Player Matchup

Athena
Athena
Kristof456
Athena
Level 29
God Stats
3W - 3L
1,158 SR
Queue Stats
50W - 77L
1,318 Elo+
Solo
Raijin
Raijin
Sheataki
Raijin
Level 15
God Stats
4W - 5L
1,730 SR
Queue Stats
60W - 63L
1,258 Elo+
Party 1
Bakasura
Bakasura
SteRgiuS
Bakasura
Level 15
God Stats
1W - 5L
1,194 SR
Queue Stats
49W - 58L
1,263 Elo+
Party 1
Bellona
Bellona
XyliGanJa13
Bellona
Level 18
God Stats
2W - 2L
1,369 SR
Queue Stats
19W - 21L
1,391 Elo+
Solo
Apollo
Apollo
goduso
Apollo
Level 17
God Stats
3W - 1L
1,336 SR
Queue Stats
6W - 7L
1,377 Elo+
Solo
Team Averages
Level 19
1,358 SR
1,321 Elo+

VS

Team Averages
Level 22
1,430 SR
1,384 Elo+
Nemesis
Nemesis
 
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Bëlit
Artemis
Level 27
God Stats
159W - 171L
1,531 SR
Queue Stats
162W - 181L
1,473 Elo+
Solo
Charybdis
Charybdis
M3r1tx3ll
Charybdis
Level 25
God Stats
2W - 5L
1,332 SR
Queue Stats
95W - 105L
1,409 Elo+
Solo
Zeus
Zeus
cyrilargus
Zeus
Level 23
God Stats
10W - 19L
1,288 SR
Queue Stats
58W - 83L
1,269 Elo+
Party 2
Ra
Ra
dima566
Ra
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 59L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Kristof456
Athena
19
6 / 0 / 27
11,947
1,195
7,425
9,309
13,012
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
Sheataki
Raijin
19
7 / 2 / 20
11,937
1,194
18,451
11,284
5,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
SteRgiuS
Bakasura
19
8 / 4 / 23
12,032
1,203
15,244
15,165
7,188
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
XyliGanJa13
Bellona
20
11 / 4 / 20
11,596
1,160
22,088
14,510
11,859
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
goduso
Apollo
20
19 / 3 / 21
14,614
1,461
35,104
12,982
5,183
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

247

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
6 / 12 / 3
11,898
1,190
11,105
24,535
11,276
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Bëlit
Artemis
17
4 / 7 / 3
10,731
1,073
14,680
17,159
10,962
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
M3r1tx3ll
Charybdis
16
1 / 7 / 7
10,094
1,009
11,656
21,776
8,465
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

16
1 / 17 / 5
9,590
959
12,629
21,974
8,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 8 / 9
10,246
1,025
5,725
18,838
15,017
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
40
51
Kills
13
13
Deaths
51
111
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
12
3
0.63
L
Artemis
Bëlit
Artemis
4
7
3
0.79
W
Athena
Kristof456
Athena
6
0
27
19.5
L
Charybdis
M3r1tx3ll
Charybdis
1
7
7
0.64
W
Raijin
Sheataki
Raijin
7
2
20
8.5
W
Bakasura
SteRgiuS
Bakasura
8
4
23
4.88
W
Bellona
XyliGanJa13
Bellona
11
4
20
5.25
L
1
17
5
0.21
L
1
8
9
0.69
W
Apollo
goduso
Apollo
19
3
21
9.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,312
Damage
55,795
63,250
Taken
104,282
42,457
Mitigated
53,792
7,059
Healing
4,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
11,105
5,652
0
974
24,535
11,276
0
5,907
18,291
0
23,369
L
Artemis
Bëlit
Artemis
14,680
5,917
0
738
17,159
10,962
0
5,003
11,557
0
39,628
W
Athena
Kristof456
Athena
7,425
2,158
0
0
9,309
13,012
0
3,112
6,197
13,885
0
L
Charybdis
M3r1tx3ll
Charybdis
11,656
6,396
0
0
21,776
8,465
0
7,368
14,148
0
26,660
W
Raijin
Sheataki
Raijin
18,451
3,221
0
231
11,284
5,215
0
2,416
8,868
42,168
0
W
Bakasura
SteRgiuS
Bakasura
15,244
9,502
0
2,612
15,165
7,188
0
4,826
10,339
0
21,270
W
Bellona
XyliGanJa13
Bellona
22,088
8,822
0
936
14,510
11,859
0
4,816
9,694
168
31,300
L
12,629
2,916
0
0
21,974
8,072
0
4,180
17,562
29,544
0
L
5,725
1,502
910
1,483
18,838
15,017
0
3,552
15,231
21,558
0
W
Apollo
goduso
Apollo
35,104
20,481
0
3,280
12,982
5,183
0
3,184
9,798
0
58,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,126
Gold Earned
52,559
169
Minions Killed
158
3
Camps Cleared
3
947,153
Distance Traveled
769,738
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,898
1,190
21
2
1
192,520
0
L
Artemis
10,731
1,073
47
5
2
173,829
0
W
Athena
11,947
1,195
11
1
0
159,243
0
L
Charybdis
10,094
1,009
18
2
0
185,215
0
W
Raijin
11,937
1,194
53
5
1
177,466
0
W
Bakasura
12,032
1,203
35
4
1
216,476
0
W
Bellona
11,596
1,160
16
2
0
206,575
2
L
Zeus
9,590
959
40
4
0
103,369
1
L
Ra
10,246
1,025
32
3
0
114,805
2
W
Apollo
14,614
1,461
54
5
1
187,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role