Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Boosteeeeer
Guan Yu
Level 64
God Stats
12W - 18L
1,352 SR
Queue Stats
277W - 342L
1,368 Elo+
Party 2
Zhong Kui
Zhong Kui
ELPEPECOMI
Zhong Kui
Level 27
God Stats
31W - 34L
1,427 SR
Queue Stats
107W - 118L
1,363 Elo+
Party 2
Medusa
Medusa
Juanboyy
Medusa
Level 38
God Stats
8W - 8L
1,504 SR
Queue Stats
32W - 37L
1,375 Elo+
Party 1
Terra
Terra
XxRedMist
Terra
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 34L
1,382 Elo+
Party 1
Team Averages
Level 77
1,456 SR
1,397 Elo+

VS

Team Averages
Level 65
1,451 SR
1,400 Elo+
Ymir
Ymir
BosttaDeVaca
Ymir
Level 85
God Stats
12W - 29L
1,407 SR
Queue Stats
318W - 325L
1,514 Elo+
Solo
Arachne
Arachne
Dinerme
Arachne
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 60L
1,395 Elo+
Party 4
Izanami
Izanami
NiibiruX
Izanami
Level 46
God Stats
1W - 5L
1,345 SR
Queue Stats
78W - 101L
1,344 Elo+
Party 3
He Bo
He Bo
nomeusado4
He Bo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,424 Elo+
Party 4
Geb
Geb
xUrikx
Geb
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 138L
1,325 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
5 / 1 / 4
9,496
678
6,165
9,669
3,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Boosteeeeer
Guan Yu
14
6 / 1 / 2
8,886
635
10,072
9,890
7,532
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zhong Kui
ELPEPECOMI
Zhong Kui
14
4 / 4 / 4
8,652
618
9,878
9,931
7,076
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Juanboyy
Medusa
12
2 / 1 / 5
7,812
558
5,932
7,043
1,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
XxRedMist
Terra
11
4 / 0 / 5
7,626
545
3,118
10,124
7,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,261
519
2,952
12,210
4,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Dinerme
Arachne
12
4 / 4 / 2
7,602
543
5,172
10,321
4,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
NiibiruX
Izanami
12
1 / 4 / 2
7,079
506
9,958
7,234
2,159
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
10
1 / 5 / 1
6,175
441
4,627
8,702
2,667
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Geb
xUrikx
Geb
8
0 / 5 / 1
5,548
396
2,888
11,337
4,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
21
Kills
7
7
Deaths
21
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
1
4
7
W
Guan Yu
Boosteeeeer
Guan Yu
6
1
2
7
L
1
3
0
0.33
L
Arachne
Dinerme
Arachne
4
4
2
1.25
W
Zhong Kui
ELPEPECOMI
Zhong Kui
4
4
4
1.5
W
Medusa
Juanboyy
Medusa
2
1
5
4.5
L
Izanami
NiibiruX
Izanami
1
4
2
0.5
W
Terra
XxRedMist
Terra
4
0
5
6.5
L
He Bo
1
5
1
0.3
L
Geb
xUrikx
Geb
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,165
Damage
25,597
46,657
Taken
49,804
26,742
Mitigated
18,614
15,432
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,165
2,309
0
3,947
9,669
3,272
3,700
644
9,025
0
72,527
W
Guan Yu
Boosteeeeer
Guan Yu
10,072
1,394
100
3,982
9,890
7,532
132
3,931
5,959
0
39,557
L
2,952
1,550
0
2,532
12,210
4,688
44
0
12,210
32,114
0
L
Arachne
Dinerme
Arachne
5,172
4,168
0
3,361
10,321
4,345
0
3,508
6,813
0
39,497
W
Zhong Kui
ELPEPECOMI
Zhong Kui
9,878
679
0
3,203
9,931
7,076
1,192
3,209
6,722
47,166
0
W
Medusa
Juanboyy
Medusa
5,932
2,344
0
0
7,043
1,803
3,125
1,221
5,822
0
38,422
L
Izanami
NiibiruX
Izanami
9,958
6,893
0
600
7,234
2,159
380
2,471
4,763
0
54,577
W
Terra
XxRedMist
Terra
3,118
365
759
3,441
10,124
7,059
277
1,612
8,512
12,668
0
L
He Bo
4,627
553
0
1,415
8,702
2,667
0
3,858
4,844
23,357
0
L
Geb
xUrikx
Geb
2,888
323
0
690
11,337
4,755
46
3,159
8,178
9,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,472
Gold Earned
33,665
381
Minions Killed
306
0
Camps Cleared
0
1,375,858
Distance Traveled
1,221,770
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,496
678
140
10
0
309,536
8
W
Guan Yu
8,886
635
80
6
0
263,797
3
L
Ymir
7,261
519
75
5
0
254,900
2
L
Arachne
7,602
543
71
5
0
257,039
1
W
Zhong Kui
8,652
618
74
5
0
272,126
4
W
Medusa
7,812
558
71
5
0
244,083
0
L
Izanami
7,079
506
106
8
0
245,777
0
W
Terra
7,626
545
16
1
0
286,316
0
L
He Bo
6,175
441
44
3
0
222,631
4
L
Geb
5,548
396
10
1
0
241,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role