Player Matchup

Chang'e
Chang'e
Badboyjoker
Chang'e
Level 20
God Stats
1W - 4L
1,481 SR
Queue Stats
128W - 137L
1,244 Elo+
Solo
Izanami
Izanami
NativeSoulja90
Izanami
Level 17
God Stats
0W - 3L
1,134 SR
Queue Stats
25W - 32L
1,282 Elo+
Solo
Guan Yu
Guan Yu
Sebastian3335
Guan Yu
Level 11
God Stats
2W - 1L
1,572 SR
Queue Stats
6W - 9L
1,261 Elo+
Solo
Fafnir
Fafnir
Shadows2000
Fafnir
Level 31
God Stats
28W - 39L
1,397 SR
Queue Stats
77W - 103L
1,308 Elo+
Solo
Neith
Neith
lorenzo23
Neith
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Solo
Team Averages
Level 16
1,417 SR
1,319 Elo+

VS

Team Averages
Level 28
1,444 SR
1,299 Elo+
Horus
Horus
 
Horus
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
CHEEK587
Cernunnos
Level 7
God Stats
11W - 11L
1,454 SR
Queue Stats
33W - 42L
1,178 Elo+
Party 1
Raijin
Raijin
CHIM3RA666
Raijin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 32L
1,255 Elo+
Solo
Da Ji
Da Ji
ChronicWiper
Da Ji
Level 14
God Stats
3W - 2L
1,267 SR
Queue Stats
55W - 56L
1,327 Elo+
Party 1
Ymir
Ymir
mase8806
Ymir
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 65L
1,237 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Badboyjoker
Chang'e
9
3 / 3 / 3
5,837
584
5,473
8,319
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

1
0 / 0 / 0
3,465
347
0
0
0
Guan Yu
9
2 / 2 / 1
5,288
529
3,004
5,418
2,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
8
1 / 2 / 3
5,268
527
2,253
6,416
5,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
lorenzo23
Neith
1
0 / 0 / 0
1,965
197
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 2 / 2
5,815
582
5,093
8,132
1,786
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cernunnos
CHEEK587
Cernunnos
7
0 / 0 / 0
4,554
455
289
3,867
857
Raijin
CHIM3RA666
Raijin
9
1 / 2 / 2
5,098
510
4,742
4,567
1,279
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
4 / 2 / 1
5,700
570
2,715
5,270
2,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
8
0 / 0 / 0
5,266
527
0
2,756
1,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
6
Kills
7
7
Deaths
6
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
2
1.5
L
Chang'e
Badboyjoker
Chang'e
3
3
3
1.5
W
Cernunnos
CHEEK587
Cernunnos
0
0
0
0
W
Raijin
CHIM3RA666
Raijin
1
2
2
1
W
4
2
1
2.25
L
0
0
0
0
L
Guan Yu
2
2
1
1.25
L
Fafnir
1
2
3
1.25
L
Neith
lorenzo23
Neith
0
0
0
0
W
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,730
Damage
12,839
20,153
Taken
24,592
10,506
Mitigated
6,985
6,480
Healing
6,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,093
3,036
120
3,332
8,132
1,786
352
2,363
5,650
0
20,089
L
Chang'e
Badboyjoker
Chang'e
5,473
860
523
3,990
8,319
2,155
523
2,461
5,858
25,960
0
W
Cernunnos
CHEEK587
Cernunnos
289
145
0
479
3,867
857
312
0
3,867
0
14,724
W
Raijin
CHIM3RA666
Raijin
4,742
1,046
0
246
4,567
1,279
562
2,940
1,317
21,300
0
W
2,715
747
0
1,694
5,270
2,040
570
1,900
3,276
0
21,712
L
0
0
0
0
0
0
0
0
0
0
0
L
Guan Yu
3,004
442
50
829
5,418
2,811
0
0
5,418
0
15,715
L
Fafnir
2,253
665
117
971
6,416
5,540
162
2,281
4,135
9,013
0
L
Neith
lorenzo23
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
0
0
0
228
2,756
1,023
604
0
2,756
21,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,823
Gold Earned
26,433
98
Minions Killed
185
0
Camps Cleared
0
558,910
Distance Traveled
885,871
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,815
582
40
4
0
196,752
0
L
Chang'e
5,837
584
53
5
0
176,044
0
W
Cernunnos
4,554
455
31
3
0
197,346
0
W
Raijin
5,098
510
22
2
0
155,168
0
W
Da Ji
5,700
570
46
5
0
205,704
0
L
Izanami
3,465
347
0
0
0
0
0
L
Guan Yu
5,288
529
27
3
0
198,784
0
L
Fafnir
5,268
527
18
2
0
184,082
1
L
Neith
1,965
197
0
0
0
0
0
W
Ymir
5,266
527
46
5
0
130,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role