Player Matchup

Arachne
Arachne
JustWandisimo
Arachne
Level 4
God Stats
4W - 7L
1,132 SR
Queue Stats
31W - 25L
1,201 Elo+
Solo
Charybdis
Charybdis
Ms00VIP
Charybdis
Level 15
God Stats
4W - 5L
1,267 SR
Queue Stats
9W - 18L
1,162 Elo+
Party 1
Fenrir
Fenrir
Q_kzn1
Fenrir
Level 12
God Stats
2W - 0L
1,672 SR
Queue Stats
7W - 13L
1,177 Elo+
Party 1
Sol
Sol
SynCookies13
Sol
Level 29
God Stats
11W - 13L
1,489 SR
Queue Stats
120W - 120L
1,433 Elo+
Solo
Ares
Ares
deaf_garucho
Ares
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,155 Elo+
Solo
Team Averages
Level 13
1,412 SR
1,226 Elo+

VS

Team Averages
Level 18
1,534 SR
1,327 Elo+
Ra
Ra
AGK_Tiagoyt
Ra
Level 10
God Stats
1W - 1L
1,729 SR
Queue Stats
11W - 21L
1,344 Elo+
Solo
Nemesis
Nemesis
DarkmoonServant2
Nemesis
Level 29
God Stats
0W - 1L
1,818 SR
Queue Stats
125W - 133L
1,301 Elo+
Solo
Neith
Neith
Kalsko Angen
Neith
Level 29
God Stats
7W - 17L
1,401 SR
Queue Stats
144W - 180L
1,385 Elo+
Solo
Fenrir
Fenrir
Yeetyboy6786
Fenrir
Level 6
God Stats
0W - 3L
1,223 SR
Queue Stats
1W - 5L
1,267 Elo+
Solo
Sylvanus
Sylvanus
ehsan_eflat
Sylvanus
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 34L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
18
15 / 3 / 7
12,558
523
16,196
18,075
7,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Ms00VIP
Charybdis
17
16 / 1 / 9
12,812
534
14,724
13,552
5,206
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Q_kzn1
Fenrir
14
4 / 4 / 12
10,101
421
6,234
11,345
5,655
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
9 / 0 / 11
14,602
608
17,082
14,168
5,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 0 / 1
7,219
301
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
8,176
341
5,129
16,049
8,200
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 11 / 2
8,872
370
5,624
16,483
5,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
3 / 2 / 1
13,886
579
8,779
14,860
5,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
10
2 / 16 / 0
8,313
346
3,898
17,726
8,081
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
ehsan_eflat
Sylvanus
13
0 / 8 / 4
9,052
377
4,040
14,654
9,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
14
44
Kills
6
8
Deaths
46
40
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
1
11
2
0.18
W
Arachne
15
3
7
6.17
L
3
2
1
1.75
W
Charybdis
Ms00VIP
Charybdis
16
1
9
20.5
W
Fenrir
Q_kzn1
Fenrir
4
4
12
2.5
W
9
0
11
14.5
L
Fenrir
2
16
0
0.13
W
0
0
1
0.5
L
Sylvanus
ehsan_eflat
Sylvanus
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,236
Damage
27,470
57,140
Taken
79,772
24,154
Mitigated
36,858
19,112
Healing
17,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,129
469
389
4,315
16,049
8,200
291
3,334
12,479
45,993
0
L
5,624
2,463
0
1,390
16,483
5,274
0
1,914
14,483
0
31,076
W
Arachne
16,196
9,772
0
5,773
18,075
7,831
1,419
3,369
14,706
0
101,293
L
8,779
4,050
0
6,131
14,860
5,934
2,517
5,367
9,357
0
119,664
W
Charybdis
Ms00VIP
Charybdis
14,724
7,531
0
2,964
13,552
5,206
0
1,453
12,099
0
70,981
W
Fenrir
Q_kzn1
Fenrir
6,234
2,166
0
526
11,345
5,655
0
1,906
9,439
3,458
23,262
W
17,082
4,938
0
9,849
14,168
5,462
8,869
2,294
11,874
101,514
0
L
Fenrir
3,898
1,015
0
822
17,726
8,081
0
2,659
14,963
24
21,486
W
0
0
0
0
0
0
0
0
0
340
0
L
Sylvanus
ehsan_eflat
Sylvanus
4,040
421
2,042
2,736
14,654
9,369
196
4,098
10,268
17,519
4,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,292
Gold Earned
48,299
443
Minions Killed
419
0
Camps Cleared
0
1,794,085
Distance Traveled
1,966,533
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,176
341
69
3
0
401,745
3
L
Nemesis
8,872
370
52
2
0
452,611
0
W
Arachne
12,558
523
104
4
0
475,839
7
L
Neith
13,886
579
229
10
0
371,889
10
W
Charybdis
12,812
534
85
4
0
447,927
0
W
Fenrir
10,101
421
33
1
0
410,043
0
W
Sol
14,602
608
219
9
0
428,198
3
L
Fenrir
8,313
346
31
1
0
349,187
1
W
Ares
7,219
301
2
0
0
32,078
0
L
Sylvanus
9,052
377
38
2
0
391,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role