Player Matchup

Mulan
Mulan
Harley Reed
Mulan
Level 142
God Stats
7W - 11L
1,501 SR
Queue Stats
141W - 123L
1,598 Elo+
Party 1
Merlin
Merlin
mxdhg18
Merlin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 89L
1,529 Elo+
Solo
Cupid
Cupid
xLewski
Cupid
Level 156
God Stats
7W - 3L
1,585 SR
Queue Stats
160W - 124L
1,657 Elo+
Party 1
Team Averages
Level 133
1,529 SR
1,595 Elo+

VS

Team Averages
Level 110
1,578 SR
1,530 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Huubii
Da Ji
Level 85
God Stats
2W - 1L
1,733 SR
Queue Stats
45W - 36L
1,595 Elo+
Party 2
Yemoja
Yemoja
Stickmanbond
Yemoja
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 32L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
7,624
693
6,186
12,302
9,874
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
mxdhg18
Merlin
11
1 / 3 / 3
7,558
687
7,657
6,152
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
xLewski
Cupid
10
1 / 4 / 1
6,747
613
5,686
7,366
2,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 1 / 8
7,704
700
8,199
7,878
6,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Huubii
Da Ji
12
8 / 3 / 3
8,897
809
9,897
12,542
4,922
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Yemoja
11
1 / 0 / 9
8,257
751
3,823
5,950
5,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
11
11
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
8
6
L
2
4
2
0.75
W
Da Ji
Huubii
Da Ji
8
3
3
3.17
W
Yemoja
1
0
9
5.5
L
Merlin
mxdhg18
Merlin
1
3
3
0.83
L
Cupid
xLewski
Cupid
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,529
Damage
21,919
25,820
Taken
26,370
14,702
Mitigated
16,550
4,170
Healing
12,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,199
477
1,382
3,111
7,878
6,451
502
2,151
5,727
25,976
0
L
6,186
766
15
1,412
12,302
9,874
0
4,069
8,233
0
10,628
W
Da Ji
Huubii
Da Ji
9,897
3,603
0
3,763
12,542
4,922
630
2,203
10,339
0
17,645
W
Yemoja
3,823
681
2,039
1,950
5,950
5,177
426
3,734
2,216
20,220
0
L
Merlin
mxdhg18
Merlin
7,657
178
0
643
6,152
2,086
0
3,601
2,551
31,745
0
L
Cupid
xLewski
Cupid
5,686
1,495
239
1,861
7,366
2,742
0
4,639
2,727
0
23,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,929
Gold Earned
24,858
114
Minions Killed
106
6
Camps Cleared
2
594,341
Distance Traveled
606,665
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,704
700
37
3
1
199,979
1
L
Mulan
7,624
693
11
1
1
213,290
4
W
Da Ji
8,897
809
36
3
0
208,841
1
W
Yemoja
8,257
751
33
3
1
197,845
1
L
Merlin
7,558
687
62
6
1
206,365
1
L
Cupid
6,747
613
41
4
4
174,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role