Player Matchup

Merlin
Merlin
DJSingleTone
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 42L
1,606 Elo+
Party 2
Amaterasu
Amaterasu
Dafancywalrus
Amaterasu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 223L
1,587 Elo+
Party 2
Bakasura
Bakasura
gdubbs1
Bakasura
Level 125
God Stats
2W - 3L
1,792 SR
Queue Stats
241W - 196L
1,603 Elo+
Party 2
Team Averages
Level 126
1,597 SR
1,599 Elo+

VS

Team Averages
Level 138
1,614 SR
1,591 Elo+
Tiamat
Tiamat
HoodedxRabbit
Tiamat
Level 153
God Stats
6W - 2L
1,796 SR
Queue Stats
36W - 32L
1,586 Elo+
Party 1
Medusa
Medusa
ethereaaal
Medusa
Level 105
God Stats
1W - 1L
1,540 SR
Queue Stats
30W - 24L
1,584 Elo+
Party 1
Chaac
Chaac
xShadowKnight27x
Chaac
Level 157
God Stats
2W - 1L
1,505 SR
Queue Stats
47W - 38L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
2 / 3 / 0
6,374
637
5,203
4,874
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
Dafancywalrus
Amaterasu
9
0 / 5 / 3
5,853
585
2,334
10,235
10,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
gdubbs1
Bakasura
9
1 / 6 / 2
6,000
600
3,553
9,647
3,506
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 7
7,988
799
7,358
6,365
3,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
ethereaaal
Medusa
12
4 / 0 / 8
7,538
754
4,644
3,514
1,116
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 1 / 9
8,154
815
10,386
8,849
5,106
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
14
14
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
3
0
0.67
L
Amaterasu
Dafancywalrus
Amaterasu
0
5
3
0.3
W
5
3
7
2.83
W
Medusa
ethereaaal
Medusa
4
0
8
8
L
Bakasura
gdubbs1
Bakasura
1
6
2
0.33
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,090
Damage
22,388
24,756
Taken
18,728
15,404
Mitigated
10,067
4,752
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,203
228
0
946
4,874
1,407
0
1,815
2,959
25,042
0
L
Amaterasu
Dafancywalrus
Amaterasu
2,334
1,083
0
2,180
10,235
10,491
0
2,594
7,405
0
9,619
W
7,358
780
0
1,026
6,365
3,845
0
2,820
3,323
24,797
0
W
Medusa
ethereaaal
Medusa
4,644
1,386
0
570
3,514
1,116
477
656
2,418
0
22,180
L
Bakasura
gdubbs1
Bakasura
3,553
2,246
0
1,626
9,647
3,506
0
2,832
6,643
0
6,192
W
10,386
1,895
320
4,244
8,849
5,106
76
2,630
5,844
0
29,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,227
Gold Earned
23,680
82
Minions Killed
131
3
Camps Cleared
6
552,801
Distance Traveled
587,824
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,374
637
45
5
0
171,252
2
L
Amaterasu
5,853
585
13
1
0
181,596
0
W
Tiamat
7,988
799
40
4
5
186,097
4
W
Medusa
7,538
754
45
5
0
204,921
6
L
Bakasura
6,000
600
24
2
3
199,953
1
W
Chaac
8,154
815
46
5
1
196,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role