Player Matchup

Nu Wa
Nu Wa
Ga6ri3ll2x
Nu Wa
Level 62
God Stats
6W - 8L
1,393 SR
Queue Stats
210W - 283L
1,348 Elo+
Solo
Guan Yu
Guan Yu
Paladin rojo959
Guan Yu
Level 85
God Stats
13W - 15L
1,497 SR
Queue Stats
770W - 1,127L
1,345 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zeth213
Tsukuyomi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 99L
1,444 Elo+
Solo
Team Averages
Level 53
1,463 SR
1,379 Elo+

VS

Team Averages
Level 69
1,616 SR
1,400 Elo+
Ra
Ra
KNINE45
Ra
Level 79
God Stats
15W - 17L
1,433 SR
Queue Stats
112W - 145L
1,337 Elo+
Solo
Awilix
Awilix
MemoCZ13
Awilix
Level 115
God Stats
4W - 2L
1,564 SR
Queue Stats
78W - 92L
1,403 Elo+
Solo
Izanami
Izanami
moonlightbae961
Izanami
Level 13
God Stats
5W - 2L
1,852 SR
Queue Stats
82W - 41L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
0 / 5 / 0
7,072
544
7,102
7,244
1,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 7 / 0
6,828
525
4,030
14,608
11,532
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
Zeth213
Tsukuyomi
11
0 / 5 / 0
7,122
548
7,628
9,722
5,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 11
9,701
746
8,103
7,308
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
MemoCZ13
Awilix
13
5 / 0 / 9
9,298
715
5,340
7,106
2,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
8 / 0 / 9
9,990
768
12,137
9,814
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
17
17
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
5
0
0
W
4
0
11
9.5
W
Awilix
MemoCZ13
Awilix
5
0
9
9.5
L
0
7
0
0
L
Tsukuyomi
Zeth213
Tsukuyomi
0
5
0
0
W
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,760
Damage
25,580
31,574
Taken
24,228
19,475
Mitigated
8,938
5,243
Healing
14,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
7,102
1,952
0
92
7,244
1,958
0
1,213
6,031
29,049
0
W
8,103
624
3,868
4,278
7,308
2,837
327
2,295
5,013
44,649
0
W
Awilix
MemoCZ13
Awilix
5,340
1,770
513
1,142
7,106
2,142
821
2,086
5,020
0
15,886
L
4,030
867
940
3,443
14,608
11,532
267
6,027
8,581
0
12,306
L
Tsukuyomi
Zeth213
Tsukuyomi
7,628
1,269
0
768
9,722
5,985
0
1,890
7,832
0
25,841
W
12,137
7,331
0
4,391
9,814
3,959
2,047
3,124
6,690
0
55,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,022
Gold Earned
28,989
106
Minions Killed
181
3
Camps Cleared
8
657,660
Distance Traveled
742,631
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,072
544
57
4
0
176,682
3
W
Ra
9,701
746
68
5
4
272,759
2
W
Awilix
9,298
715
22
2
2
251,083
1
L
Guan Yu
6,828
525
18
1
2
237,548
1
L
Tsukuyomi
7,122
548
31
2
1
243,430
2
W
Izanami
9,990
768
91
7
2
218,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role