Player Matchup

Danzaburou
Danzaburou
BloodShom
Danzaburou
Level 32
God Stats
8W - 5L
1,452 SR
Queue Stats
37W - 38L
1,308 Elo+
Party 1
Chang'e
Chang'e
Har1zon
Chang'e
Level 26
God Stats
7W - 7L
1,480 SR
Queue Stats
16W - 14L
1,448 Elo+
Party 1
Tiamat
Tiamat
Krahmal
Tiamat
Level 28
God Stats
4W - 5L
1,471 SR
Queue Stats
50W - 38L
1,525 Elo+
Party 1
Bakasura
Bakasura
ParnishaSoDvora
Bakasura
Level 27
God Stats
11W - 12L
1,546 SR
Queue Stats
24W - 25L
1,514 Elo+
Party 1
Baron Samedi
Baron Samedi
svegpro
Baron Samedi
Level 26
God Stats
2W - 3L
1,394 SR
Queue Stats
22W - 18L
1,335 Elo+
Party 1
Team Averages
Level 28
1,469 SR
1,426 Elo+

VS

Team Averages
Level 11
1,480 SR
1,638 Elo+
Freya
Freya
MalishKotoeb
Freya
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,673 Elo+
Party 3
Cthulhu
Cthulhu
Rigry
Cthulhu
Level 25
God Stats
0W - 1L
1,282 SR
Queue Stats
4W - 3L
1,673 Elo+
Party 2
Bellona
Bellona
ZeroTwoHuN
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
jecobslv
Fenrir
Level 5
God Stats
2W - 3L
1,617 SR
Queue Stats
4W - 3L
1,673 Elo+
Party 2
Medusa
Medusa
limonchic9
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,673 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BloodShom
Danzaburou
10
4 / 1 / 5
6,787
617
6,659
5,893
1,675
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Har1zon
Chang'e
9
2 / 1 / 3
5,971
543
3,195
4,503
1,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Krahmal
Tiamat
12
6 / 0 / 4
7,122
647
4,477
5,113
2,660
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bakasura
13
10 / 2 / 2
7,727
702
6,617
7,573
2,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
svegpro
Baron Samedi
11
2 / 1 / 4
6,677
607
3,124
4,603
2,127
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 5 / 0
4,937
449
894
7,902
1,939
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Rigry
Cthulhu
7
0 / 3 / 1
4,522
411
2,881
6,237
3,458
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
ZeroTwoHuN
Bellona
4
0 / 6 / 3
4,427
402
1,224
5,594
2,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
jecobslv
Fenrir
7
1 / 6 / 0
5,204
473
4,067
8,818
2,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
limonchic9
Medusa
8
1 / 5 / 1
5,154
469
3,649
6,470
1,454
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
24
Kills
4
5
Deaths
25
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BloodShom
Danzaburou
4
1
5
6.5
W
Chang'e
Har1zon
Chang'e
2
1
3
3.5
W
Tiamat
Krahmal
Tiamat
6
0
4
8
L
2
5
0
0.4
W
Bakasura
10
2
2
5.5
L
Cthulhu
Rigry
Cthulhu
0
3
1
0.17
L
Bellona
ZeroTwoHuN
Bellona
0
6
3
0.25
L
Fenrir
jecobslv
Fenrir
1
6
0
0.17
L
Medusa
limonchic9
Medusa
1
5
1
0.3
W
Baron Samedi
svegpro
Baron Samedi
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,072
Damage
12,715
27,685
Taken
35,021
10,831
Mitigated
11,973
12,083
Healing
3,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BloodShom
Danzaburou
6,659
2,933
0
2,629
5,893
1,675
1,082
895
4,998
0
27,372
W
Chang'e
Har1zon
Chang'e
3,195
169
1,111
2,478
4,503
1,772
467
1,188
3,315
22,994
0
W
Tiamat
Krahmal
Tiamat
4,477
601
54
2,508
5,113
2,660
1,847
0
5,113
31,111
0
L
894
418
0
828
7,902
1,939
140
2,675
5,161
13,810
0
W
Bakasura
6,617
4,619
0
1,297
7,573
2,597
44
394
7,179
0
45,941
L
Cthulhu
Rigry
Cthulhu
2,881
299
0
578
6,237
3,458
0
1,636
4,321
13,951
0
L
Bellona
ZeroTwoHuN
Bellona
1,224
595
0
435
5,594
2,680
0
2,608
2,808
0
3,667
L
Fenrir
jecobslv
Fenrir
4,067
2,215
0
1,103
8,818
2,442
496
2,210
6,191
0
21,859
L
Medusa
limonchic9
Medusa
3,649
1,010
0
396
6,470
1,454
0
1,313
4,794
0
22,711
W
Baron Samedi
svegpro
Baron Samedi
3,124
179
113
1,893
4,603
2,127
850
1,298
3,305
28,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,284
Gold Earned
24,244
291
Minions Killed
125
0
Camps Cleared
0
1,096,862
Distance Traveled
895,599
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,787
617
49
4
0
199,312
3
W
Chang'e
5,971
543
39
4
0
221,083
4
W
Tiamat
7,122
647
64
6
0
200,518
1
L
Freya
4,937
449
25
2
0
191,153
2
W
Bakasura
7,727
702
97
9
0
258,540
3
L
Cthulhu
4,522
411
17
2
0
211,108
3
L
Bellona
4,427
402
6
1
0
102,641
3
L
Fenrir
5,204
473
33
3
0
184,716
0
L
Medusa
5,154
469
44
4
0
205,981
0
W
Baron Samedi
6,677
607
42
4
0
217,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role