Player Matchup

Danzaburou
Danzaburou
Chrisbucket
Danzaburou
Level 124
God Stats
14W - 8L
1,642 SR
Queue Stats
556W - 541L
1,409 Elo+
Solo
Ra
Ra
IceKingZero
Ra
Level 146
God Stats
1W - 1L
1,509 SR
Queue Stats
48W - 44L
1,426 Elo+
Solo
Discordia
Discordia
KloutKatcher
Discordia
Level 69
God Stats
1W - 0L
1,780 SR
Queue Stats
230W - 222L
1,521 Elo+
Solo
Ganesha
Ganesha
PropheticMonk254
Ganesha
Level 67
God Stats
6W - 10L
1,366 SR
Queue Stats
287W - 335L
1,489 Elo+
Solo
Bastet
Bastet
hanomak
Bastet
Level 132
God Stats
35W - 22L
1,652 SR
Queue Stats
259W - 245L
1,487 Elo+
Solo
Team Averages
Level 108
1,590 SR
1,466 Elo+

VS

Team Averages
Level 108
1,490 SR
1,463 Elo+
Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DarkHood69
Nox
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 234L
1,491 Elo+
Solo
Freya
Freya
Sannote
Freya
Level 141
God Stats
9W - 10L
1,513 SR
Queue Stats
343W - 384L
1,444 Elo+
Party 1
Xing Tian
Xing Tian
WoaahStepBro
Xing Tian
Level 147
God Stats
1W - 5L
1,437 SR
Queue Stats
226W - 252L
1,355 Elo+
Party 1
Pele
Pele
rastagucio
Pele
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chrisbucket
Danzaburou
17
13 / 2 / 2
12,772
751
13,288
11,485
4,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 0 / 0
11,383
670
2,510
5,908
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Discordia
KloutKatcher
Discordia
15
3 / 1 / 8
9,682
570
11,471
9,153
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 0 / 17
9,531
561
3,423
15,929
19,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
hanomak
Bastet
14
3 / 3 / 5
9,481
558
7,822
14,531
5,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 1 / 0
10,020
589
8,861
8,798
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 5 / 2
7,586
446
6,594
14,995
6,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
Sannote
Freya
10
0 / 5 / 1
6,611
389
1,817
9,261
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
WoaahStepBro
Xing Tian
7
1 / 4 / 1
6,551
385
1,827
10,239
3,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 6 / 3
8,248
485
9,712
16,225
5,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
21
Kills
5
6
Deaths
21
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
0
2
W
Danzaburou
Chrisbucket
Danzaburou
13
2
2
7
L
0
5
2
0.2
W
2
0
0
2
W
Discordia
KloutKatcher
Discordia
3
1
8
7
W
0
0
17
8.5
L
Freya
Sannote
Freya
0
5
1
0.1
L
Xing Tian
WoaahStepBro
Xing Tian
1
4
1
0.38
W
Bastet
hanomak
Bastet
3
3
5
1.83
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,514
Damage
28,811
57,006
Taken
59,518
36,009
Mitigated
20,839
21,037
Healing
19,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,861
2,026
0
6,172
8,798
2,888
0
1,161
7,513
80,266
0
W
Danzaburou
Chrisbucket
Danzaburou
13,288
7,414
0
5,314
11,485
4,222
3,500
4,904
6,581
0
73,325
L
6,594
1,264
0
5,361
14,995
6,133
141
7,482
6,867
45,746
0
W
2,510
158
68
4,116
5,908
2,252
2,304
1,347
4,561
82,336
0
W
Discordia
KloutKatcher
Discordia
11,471
788
0
3,038
9,153
4,018
1,075
4,501
4,652
46,548
0
W
3,423
477
0
3,839
15,929
19,774
477
4,836
11,093
18,603
0
L
Freya
Sannote
Freya
1,817
588
0
3,104
9,261
2,480
0
873
8,358
25,549
0
L
Xing Tian
WoaahStepBro
Xing Tian
1,827
117
0
930
10,239
3,952
0
1,920
8,217
11,420
0
W
Bastet
hanomak
Bastet
7,822
1,943
0
4,662
14,531
5,743
1,091
3,511
11,020
0
51,817
L
9,712
1,937
0
4,347
16,225
5,386
0
4,778
11,159
0
54,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,849
Gold Earned
39,016
517
Minions Killed
409
0
Camps Cleared
0
1,718,647
Distance Traveled
1,396,978
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,020
589
162
10
0
292,009
9
W
Danzaburou
12,772
751
137
8
0
309,525
7
L
Nox
7,586
446
93
5
0
314,885
3
W
Ra
11,383
670
185
11
0
340,425
4
W
Discordia
9,682
570
91
5
0
362,574
5
W
Ganesha
9,531
561
10
1
0
358,019
1
L
Freya
6,611
389
56
3
0
240,917
1
L
Xing Tian
6,551
385
13
1
0
209,915
3
W
Bastet
9,481
558
94
6
0
348,104
5
L
Pele
8,248
485
85
5
0
339,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role