats
0W - 2L
1,780 SR
Queue Stats
348W - 355L
2,147 MMR
Party 3
Camazotz
Camazotz
Platinum II
Paschal909
Camazotz
Platinum II
Level 153
God Stats
1W - 2L
1,372 SR
Queue Stats
184W - 182L
1,913 MMR
Party 2
Persephone
Persephone
Platinum II
TrollFaceMX
Persephone
Platinum II
Level 120
God Stats
1W - 4L
1,609 SR
Queue Stats
87W - 85L
1,995 MMR
Party 3
Loki
Loki
Platinum I
WorldStrider
Loki
Platinum I
Level 64
God Stats
2W - 2L
1,678 SR
Queue Stats
33W - 19L
2,162 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,636 SR
2,050 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,669 SR
2,051 MMR
Athena
Athena
Diamond IV
KillerKillgore
Athena
Diamond IV
Level 156
God Stats
1W - 1L
1,612 SR
Queue Stats
94W - 77L
2,074 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
KoRuPTeD LeGend
Sun Wukong
Platinum IV
Level 123
God Stats
17W - 7L
1,738 SR
Queue Stats
149W - 134L
2,026 MMR
Solo
Sobek
Sobek
Platinum I
SoloDif1
Sobek
Platinum I
Level 112
God Stats
41W - 48L
1,542 SR
Queue Stats
773W - 777L
2,052 MMR
Solo
Ra
Ra
Diamond IV
Typhoon_S_
Ra
Diamond IV
Level 136
God Stats
16W - 14L
1,694 SR
Queue Stats
350W - 318L
2,071 MMR
Solo
Izanami
Izanami
Diamond V
dgray-as
Izanami
Diamond V
Level 156
God Stats
2W - 0L
1,761 SR
Queue Stats
41W - 28L
2,030 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 9
11,101
383
16,495
24,809
34,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
3 / 6 / 4
13,650
471
16,552
23,116
11,562
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
Paschal909
Camazotz
19
1 / 4 / 2
12,737
439
16,071
27,781
19,394
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Persephone
TrollFaceMX
Persephone
19
1 / 4 / 6
13,512
466
18,338
18,167
7,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
12 / 6 / 3
15,187
524
23,051
25,133
11,831
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
OdinMorgan Le FayTiamatGilgameshKali

VS

Bans
ArtioOsirisArtemisKhepriHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 11
14,440
498
12,661
25,355
13,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
KoRuPTeD LeGend
Sun Wukong
20
6 / 3 / 7
15,968
551
24,267
36,231
31,210
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sobek
SoloDif1
Sobek
20
3 / 3 / 9
14,511
500
12,291
31,090
46,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
6 / 7 / 7
14,988
517
22,877
30,106
16,881
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
dgray-as
Izanami
20
5 / 3 / 8
15,801
545
17,782
17,283
7,315
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
66
18
Kills
24
24
Deaths
18
24
Assists
42
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
W
Sun Wukong
KoRuPTeD LeGend
Sun Wukong
6
3
7
3.17
L
1
4
9
1.38
L
3
6
4
0.83
L
Camazotz
Paschal909
Camazotz
1
4
2
0.5
W
Sobek
SoloDif1
Sobek
3
3
9
2.5
L
Persephone
TrollFaceMX
Persephone
1
4
6
1
W
6
7
7
1.36
L
12
6
3
2.25
W
Izanami
dgray-as
Izanami
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,507
Damage
89,878
119,006
Taken
140,065
84,778
Mitigated
115,428
31,784
Healing
64,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,661
3,495
0
7,617
25,355
13,912
1,534
9,282
15,983
92,330
12,218
W
Sun Wukong
KoRuPTeD LeGend
Sun Wukong
24,267
5,281
0
17,830
36,231
31,210
534
8,276
27,842
0
107,025
L
16,495
1,114
0
2,418
24,809
34,023
116
8,856
15,742
39,747
0
L
16,552
5,136
0
11,581
23,116
11,562
0
8,189
14,927
128,613
0
L
Camazotz
Paschal909
Camazotz
16,071
4,131
0
13,980
27,781
19,394
381
9,927
17,854
0
89,534
W
Sobek
SoloDif1
Sobek
12,291
708
0
9,092
31,090
46,110
267
17,163
13,498
35,318
0
L
Persephone
TrollFaceMX
Persephone
18,338
927
0
3,145
18,167
7,968
0
9,444
8,710
101,523
0
W
22,877
2,200
7,721
13,211
30,106
16,881
315
11,198
18,526
121,214
0
L
23,051
8,381
0
660
25,133
11,831
602
10,709
14,424
0
121,036
W
Izanami
dgray-as
Izanami
17,782
11,891
0
9,073
17,283
7,315
6,446
5,502
11,719
0
156,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,187
Gold Earned
75,708
734
Minions Killed
747
0
Camps Cleared
0
2,822,771
Distance Traveled
2,951,442
14
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
14,440
498
113
4
0
635,350
8
W
Sun Wukong
15,968
551
178
6
0
558,458
2
L
Geb
11,101
383
21
1
0
573,465
7
L
Sol
13,650
471
200
7
0
498,651
3
L
Camazotz
12,737
439
163
6
0
566,130
1
W
Sobek
14,511
500
60
2
0
648,457
5
L
Persephone
13,512
466
192
7
0
560,443
2
W
Ra
14,988
517
187
6
0
555,738
4
L
Loki
15,187
524
158
5
0
624,082
1
W
Izanami
15,801
545
209
7
0
553,439
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role