Player Matchup

Cthulhu
Cthulhu
Demixs
Cthulhu
Level 68
God Stats
43W - 33L
1,623 SR
Queue Stats
267W - 283L
1,531 Elo+
Party 1
Bellona
Bellona
LordOfHobo
Bellona
Level 137
God Stats
6W - 9L
1,486 SR
Queue Stats
563W - 566L
1,544 Elo+
Party 1
Zeus
Zeus
Mustang018
Zeus
Level 29
God Stats
18W - 12L
1,683 SR
Queue Stats
68W - 51L
1,539 Elo+
Solo
Team Averages
Level 78
1,597 SR
1,538 Elo+

VS

Team Averages
Level 73
1,791 SR
1,612 Elo+
Chang'e
Chang'e
Trinqual
Chang'e
Level 69
God Stats
6W - 7L
1,663 SR
Queue Stats
347W - 264L
1,565 Elo+
Party 2
Chiron
Chiron
hibiki331
Chiron
Level 25
God Stats
3W - 1L
1,935 SR
Queue Stats
42W - 24L
1,637 Elo+
Party 2
Sun Wukong
Sun Wukong
mira122
Sun Wukong
Level 126
God Stats
1W - 1L
1,774 SR
Queue Stats
264W - 147L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Demixs
Cthulhu
15
3 / 7 / 6
12,278
614
15,623
24,799
34,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
LordOfHobo
Bellona
14
5 / 7 / 5
12,261
613
16,265
21,829
19,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 10 / 7
12,727
636
17,238
15,661
5,070
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Trinqual
Chang'e
16
3 / 6 / 20
12,892
645
14,071
17,776
7,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
hibiki331
Chiron
17
6 / 4 / 13
13,796
690
18,986
19,188
7,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
mira122
Sun Wukong
18
15 / 3 / 8
15,192
760
19,200
22,792
20,588
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
13
Kills
24
24
Deaths
13
18
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Demixs
Cthulhu
3
7
6
0.86
L
Bellona
LordOfHobo
Bellona
5
7
5
1.07
L
5
10
7
0.85
W
Chang'e
Trinqual
Chang'e
3
6
20
2.17
W
Chiron
hibiki331
Chiron
6
4
13
3.13
W
Sun Wukong
mira122
Sun Wukong
15
3
8
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,126
Damage
52,257
62,289
Taken
59,756
58,996
Mitigated
35,974
9,357
Healing
24,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Demixs
Cthulhu
15,623
1,136
321
2,620
24,799
34,908
262
5,614
18,728
43,595
0
L
Bellona
LordOfHobo
Bellona
16,265
8,100
0
3,927
21,829
19,018
813
6,937
14,412
0
51,436
L
17,238
2,315
250
2,239
15,661
5,070
243
1,778
13,745
51,393
0
W
Chang'e
Trinqual
Chang'e
14,071
940
9,687
8,307
17,776
7,516
101
11,490
6,286
28,201
0
W
Chiron
hibiki331
Chiron
18,986
8,153
963
4,325
19,188
7,870
2,083
12,621
6,553
0
67,505
W
Sun Wukong
mira122
Sun Wukong
19,200
4,628
0
1,462
22,792
20,588
511
9,111
13,426
2,328
54,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,266
Gold Earned
41,880
194
Minions Killed
214
7
Camps Cleared
10
1,026,558
Distance Traveled
1,104,314
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,278
614
50
3
1
373,041
2
L
Bellona
12,261
613
61
3
4
365,648
5
L
Zeus
12,727
636
83
4
2
287,869
3
W
Chang'e
12,892
645
28
1
1
354,851
4
W
Chiron
13,796
690
103
5
8
352,065
4
W
Sun Wukong
15,192
760
83
4
1
397,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role