Player Matchup

Serqet
Serqet
DeserterAcct
Serqet
Level 10
God Stats
4W - 2L
1,593 SR
Queue Stats
37W - 29L
1,606 Elo+
Party 1
Charybdis
Charybdis
Forgotten_Curses
Charybdis
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,334 Elo+
Party 1
Bellona
Bellona
GoldKnight-_-
Bellona
Level 29
God Stats
12W - 12L
1,561 SR
Queue Stats
315W - 281L
1,555 Elo+
Solo
Merlin
Merlin
N3RDYGUY03
Merlin
Level 3
God Stats
3W - 2L
1,458 SR
Queue Stats
3W - 2L
1,371 Elo+
Solo
Bacchus
Bacchus
fusingtiger23
Bacchus
Level 28
God Stats
7W - 2L
1,540 SR
Queue Stats
96W - 99L
1,601 Elo+
Solo
Team Averages
Level 24
1,530 SR
1,493 Elo+

VS

Team Averages
Level 14
1,537 SR
1,636 Elo+
Zeus
Zeus
Allan kampsi
Zeus
Level 15
God Stats
14W - 18L
1,479 SR
Queue Stats
58W - 78L
1,459 Elo+
Solo
Apollo
Apollo
Jimmyfer12
Apollo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Solo
Nu Wa
Nu Wa
SaneTrash41891
Nu Wa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,734 Elo+
Solo
Artio
Artio
TouchMyR-99
Artio
Level 18
God Stats
0W - 1L
1,704 SR
Queue Stats
29W - 18L
1,698 Elo+
Solo
Camazotz
Camazotz
X 2KisTooEasy X
Camazotz
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,791 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
2 / 2 / 9
8,259
486
4,860
14,622
10,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
18
6 / 2 / 2
10,901
641
7,392
11,087
3,568
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
15
4 / 2 / 5
8,960
527
7,283
11,750
6,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
N3RDYGUY03
Merlin
15
5 / 2 / 6
9,567
563
11,813
12,610
5,422
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
15
8 / 3 / 1
9,629
566
6,284
12,164
6,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
7,260
427
6,676
11,364
4,333
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Jimmyfer12
Apollo
9
0 / 11 / 2
6,147
362
3,061
11,799
3,391
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 4 / 0
5,711
336
4,951
5,176
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 0 / 2
10,553
621
13,594
10,673
11,339
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Camazotz
12
1 / 4 / 2
7,266
427
6,509
14,801
4,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
25
Kills
11
11
Deaths
25
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
Serqet
2
2
9
3.25
W
Charybdis
6
2
2
3.5
W
Bellona
4
2
5
3.25
L
Apollo
Jimmyfer12
Apollo
0
11
2
0.09
W
Merlin
N3RDYGUY03
Merlin
5
2
6
4
L
0
4
0
0
L
8
0
2
9
L
Camazotz
1
4
2
0.5
W
Bacchus
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,632
Damage
34,791
62,233
Taken
53,813
32,774
Mitigated
24,561
18,965
Healing
12,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,676
2,127
0
1,682
11,364
4,333
0
5,167
5,867
39,082
0
W
Serqet
4,860
999
0
2,145
14,622
10,353
639
5,103
9,519
0
20,004
W
Charybdis
7,392
2,775
0
2,309
11,087
3,568
234
4,158
6,929
0
90,781
W
Bellona
7,283
2,416
172
4,213
11,750
6,589
1,538
4,520
7,230
0
49,809
L
Apollo
Jimmyfer12
Apollo
3,061
2,197
0
1,058
11,799
3,391
654
4,370
7,256
0
14,095
W
Merlin
N3RDYGUY03
Merlin
11,813
780
151
6,113
12,610
5,422
2,079
6,733
5,877
66,074
0
L
4,951
1,228
0
342
5,176
1,088
124
1,130
4,046
19,864
0
L
13,594
1,359
337
5,579
10,673
11,339
588
3,169
7,366
68,938
0
L
Camazotz
6,509
1,800
0
3,960
14,801
4,410
0
4,261
10,144
0
40,614
W
Bacchus
6,284
797
0
3,862
12,164
6,842
0
4,776
7,388
56,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,316
Gold Earned
36,937
539
Minions Killed
288
0
Camps Cleared
0
1,640,461
Distance Traveled
1,363,952
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,260
427
69
4
0
260,956
0
W
Serqet
8,259
486
32
2
0
352,680
3
W
Charybdis
10,901
641
171
10
0
301,143
1
W
Bellona
8,960
527
103
6
0
332,897
0
L
Apollo
6,147
362
37
2
0
263,822
0
W
Merlin
9,567
563
122
7
0
336,386
9
L
Nu Wa
5,711
336
22
1
0
158,891
0
L
Artio
10,553
621
102
6
0
350,454
5
L
Camazotz
7,266
427
58
3
0
329,829
0
W
Bacchus
9,629
566
111
7
0
317,355
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role