Player Matchup

Hel
Hel
Opportun1ty
Hel
Level 160
God Stats
26W - 28L
1,396 SR
Queue Stats
1,267W - 1,349L
1,501 Elo+
Solo
Raijin
Raijin
Toastý
Raijin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,469 Elo+
Solo
Discordia
Discordia
YukiAzu
Discordia
Level 113
God Stats
6W - 8L
1,501 SR
Queue Stats
344W - 285L
1,559 Elo+
Solo
Thoth
Thoth
nivmichael
Thoth
Level 149
God Stats
1W - 6L
1,315 SR
Queue Stats
633W - 649L
1,534 Elo+
Solo
Anubis
Anubis
snakebitesam
Anubis
Level 127
God Stats
3W - 2L
1,713 SR
Queue Stats
280W - 273L
1,486 Elo+
Solo
Team Averages
Level 135
1,485 SR
1,510 Elo+

VS

Team Averages
Level 130
1,648 SR
1,543 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Blazhi
Sol
Level 125
God Stats
4W - 1L
1,746 SR
Queue Stats
289W - 278L
1,639 Elo+
Solo
Geb
Geb
MochaDomaldinho
Geb
Level 122
God Stats
6W - 0L
1,810 SR
Queue Stats
79W - 68L
1,535 Elo+
Solo
Bakasura
Bakasura
dyyde
Bakasura
Level 87
God Stats
1W - 1L
1,585 SR
Queue Stats
117W - 106L
1,540 Elo+
Party 1
Guan Yu
Guan Yu
eqestorog
Guan Yu
Level 160
God Stats
7W - 7L
1,600 SR
Queue Stats
584W - 628L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 11
9,390
722
8,858
13,341
11,570
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
Toastý
Raijin
14
1 / 6 / 4
8,705
670
11,982
13,672
5,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
YukiAzu
Discordia
18
7 / 1 / 11
10,825
833
16,087
10,581
6,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
16
2 / 5 / 8
9,381
722
15,092
11,518
4,531
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
17
6 / 6 / 10
10,812
832
12,371
17,001
10,974
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
12 / 6 / 7
11,589
891
24,553
18,888
6,872
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
Blazhi
Sol
17
1 / 3 / 12
9,828
756
9,904
14,968
6,279
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 3 / 17
9,181
706
7,539
12,421
17,427
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
dyyde
Bakasura
15
2 / 3 / 11
9,145
703
7,188
12,115
9,408
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
eqestorog
Guan Yu
17
5 / 3 / 12
9,996
769
7,167
16,610
26,513
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
80
18
Kills
21
21
Deaths
18
44
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
12
6
7
2.58
W
Sol
Blazhi
Sol
1
3
12
2.33
W
1
3
17
3.17
L
2
3
11
2.5
L
Raijin
Toastý
Raijin
1
6
4
0.5
L
Discordia
YukiAzu
Discordia
7
1
11
12.5
W
Bakasura
dyyde
Bakasura
2
3
11
2.5
W
Guan Yu
eqestorog
Guan Yu
5
3
12
3.67
L
Thoth
2
5
8
1.2
L
Anubis
6
6
10
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,390
Damage
56,351
66,113
Taken
75,002
38,758
Mitigated
66,499
32,066
Healing
37,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
24,553
10,142
213
3,363
18,888
6,872
730
17,512
1,084
0
47,516
W
Sol
Blazhi
Sol
9,904
2,875
554
5,757
14,968
6,279
3,215
13,609
1,045
44,049
0
W
7,539
429
2,903
1,915
12,421
17,427
0
9,027
3,033
14,135
0
L
8,858
0
13,130
6,932
13,341
11,570
528
4,984
8,247
19,307
0
L
Raijin
Toastý
Raijin
11,982
681
730
1,481
13,672
5,435
330
2,802
10,205
23,115
0
L
Discordia
YukiAzu
Discordia
16,087
874
972
2,018
10,581
6,248
931
3,195
7,316
31,168
0
W
Bakasura
dyyde
Bakasura
7,188
4,389
1,451
2,063
12,115
9,408
1,004
10,943
839
0
6,774
W
Guan Yu
eqestorog
Guan Yu
7,167
944
12,509
7,139
16,610
26,513
318
11,640
4,611
0
10,149
L
Thoth
15,092
514
676
542
11,518
4,531
1,217
2,970
8,058
31,560
0
L
Anubis
12,371
316
1,212
4,373
17,001
10,974
757
3,492
12,869
18,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,113
Gold Earned
49,739
137
Minions Killed
131
0
Camps Cleared
0
1,179,567
Distance Traveled
1,228,184
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,589
891
50
4
0
221,510
0
W
Sol
9,828
756
63
5
0
254,072
5
W
Geb
9,181
706
6
0
0
233,041
0
L
Hel
9,390
722
24
2
0
259,449
2
L
Raijin
8,705
670
29
2
0
211,699
1
L
Discordia
10,825
833
30
2
0
247,363
5
W
Bakasura
9,145
703
10
1
0
250,564
0
W
Guan Yu
9,996
769
2
0
0
268,997
0
L
Thoth
9,381
722
35
3
0
238,134
2
L
Anubis
10,812
832
19
1
0
222,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role