Player Matchup

Merlin
Merlin
Hydrogen Atom 0
Merlin
Level 160
God Stats
11W - 15L
1,522 SR
Queue Stats
385W - 392L
1,536 Elo+
Solo
Raijin
Raijin
Kingofgamesbrah
Raijin
Level 160
God Stats
0W - 2L
1,768 SR
Queue Stats
165W - 155L
1,521 Elo+
Solo
Ne Zha
Ne Zha
OzWiggler
Ne Zha
Level 120
God Stats
33W - 15L
1,747 SR
Queue Stats
108W - 111L
1,572 Elo+
Party 1
Danzaburou
Danzaburou
gothshawty
Danzaburou
Level 82
God Stats
34W - 25L
1,657 SR
Queue Stats
87W - 91L
1,573 Elo+
Party 1
Kuzenbo
Kuzenbo
saldanaJr_Plays
Kuzenbo
Level 76
God Stats
11W - 8L
1,569 SR
Queue Stats
217W - 183L
1,607 Elo+
Solo
Team Averages
Level 120
1,653 SR
1,562 Elo+

VS

Team Averages
Level 123
1,771 SR
1,563 Elo+
Arachne
Arachne
AngelDeadNGone
Arachne
Level 155
God Stats
5W - 1L
1,742 SR
Queue Stats
227W - 196L
1,506 Elo+
Solo
Nox
Nox
AspireLord
Nox
Level 125
God Stats
5W - 0L
1,977 SR
Queue Stats
80W - 84L
1,548 Elo+
Solo
Cerberus
Cerberus
LethalDamage
Cerberus
Level 125
God Stats
16W - 8L
1,764 SR
Queue Stats
726W - 669L
1,625 Elo+
Solo
Anubis
Anubis
TheHulls
Anubis
Level 63
God Stats
46W - 30L
1,663 SR
Queue Stats
252W - 196L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
Two v6
Gilgamesh
Level 148
God Stats
1W - 0L
1,709 SR
Queue Stats
28W - 25L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 6
8,342
758
6,539
7,189
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 8 / 3
9,935
903
7,974
11,861
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
OzWiggler
Ne Zha
14
2 / 5 / 6
8,274
752
8,166
9,727
2,947
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Danzaburou
gothshawty
Danzaburou
13
1 / 5 / 7
7,794
709
4,413
7,953
2,612
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 6 / 3
8,035
730
6,054
15,723
16,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 3 / 11
12,226
1,111
13,931
12,270
5,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 2 / 18
9,250
841
7,154
6,039
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
LethalDamage
Cerberus
16
5 / 1 / 18
10,560
960
10,686
11,605
11,317
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
TheHulls
Anubis
15
1 / 4 / 17
8,754
796
6,322
6,994
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Two v6
Gilgamesh
17
5 / 1 / 14
10,087
917
10,645
10,744
7,456
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
105
11
Kills
27
27
Deaths
11
25
Assists
78
Player
Kills
Deaths
Assists
KDA
W
13
3
11
6.17
W
3
2
18
6
L
1
3
6
1.33
L
6
8
3
0.94
W
Cerberus
LethalDamage
Cerberus
5
1
18
14
L
Ne Zha
OzWiggler
Ne Zha
2
5
6
1
W
Anubis
TheHulls
Anubis
1
4
17
2.38
W
Gilgamesh
Two v6
Gilgamesh
5
1
14
12
L
Danzaburou
gothshawty
Danzaburou
1
5
7
0.9
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,146
Damage
48,738
52,453
Taken
47,652
26,312
Mitigated
28,943
4,032
Healing
11,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,931
10,000
0
4,091
12,270
5,578
1,454
4,386
7,696
0
41,519
W
7,154
182
0
567
6,039
1,748
124
4,277
1,685
23,021
0
L
6,539
434
0
492
7,189
2,109
0
3,633
3,556
37,000
0
L
7,974
1,017
0
1,421
11,861
2,584
1
5,647
6,157
15,772
0
W
Cerberus
LethalDamage
Cerberus
10,686
344
765
2,285
11,605
11,317
453
4,820
6,597
32,126
0
L
Ne Zha
OzWiggler
Ne Zha
8,166
1,345
0
747
9,727
2,947
0
4,541
5,186
0
29,276
W
Anubis
TheHulls
Anubis
6,322
117
0
1,527
6,994
2,844
762
3,180
3,668
31,256
0
W
Gilgamesh
Two v6
Gilgamesh
10,645
3,130
784
1,229
10,744
7,456
917
3,749
6,929
0
33,235
L
Danzaburou
gothshawty
Danzaburou
4,413
1,240
0
790
7,953
2,612
0
3,475
4,478
0
23,920
L
6,054
2,545
0
582
15,723
16,060
0
7,216
8,435
14,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,380
Gold Earned
50,877
238
Minions Killed
312
7
Camps Cleared
11
958,362
Distance Traveled
1,131,954
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,226
1,111
65
6
6
236,279
4
W
Nox
9,250
841
40
4
0
220,344
0
L
Merlin
8,342
758
79
7
3
203,240
2
L
Raijin
9,935
903
31
3
0
143,141
2
W
Cerberus
10,560
960
81
7
0
241,255
3
L
Ne Zha
8,274
752
54
5
3
203,474
3
W
Anubis
8,754
796
70
6
0
206,012
3
W
Gilgamesh
10,087
917
56
5
5
228,064
3
L
Danzaburou
7,794
709
60
5
1
193,227
0
L
Kuzenbo
8,035
730
14
1
0
215,280
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role