Player Matchup

Neith
Neith
 
Neith
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DaHyenaboy
Cthulhu
Level 55
God Stats
3W - 1L
1,568 SR
Queue Stats
32W - 41L
1,432 Elo+
Party 2
Thanatos
Thanatos
Krimson8
Thanatos
Level 29
God Stats
18W - 25L
1,489 SR
Queue Stats
34W - 45L
1,422 Elo+
Party 2
Team Averages
Level 35
1,519 SR
1,451 Elo+

VS

Team Averages
Level 50
1,422 SR
1,448 Elo+
Thoth
Thoth
NorseWarden
Thoth
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 29L
1,511 Elo+
Party 1
Baron Samedi
Baron Samedi
TerryFolder
Baron Samedi
Level 109
God Stats
2W - 3L
1,302 SR
Queue Stats
200W - 172L
1,553 Elo+
Party 1
Zeus
Zeus
duenderompeorto
Zeus
Level 28
God Stats
3W - 2L
1,466 SR
Queue Stats
3W - 2L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 1 / 8
10,344
739
10,115
8,354
3,087
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
DaHyenaboy
Cthulhu
15
5 / 0 / 10
10,116
723
9,868
10,048
13,482
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
Krimson8
Thanatos
13
6 / 7 / 7
9,968
712
10,589
12,698
5,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 4
8,829
631
6,694
11,389
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baron Samedi
TerryFolder
Baron Samedi
12
3 / 4 / 5
8,819
630
8,803
14,211
11,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 7 / 4
8,913
637
5,988
7,793
2,274
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
16
Kills
8
8
Deaths
16
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
8
9
W
Cthulhu
DaHyenaboy
Cthulhu
5
0
10
10
W
Thanatos
Krimson8
Thanatos
6
7
7
1.36
L
2
5
4
0.8
L
Baron Samedi
TerryFolder
Baron Samedi
3
4
5
1.38
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,572
Damage
21,485
31,100
Taken
33,393
21,685
Mitigated
17,534
12,685
Healing
5,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,115
4,115
347
2,366
8,354
3,087
1,909
6,366
1,988
0
41,350
W
Cthulhu
DaHyenaboy
Cthulhu
9,868
614
240
2,948
10,048
13,482
102
6,439
3,609
25,853
0
W
Thanatos
Krimson8
Thanatos
10,589
3,563
0
6,784
12,698
5,116
85
8,976
3,722
0
26,101
L
6,694
805
0
679
11,389
3,731
0
4,639
6,750
31,066
0
L
Baron Samedi
TerryFolder
Baron Samedi
8,803
1,288
378
4,235
14,211
11,529
75
3,820
10,391
20,895
0
L
5,988
2,127
0
105
7,793
2,274
0
2,255
5,538
18,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,428
Gold Earned
26,561
144
Minions Killed
123
6
Camps Cleared
5
769,578
Distance Traveled
628,660
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,344
739
95
7
2
247,759
5
W
Cthulhu
10,116
723
18
1
0
278,890
0
W
Thanatos
9,968
712
31
2
4
242,929
2
L
Thoth
8,829
631
47
3
3
225,413
2
L
Baron Samedi
8,819
630
36
3
0
220,919
4
L
Zeus
8,913
637
40
3
2
182,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role