Player Matchup

Neith
Neith
BigBWolf83
Neith
Level 125
God Stats
22W - 19L
1,566 SR
Queue Stats
309W - 231L
1,621 Elo+
Party 2
Nu Wa
Nu Wa
EmiiRayettv
Nu Wa
Level 70
God Stats
9W - 0L
1,629 SR
Queue Stats
22W - 17L
1,496 Elo+
Party 2
Bacchus
Bacchus
LightcycleRider
Bacchus
Level 143
God Stats
2W - 3L
1,230 SR
Queue Stats
172W - 127L
1,568 Elo+
Party 2
Team Averages
Level 113
1,475 SR
1,562 Elo+

VS

Team Averages
Level 76
1,531 SR
1,505 Elo+
Hachiman
Hachiman
Aw Tony
Hachiman
Level 69
God Stats
0W - 2L
1,374 SR
Queue Stats
376W - 371L
1,523 Elo+
Party 1
Ao Kuang
Ao Kuang
Cinde7ella Man
Ao Kuang
Level 62
God Stats
1W - 3L
1,400 SR
Queue Stats
246W - 240L
1,479 Elo+
Party 1
Vulcan
Vulcan
FuzzMcScrubs
Vulcan
Level 98
God Stats
2W - 2L
1,820 SR
Queue Stats
163W - 138L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
4 / 3 / 6
10,620
664
8,183
9,724
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 3 / 8
10,628
664
10,531
11,640
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 3 / 6
11,368
711
9,024
11,896
10,710
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aw Tony
Hachiman
14
4 / 2 / 5
10,397
650
9,825
13,017
4,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
13
3 / 4 / 6
9,545
597
4,718
12,232
3,885
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
14
2 / 7 / 5
9,772
611
10,748
10,189
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
13
Kills
9
9
Deaths
13
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Aw Tony
Hachiman
4
2
5
3.25
W
Neith
4
3
6
2.33
L
Ao Kuang
3
4
6
1.5
W
3
3
8
2.33
L
Vulcan
2
7
5
0.64
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,738
Damage
25,291
33,260
Taken
35,438
17,559
Mitigated
10,963
4,839
Healing
5,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Aw Tony
Hachiman
9,825
5,455
0
3,274
13,017
4,178
792
6,162
6,855
0
47,417
W
Neith
8,183
2,394
0
2,202
9,724
3,401
1,666
4,785
4,685
0
53,854
L
Ao Kuang
4,718
1,341
0
1,699
12,232
3,885
156
7,359
4,873
12,207
0
W
10,531
1,999
207
2,430
11,640
3,448
736
5,315
6,029
38,477
0
L
Vulcan
10,748
2,626
0
410
10,189
2,900
70
6,240
3,949
55,184
0
W
9,024
858
0
0
11,896
10,710
274
4,962
6,757
23,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,616
Gold Earned
29,714
198
Minions Killed
168
7
Camps Cleared
7
796,350
Distance Traveled
834,879
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,397
650
61
4
2
265,191
1
W
Neith
10,620
664
104
7
3
266,514
3
L
Ao Kuang
9,545
597
11
1
2
301,532
5
W
Nu Wa
10,628
664
62
4
2
253,883
3
L
Vulcan
9,772
611
96
6
3
268,156
1
W
Bacchus
11,368
711
32
2
2
275,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role