Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Isaac0205
Vamana
Level 24
God Stats
0W - 1L
1,473 SR
Queue Stats
12W - 17L
1,445 Elo+
Party 2
Zeus
Zeus
MaloneThickDic
Zeus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,280 Elo+
Solo
Tyr
Tyr
TNT8593
Tyr
Level 49
God Stats
1W - 1L
1,764 SR
Queue Stats
23W - 27L
1,456 Elo+
Party 2
Cerberus
Cerberus
jetfirered
Cerberus
Level 49
God Stats
94W - 64L
1,579 SR
Queue Stats
233W - 237L
1,513 Elo+
Party 1
Team Averages
Level 55
1,563 SR
1,439 Elo+

VS

Team Averages
Level 73
1,525 SR
1,507 Elo+
Hercules
Hercules
Aegishjalmr
Hercules
Level 109
God Stats
47W - 56L
1,519 SR
Queue Stats
1,460W - 1,989L
1,517 Elo+
Party 3
Anubis
Anubis
KVKZ_4_TH3_WIN
Anubis
Level 88
God Stats
90W - 74L
1,578 SR
Queue Stats
517W - 508L
1,550 Elo+
Solo
Zhong Kui
Zhong Kui
Unicon8217
Zhong Kui
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 231L
1,516 Elo+
Solo
Hades
Hades
Yonnyflame
Hades
Level 103
God Stats
25W - 33L
1,505 SR
Queue Stats
1,052W - 1,074L
1,493 Elo+
Party 3
Danzaburou
Danzaburou
bossshooter12320
Danzaburou
Level 29
God Stats
18W - 16L
1,521 SR
Queue Stats
186W - 171L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
3 / 6 / 2
10,286
1,029
16,489
18,111
11,124
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
Isaac0205
Vamana
16
1 / 5 / 3
9,615
962
7,418
21,966
28,741
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 1 / 3
9,394
939
9,932
8,944
3,312
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
16
1 / 11 / 1
9,260
926
5,933
25,038
17,663
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cerberus
jetfirered
Cerberus
16
1 / 4 / 4
10,477
1,048
9,843
26,626
29,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

129

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aegishjalmr
Hercules
18
1 / 1 / 18
10,260
1,026
11,542
12,437
16,086
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
10 / 2 / 11
11,744
1,174
21,748
8,734
3,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Zhong Kui
Unicon8217
Zhong Kui
17
1 / 1 / 17
10,464
1,046
10,278
10,230
10,310
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hades
18
11 / 3 / 11
12,071
1,207
23,528
14,800
7,897
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
bossshooter12320
Danzaburou
18
4 / 0 / 17
11,301
1,130
23,772
9,175
3,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
101
7
Kills
27
27
Deaths
7
13
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
6
2
0.67
W
Hercules
Aegishjalmr
Hercules
1
1
18
10
L
Vamana
Isaac0205
Vamana
1
5
3
0.5
W
10
2
11
7.75
L
1
1
3
2.5
L
Tyr
1
11
1
0.14
W
Zhong Kui
Unicon8217
Zhong Kui
1
1
17
9.5
W
Hades
11
3
11
5.5
W
Danzaburou
bossshooter12320
Danzaburou
4
0
17
12.5
L
Cerberus
jetfirered
Cerberus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,615
Damage
90,868
100,685
Taken
55,376
90,696
Mitigated
41,762
10,933
Healing
10,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
16,489
426
0
2,083
18,111
11,124
0
12,433
5,678
40,531
0
W
Hercules
Aegishjalmr
Hercules
11,542
1,664
0
1,811
12,437
16,086
0
6,702
5,735
0
20,286
L
Vamana
Isaac0205
Vamana
7,418
3,449
0
2,757
21,966
28,741
0
12,531
9,435
0
20,935
W
21,748
356
243
1,629
8,734
3,906
0
6,220
2,514
38,467
0
L
9,932
1,800
0
79
8,944
3,312
0
3,796
5,148
20,861
0
L
Tyr
5,933
2,316
0
71
25,038
17,663
0
14,664
10,374
0
14,628
W
Zhong Kui
Unicon8217
Zhong Kui
10,278
1,624
0
1,112
10,230
10,310
0
6,822
3,408
39,478
0
W
Hades
23,528
3,228
1,259
3,028
14,800
7,897
0
10,271
4,529
32,533
0
W
Danzaburou
bossshooter12320
Danzaburou
23,772
12,154
0
1,462
9,175
3,563
0
6,249
2,926
0
35,740
L
Cerberus
jetfirered
Cerberus
9,843
427
473
5,470
26,626
29,856
0
12,130
14,496
24,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,032
Gold Earned
55,840
158
Minions Killed
188
3
Camps Cleared
8
917,697
Distance Traveled
990,449
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,286
1,029
45
5
1
192,980
1
W
Hercules
10,260
1,026
22
2
2
232,660
1
L
Vamana
9,615
962
20
2
0
202,553
0
W
Anubis
11,744
1,174
47
5
0
151,677
0
L
Zeus
9,394
939
39
4
0
156,078
0
L
Tyr
9,260
926
27
3
1
170,164
0
W
Zhong Kui
10,464
1,046
69
7
3
192,382
0
W
Hades
12,071
1,207
25
3
0
197,928
0
W
Danzaburou
11,301
1,130
25
3
3
215,802
1
L
Cerberus
10,477
1,048
27
3
1
195,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role