Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CHANMEZA
Janus
Level 102
God Stats
13W - 10L
1,370 SR
Queue Stats
214W - 259L
1,449 Elo+
Solo
Charybdis
Charybdis
x1EyedWilly69x
Charybdis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,422 Elo+
Solo
Team Averages
Level 99
1,457 SR
1,457 Elo+

VS

Team Averages
Level 79
1,586 SR
1,456 Elo+
Charybdis
Charybdis
Lucid_Slowest
Charybdis
Level 24
God Stats
4W - 1L
1,500 SR
Queue Stats
60W - 57L
1,441 Elo+
Solo
Nemesis
Nemesis
Solrockj
Nemesis
Level 59
God Stats
0W - 1L
1,725 SR
Queue Stats
2W - 3L
1,482 Elo+
Solo
Ah Puch
Ah Puch
gnoskill
Ah Puch
Level 155
God Stats
9W - 8L
1,532 SR
Queue Stats
166W - 153L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
3 / 3 / 7
7,732
703
5,622
10,570
2,939
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
CHANMEZA
Janus
14
7 / 2 / 6
8,757
796
9,381
6,814
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
x1EyedWilly69x
Charybdis
11
4 / 1 / 5
7,788
708
7,409
7,808
2,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Lucid_Slowest
Charybdis
10
2 / 6 / 4
7,487
681
5,762
10,049
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Solrockj
Nemesis
10
2 / 6 / 3
7,056
641
6,761
10,853
4,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
gnoskill
Ah Puch
11
2 / 2 / 4
7,604
691
9,373
6,170
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
14
Kills
6
6
Deaths
14
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
3
7
2.17
W
Janus
CHANMEZA
Janus
7
2
6
5
L
Charybdis
Lucid_Slowest
Charybdis
2
6
4
0.67
L
Nemesis
Solrockj
Nemesis
2
6
3
0.58
L
Ah Puch
gnoskill
Ah Puch
2
2
4
2
W
Charybdis
x1EyedWilly69x
Charybdis
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,412
Damage
21,896
25,192
Taken
27,072
7,210
Mitigated
10,809
5,118
Healing
4,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,622
1,546
0
3,081
10,570
2,939
1,002
2,969
7,263
0
17,711
W
Janus
CHANMEZA
Janus
9,381
672
0
750
6,814
1,862
0
2,197
4,371
34,103
0
L
Charybdis
Lucid_Slowest
Charybdis
5,762
2,908
124
1,604
10,049
3,740
350
3,525
6,370
0
17,693
L
Nemesis
Solrockj
Nemesis
6,761
2,030
0
1,887
10,853
4,999
229
3,681
6,855
0
14,350
L
Ah Puch
gnoskill
Ah Puch
9,373
281
0
1,252
6,170
2,070
0
1,921
4,099
34,013
0
W
Charybdis
x1EyedWilly69x
Charybdis
7,409
3,566
394
893
7,808
2,409
612
4,392
3,338
0
12,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,277
Gold Earned
22,147
125
Minions Killed
113
5
Camps Cleared
4
573,272
Distance Traveled
535,252
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,732
703
34
3
2
189,081
1
W
Janus
8,757
796
75
7
2
203,230
5
L
Charybdis
7,487
681
32
3
2
157,690
1
L
Nemesis
7,056
641
11
1
1
176,825
3
L
Ah Puch
7,604
691
70
6
1
200,737
3
W
Charybdis
7,788
708
16
1
1
180,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role