Player Matchup

Ra
Ra
ALIBRIGHT
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,674 Elo+
Solo
Artemis
Artemis
JoergDieNase
Artemis
Level 24
God Stats
0W - 1L
1,407 SR
Queue Stats
37W - 22L
1,586 Elo+
Party 2
Ymir
Ymir
JoergDieNase
Ymir
Level 25
God Stats
1W - 1L
1,699 SR
Queue Stats
38W - 23L
1,580 Elo+
Party 2
Amaterasu
Amaterasu
Pharomirr
Amaterasu
Level 21
God Stats
10W - 12L
1,529 SR
Queue Stats
44W - 34L
1,558 Elo+
Solo
Tsukuyomi
Tsukuyomi
PilotsXz
Tsukuyomi
Level 6
God Stats
1W - 4L
1,369 SR
Queue Stats
4W - 5L
1,559 Elo+
Solo
Team Averages
Level 16
1,501 SR
1,591 Elo+

VS

Team Averages
Level 21
1,535 SR
1,617 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Hayyyyyyyie
Mulan
Level 7
God Stats
5W - 4L
1,665 SR
Queue Stats
12W - 7L
1,663 Elo+
Party 1
Hera
Hera
LingCarl
Hera
Level 28
God Stats
3W - 0L
1,719 SR
Queue Stats
24W - 7L
1,822 Elo+
Party 1
Set
Set
imnotnikhil
Set
Level 26
God Stats
17W - 16L
1,510 SR
Queue Stats
144W - 151L
1,575 Elo+
Solo
Anhur
Anhur
uded222
Anhur
Level 29
God Stats
1W - 0L
1,284 SR
Queue Stats
13W - 11L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 6 / 0
3,763
538
882
3,689
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
JoergDieNase
Artemis
5
0 / 4 / 0
3,478
497
949
3,745
558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

4
0 / 4 / 0
3,385
484
1,666
5,267
1,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
Pharomirr
Amaterasu
8
0 / 3 / 0
4,130
590
3,375
7,308
2,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
PilotsXz
Tsukuyomi
4
0 / 2 / 0
3,434
491
146
2,795
518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 0 / 9
4,689
670
2,412
4,989
1,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 0 / 1
5,211
744
4,524
5,407
1,974
Heavy Mace

Heavy Mace

+30
Physical Power

Hera
10
5 / 0 / 4
6,063
866
4,891
2,633
735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
4 / 1 / 2
5,188
741
1,457
4,026
1,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anhur
uded222
Anhur
8
8 / 1 / 0
5,151
736
3,434
4,286
1,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
35
1
Kills
19
19
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
0
9
4.5
L
1
6
0
0.17
W
2
0
1
2.5
L
Artemis
JoergDieNase
Artemis
0
4
0
0
L
0
4
0
0
W
Hera
5
0
4
7
L
Amaterasu
Pharomirr
Amaterasu
0
3
0
0
L
Tsukuyomi
PilotsXz
Tsukuyomi
0
2
0
0
W
4
1
2
5
W
Anhur
uded222
Anhur
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,018
Damage
16,718
22,804
Taken
21,341
6,646
Mitigated
7,656
4,847
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,412
906
0
2,134
4,989
1,992
228
940
4,049
0
11,048
L
882
361
44
97
3,689
1,128
0
2,431
1,058
6,213
0
W
4,524
1,449
0
2,607
5,407
1,974
504
0
5,407
0
22,637
L
Artemis
JoergDieNase
Artemis
949
464
0
250
3,745
558
0
517
3,192
0
7,973
L
1,666
633
0
534
5,267
1,575
0
1,203
3,997
5,873
0
W
Hera
4,891
1,305
0
1,131
2,633
735
1,088
687
1,946
33,471
0
L
Amaterasu
Pharomirr
Amaterasu
3,375
1,235
0
3,017
7,308
2,867
0
0
7,308
0
17,347
L
Tsukuyomi
PilotsXz
Tsukuyomi
146
66
0
905
2,795
518
0
353
2,358
0
6,788
W
1,457
432
0
994
4,026
1,784
0
349
3,677
0
22,095
W
Anhur
uded222
Anhur
3,434
2,018
0
1,335
4,286
1,171
231
572
3,714
0
19,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,190
Gold Earned
26,302
99
Minions Killed
230
0
Camps Cleared
0
607,981
Distance Traveled
715,026
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,689
670
14
2
0
146,032
0
L
Ra
3,763
538
6
1
0
112,395
1
W
Mulan
5,211
744
49
7
0
126,182
0
L
Artemis
3,478
497
15
2
0
106,595
1
L
Ymir
3,385
484
8
1
0
142,604
2
W
Hera
6,063
866
72
10
0
137,008
1
L
Amaterasu
4,130
590
47
7
0
144,381
0
L
Tsukuyomi
3,434
491
23
3
0
102,006
0
W
Set
5,188
741
55
8
0
158,532
0
W
Anhur
5,151
736
40
6
0
147,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role