Player Matchup

Hel
Hel
Hurpules12
Hel
Level 25
God Stats
0W - 2L
1,298 SR
Queue Stats
79W - 77L
1,409 Elo+
Party 2
Cupid
Cupid
StudentBodyPres
Cupid
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 73L
1,415 Elo+
Party 1
Da Ji
Da Ji
Tee_Tees
Da Ji
Level 23
God Stats
1W - 1L
1,687 SR
Queue Stats
68W - 78L
1,449 Elo+
Party 2
Cthulhu
Cthulhu
jordanwildman332
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,317 Elo+
Party 1
Athena
Athena
minusculemember
Athena
Level 27
God Stats
2W - 1L
1,646 SR
Queue Stats
49W - 48L
1,391 Elo+
Party 2
Team Averages
Level 32
1,526 SR
1,396 Elo+

VS

Team Averages
Level 130
1,405 SR
1,409 Elo+
He Bo
He Bo
BMONBORGIA
He Bo
Level 148
God Stats
10W - 7L
1,500 SR
Queue Stats
450W - 472L
1,370 Elo+
Solo
Ne Zha
Ne Zha
DarkFetusAttack
Ne Zha
Level 146
God Stats
14W - 14L
1,379 SR
Queue Stats
565W - 628L
1,354 Elo+
Party 3
Cupid
Cupid
Grim Tribe
Cupid
Level 81
God Stats
7W - 8L
1,439 SR
Queue Stats
310W - 320L
1,426 Elo+
Party 3
Tiamat
Tiamat
Nobody56
Tiamat
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 103L
1,467 Elo+
Solo
Nu Wa
Nu Wa
jaslem26
Nu Wa
Level 120
God Stats
1W - 2L
1,209 SR
Queue Stats
101W - 110L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 19
12,304
615
19,319
21,636
14,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
4 / 9 / 12
12,840
642
17,381
26,067
12,531
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Da Ji
Tee_Tees
Da Ji
20
9 / 4 / 14
14,184
709
16,975
24,704
25,777
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
4 / 11 / 12
12,834
642
14,131
32,173
17,854
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 6 / 10
13,142
657
15,788
35,804
52,351
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
19
4 / 9 / 23
12,976
649
15,727
21,660
7,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
5 / 7 / 18
13,665
683
12,875
20,959
17,229
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
20
13 / 4 / 20
15,204
760
34,038
18,683
8,886
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
Nobody56
Tiamat
20
1 / 4 / 27
13,383
669
25,515
20,096
15,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
jaslem26
Nu Wa
20
12 / 4 / 17
15,208
760
36,536
15,547
6,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
140
27
Kills
35
35
Deaths
28
67
Assists
105
Player
Kills
Deaths
Assists
KDA
W
He Bo
4
9
23
1.72
W
5
7
18
2
W
Cupid
13
4
20
5.75
L
2
5
19
2.3
W
Tiamat
Nobody56
Tiamat
1
4
27
3.63
L
4
9
12
1.11
L
Da Ji
Tee_Tees
Da Ji
9
4
14
4
W
Nu Wa
jaslem26
Nu Wa
12
4
17
5.13
L
4
11
12
0.91
L
8
6
10
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,594
Damage
124,691
140,384
Taken
96,945
122,543
Mitigated
55,647
49,005
Healing
42,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
15,727
2,174
2,287
6,945
21,660
7,411
761
12,343
9,317
27,604
0
W
12,875
5,124
2,017
5,599
20,959
17,229
1,197
10,559
10,400
0
24,761
W
Cupid
34,038
18,037
4,200
6,281
18,683
8,886
3,775
8,347
10,336
0
72,825
L
19,319
88
20,995
7,619
21,636
14,030
672
14,527
7,109
38,435
0
W
Tiamat
Nobody56
Tiamat
25,515
2,128
348
7,275
20,096
15,737
833
9,916
10,180
48,220
0
L
17,381
9,311
4,121
3,922
26,067
12,531
1,708
14,451
11,616
0
55,991
L
Da Ji
Tee_Tees
Da Ji
16,975
1,472
1,840
2,505
24,704
25,777
1,162
11,022
13,682
0
32,928
W
Nu Wa
jaslem26
Nu Wa
36,536
11,826
840
6,396
15,547
6,384
909
8,073
7,474
59,670
0
L
14,131
762
903
3,600
32,173
17,854
343
20,829
11,344
44,529
0
L
15,788
2,290
1,526
1,974
35,804
52,351
111
16,949
18,855
33,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,304
Gold Earned
70,436
248
Minions Killed
207
0
Camps Cleared
0
1,755,379
Distance Traveled
1,738,694
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,976
649
25
1
0
339,070
3
W
Ne Zha
13,665
683
9
0
0
311,507
0
W
Cupid
15,204
760
75
4
0
349,065
1
L
Hel
12,304
615
47
2
0
378,920
0
W
Tiamat
13,383
669
56
3
0
385,204
2
L
Cupid
12,840
642
69
3
0
301,960
0
L
Da Ji
14,184
709
34
2
0
369,402
0
W
Nu Wa
15,208
760
42
2
0
353,848
0
L
Cthulhu
12,834
642
71
4
0
324,630
0
L
Athena
13,142
657
27
1
0
380,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role