Player Matchup

Ao Kuang
Ao Kuang
DootMcGoot
Ao Kuang
Level 118
God Stats
1W - 1L
1,482 SR
Queue Stats
141W - 87L
1,676 Elo+
Party 2
Khepri
Khepri
JucieyMeatball
Khepri
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 8L
1,699 Elo+
Party 2
Ne Zha
Ne Zha
chickenfists
Ne Zha
Level 158
God Stats
5W - 0L
1,734 SR
Queue Stats
252W - 194L
1,640 Elo+
Party 2
Team Averages
Level 128
1,572 SR
1,672 Elo+

VS

Team Averages
Level 119
1,555 SR
1,633 Elo+
Medusa
Medusa
NYD Kazuma
Medusa
Level 107
God Stats
29W - 15L
1,657 SR
Queue Stats
92W - 62L
1,565 Elo+
Party 1
Sun Wukong
Sun Wukong
ShokWave215
Sun Wukong
Level 110
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 91L
1,692 Elo+
Party 1
Thoth
Thoth
XtremeLeeArti
Thoth
Level 140
God Stats
3W - 6L
1,508 SR
Queue Stats
815W - 555L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DootMcGoot
Ao Kuang
14
12 / 2 / 1
10,692
822
12,603
10,222
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
0 / 2 / 15
9,824
756
6,688
10,931
14,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
14
6 / 1 / 8
9,755
750
13,457
12,757
12,658
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
NYD Kazuma
Medusa
12
3 / 6 / 2
8,876
683
8,605
12,708
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
ShokWave215
Sun Wukong
12
2 / 5 / 2
8,128
625
9,102
16,055
9,153
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 7 / 2
7,307
562
6,487
7,707
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
18
Kills
5
5
Deaths
18
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
DootMcGoot
Ao Kuang
12
2
1
6.25
W
0
2
15
3.75
L
Medusa
NYD Kazuma
Medusa
3
6
2
0.67
L
Sun Wukong
ShokWave215
Sun Wukong
2
5
2
0.6
L
0
7
2
0.14
W
Ne Zha
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,748
Damage
24,194
33,910
Taken
36,470
33,450
Mitigated
16,335
7,804
Healing
5,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
DootMcGoot
Ao Kuang
12,603
3,914
0
1,938
10,222
6,639
2,394
1,717
8,505
35,086
4,248
W
6,688
587
835
1,720
10,931
14,153
52
1,480
9,451
18,779
0
L
Medusa
NYD Kazuma
Medusa
8,605
3,636
0
1,346
12,708
4,956
0
7,050
5,658
0
24,256
L
Sun Wukong
ShokWave215
Sun Wukong
9,102
1,342
0
3,652
16,055
9,153
0
8,500
7,555
0
24,542
L
6,487
116
0
520
7,707
2,226
0
3,401
4,306
20,641
0
W
Ne Zha
13,457
5,844
0
3,311
12,757
12,658
155
3,899
8,858
0
45,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,271
Gold Earned
24,311
153
Minions Killed
113
8
Camps Cleared
3
758,605
Distance Traveled
593,855
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,692
822
64
5
5
235,588
1
W
Khepri
9,824
756
19
1
0
262,630
2
L
Medusa
8,876
683
46
4
0
203,091
0
L
Sun Wukong
8,128
625
32
2
1
242,363
3
L
Thoth
7,307
562
35
3
2
148,401
2
W
Ne Zha
9,755
750
70
5
3
260,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role