Player Matchup

Tsukuyomi
Tsukuyomi
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Tsukuyomi
Level 128
God Stats
0W - 1L
1,520 SR
Queue Stats
37W - 34L
1,469 Elo+
Party 2
Tiamat
Tiamat
CaedusXVIII
Tiamat
Level 139
God Stats
39W - 34L
1,574 SR
Queue Stats
311W - 295L
1,536 Elo+
Party 2
Ullr
Ullr
SwitZoff_
Ullr
Level 61
God Stats
11W - 22L
1,278 SR
Queue Stats
14W - 24L
1,415 Elo+
Party 2
Team Averages
Level 109
1,458 SR
1,473 Elo+

VS

Team Averages
Level 73
1,454 SR
1,385 Elo+
Medusa
Medusa
 
Medusa
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
floddertje95
Nike
Level 81
God Stats
18W - 17L
1,562 SR
Queue Stats
445W - 757L
1,405 Elo+
Party 1
Kukulkan
Kukulkan
missmichelskii
Kukulkan
Level 47
God Stats
10W - 33L
1,301 SR
Queue Stats
173W - 405L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
13
1 / 9 / 2
9,528
596
6,190
13,786
4,973
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
13
2 / 6 / 0
9,596
600
14,125
13,563
10,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
11
0 / 6 / 1
8,638
540
1,703
12,220
4,096
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
7 / 0 / 12
11,538
721
13,409
8,608
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
11 / 1 / 10
12,271
767
10,571
15,914
9,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
14
3 / 2 / 16
10,818
676
9,309
7,519
2,548
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
59
3
Kills
21
21
Deaths
3
3
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
0
12
13
L
Tsukuyomi
1
9
2
0.22
L
Tiamat
2
6
0
0.33
L
Ullr
0
6
1
0.08
W
11
1
10
16
W
Kukulkan
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,018
Damage
33,289
39,569
Taken
32,041
19,586
Mitigated
15,821
5,378
Healing
11,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,409
5,242
0
4,152
8,608
3,502
2,098
4,039
4,209
0
52,839
L
Tsukuyomi
6,190
674
0
24
13,786
4,973
122
1,908
11,878
0
27,097
L
Tiamat
14,125
953
760
3,497
13,563
10,517
22
3,056
10,507
39,215
0
L
Ullr
1,703
917
239
858
12,220
4,096
470
5,084
7,136
0
25,135
W
10,571
961
887
4,360
15,914
9,771
537
6,637
8,869
0
41,384
W
Kukulkan
9,309
729
818
1,226
7,519
2,548
498
3,539
3,770
30,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,762
Gold Earned
34,627
171
Minions Killed
225
8
Camps Cleared
7
845,301
Distance Traveled
956,178
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,538
721
107
7
2
323,693
2
L
Tsukuyomi
9,528
596
36
2
4
296,893
2
L
Tiamat
9,596
600
89
6
3
283,645
3
L
Ullr
8,638
540
46
3
1
264,763
1
W
Nike
12,271
767
59
4
4
348,218
6
W
Kukulkan
10,818
676
59
4
1
284,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role