Player Matchup

Anubis
Anubis
Dodgyranger2012
Anubis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,343 Elo+
Solo
Artio
Artio
Mars Verde
Artio
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,460 Elo+
Solo
Scylla
Scylla
Melymel91
Scylla
Level 7
God Stats
19W - 10L
1,740 SR
Queue Stats
19W - 11L
1,612 Elo+
Solo
Tsukuyomi
Tsukuyomi
celavi_testis
Tsukuyomi
Level 5
God Stats
2W - 2L
1,697 SR
Queue Stats
8W - 11L
1,149 Elo+
Solo
Danzaburou
Danzaburou
finn12345678910
Danzaburou
Level 15
God Stats
1W - 3L
1,389 SR
Queue Stats
21W - 28L
1,379 Elo+
Solo
Team Averages
Level 9
1,565 SR
1,388 Elo+

VS

Team Averages
Level 10
1,548 SR
1,364 Elo+
Merlin
Merlin
 
Merlin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DeadEyeThc
Ra
Level 7
God Stats
1W - 5L
1,500 SR
Queue Stats
27W - 48L
1,201 Elo+
Solo
Neith
Neith
Gomisek
Neith
Level 6
God Stats
11W - 10L
1,605 SR
Queue Stats
100W - 93L
1,369 Elo+
Solo
Medusa
Medusa
TheMightyMedusa
Medusa
Level 5
God Stats
1W - 0L
1,637 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
venololinho
Charybdis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 18 / 11
11,758
980
10,272
30,434
16,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
19
0 / 7 / 17
11,516
960
7,457
21,685
30,284
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
Melymel91
Scylla
20
10 / 5 / 16
15,213
1,268
30,901
10,601
4,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
celavi_testis
Tsukuyomi
20
18 / 14 / 6
15,891
1,324
24,754
27,776
11,486
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
finn12345678910
Danzaburou
19
1 / 11 / 13
11,894
991
6,669
18,073
9,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
7 / 4 / 23
13,277
1,106
17,444
14,581
5,017
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 9 / 24
12,558
1,047
12,916
20,930
10,786
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Gomisek
Neith
20
6 / 7 / 15
12,527
1,044
10,351
15,016
4,872
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
33 / 5 / 10
18,300
1,525
45,762
16,757
5,723
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charybdis
venololinho
Charybdis
20
3 / 5 / 26
12,874
1,073
11,373
17,935
6,474
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
153
30
Kills
55
55
Deaths
30
63
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
4
23
4.63
W
6
9
24
2
L
1
18
11
0.36
W
Neith
Gomisek
Neith
6
7
15
1.93
L
Artio
0
7
17
1.21
L
Scylla
Melymel91
Scylla
10
5
16
3.6
W
33
5
10
7.6
L
Tsukuyomi
celavi_testis
Tsukuyomi
18
14
6
1.5
L
Danzaburou
finn12345678910
Danzaburou
1
11
13
0.68
W
Charybdis
venololinho
Charybdis
3
5
26
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,053
Damage
97,846
108,569
Taken
85,219
71,422
Mitigated
32,872
9,498
Healing
10,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,444
1,658
237
2,650
14,581
5,017
0
7,089
7,492
47,643
0
W
12,916
1,372
1,513
1,931
20,930
10,786
0
13,291
7,639
25,788
0
L
10,272
354
0
6,707
30,434
16,074
0
10,745
19,689
54,147
0
W
Neith
Gomisek
Neith
10,351
6,789
0
737
15,016
4,872
0
9,482
5,534
0
34,951
L
Artio
7,457
1,205
126
1,096
21,685
30,284
0
4,733
16,952
20,595
0
L
Scylla
Melymel91
Scylla
30,901
2,177
0
0
10,601
4,095
0
1,847
8,754
62,535
0
W
45,762
35,357
0
345
16,757
5,723
0
8,986
7,771
0
65,840
L
Tsukuyomi
celavi_testis
Tsukuyomi
24,754
6,613
0
148
27,776
11,486
0
8,149
19,497
0
45,263
L
Danzaburou
finn12345678910
Danzaburou
6,669
2,976
0
1,421
18,073
9,483
0
4,886
13,187
0
14,139
W
Charybdis
venololinho
Charybdis
11,373
6,634
0
3,069
17,935
6,474
0
9,782
8,153
0
22,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,272
Gold Earned
69,536
226
Minions Killed
215
2
Camps Cleared
8
1,050,329
Distance Traveled
971,519
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,277
1,106
61
5
3
205,910
0
W
Ra
12,558
1,047
28
2
0
199,100
1
L
Anubis
11,758
980
102
9
0
163,748
2
W
Neith
12,527
1,044
52
4
2
206,876
0
L
Artio
11,516
960
23
2
0
246,376
0
L
Scylla
15,213
1,268
64
5
2
239,617
0
W
Medusa
18,300
1,525
42
4
3
193,318
0
L
Tsukuyomi
15,891
1,324
28
2
0
232,975
0
L
Danzaburou
11,894
991
9
1
0
167,613
0
W
Charybdis
12,874
1,073
32
3
0
166,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role