Player Matchup

Arachne
Arachne
BAngel10
Arachne
Level 69
God Stats
5W - 3L
1,225 SR
Queue Stats
97W - 105L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
CHiLLdAZe484
Sun Wukong
Level 129
God Stats
6W - 8L
1,559 SR
Queue Stats
129W - 130L
1,482 Elo+
Solo
Ares
Ares
JLSUGG
Ares
Level 87
God Stats
1W - 5L
1,500 SR
Queue Stats
113W - 121L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Seawrd
Ah Puch
Level 96
God Stats
0W - 1L
1,681 SR
Queue Stats
334W - 361L
1,456 Elo+
Solo
Anhur
Anhur
rmullins
Anhur
Level 63
God Stats
0W - 1L
1,731 SR
Queue Stats
30W - 33L
1,273 Elo+
Party 2
Team Averages
Level 89
1,539 SR
1,442 Elo+

VS

Team Averages
Level 113
1,471 SR
1,443 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Ginjaninja7016
Agni
Level 67
God Stats
1W - 0L
1,170 SR
Queue Stats
84W - 97L
1,412 Elo+
Solo
Arachne
Arachne
Hachy_Hanz
Arachne
Level 141
God Stats
6W - 3L
1,594 SR
Queue Stats
455W - 460L
1,461 Elo+
Party 1
Sobek
Sobek
Luxed77
Sobek
Level 109
God Stats
35W - 47L
1,510 SR
Queue Stats
437W - 454L
1,367 Elo+
Party 1
Izanami
Izanami
PronsatinhoGod-
Izanami
Level 104
God Stats
79W - 65L
1,578 SR
Queue Stats
259W - 289L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BAngel10
Arachne
13
5 / 5 / 2
8,204
547
6,028
10,458
3,772
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
CHiLLdAZe484
Sun Wukong
9
0 / 3 / 1
5,897
393
1,725
5,703
4,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
JLSUGG
Ares
11
1 / 5 / 3
6,383
426
4,142
11,338
6,450
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Seawrd
Ah Puch
14
3 / 4 / 1
8,032
535
9,102
8,325
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
rmullins
Anhur
10
1 / 6 / 2
6,131
409
3,673
8,730
2,575
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
3 / 0 / 1
9,349
623
3,974
8,794
7,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 1 / 3
8,779
585
2,674
8,455
2,997
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Hachy_Hanz
Arachne
15
9 / 6 / 3
9,276
618
8,013
12,241
5,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Luxed77
Sobek
13
4 / 2 / 12
8,374
558
6,169
10,476
10,709
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 2 / 10
9,225
615
10,428
8,165
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
10
Kills
23
23
Deaths
11
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
1
3.5
L
Arachne
BAngel10
Arachne
5
5
2
1.2
L
Sun Wukong
CHiLLdAZe484
Sun Wukong
0
3
1
0.17
W
2
1
3
3.5
W
Arachne
Hachy_Hanz
Arachne
9
6
3
1.75
L
Ares
JLSUGG
Ares
1
5
3
0.5
W
Sobek
Luxed77
Sobek
4
2
12
5
W
5
2
10
5
L
Ah Puch
Seawrd
Ah Puch
3
4
1
0.88
L
Anhur
rmullins
Anhur
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,670
Damage
31,258
44,554
Taken
48,131
20,166
Mitigated
28,991
9,516
Healing
17,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,974
432
0
3,594
8,794
7,145
1,640
62
8,732
14,054
51,380
L
Arachne
BAngel10
Arachne
6,028
3,703
0
3,292
10,458
3,772
0
2,461
7,997
0
46,152
L
Sun Wukong
CHiLLdAZe484
Sun Wukong
1,725
235
0
1,006
5,703
4,360
310
676
5,027
67
24,523
W
2,674
196
0
3,947
8,455
2,997
153
4,336
3,687
49,411
0
W
Arachne
Hachy_Hanz
Arachne
8,013
4,434
0
2,678
12,241
5,438
341
3,279
8,848
0
50,453
L
Ares
JLSUGG
Ares
4,142
855
71
2,898
11,338
6,450
0
3,192
8,146
24,888
0
W
Sobek
Luxed77
Sobek
6,169
266
486
4,383
10,476
10,709
148
2,913
7,531
18,736
0
W
10,428
6,738
0
2,568
8,165
2,702
1,157
2,090
6,047
0
65,005
L
Ah Puch
Seawrd
Ah Puch
9,102
110
0
992
8,325
3,009
153
1,095
7,230
46,574
0
L
Anhur
rmullins
Anhur
3,673
2,606
0
1,257
8,730
2,575
0
2,387
6,343
0
22,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,647
Gold Earned
45,003
330
Minions Killed
457
0
Camps Cleared
0
1,222,605
Distance Traveled
1,396,238
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,349
623
120
8
0
279,541
3
L
Arachne
8,204
547
89
6
0
287,874
0
L
Sun Wukong
5,897
393
61
4
0
166,689
0
W
Agni
8,779
585
110
7
0
254,393
5
W
Arachne
9,276
618
78
5
0
321,640
1
L
Ares
6,383
426
38
3
0
277,751
4
W
Sobek
8,374
558
18
1
0
285,958
1
W
Izanami
9,225
615
131
9
0
254,706
3
L
Ah Puch
8,032
535
88
6
0
254,134
4
L
Anhur
6,131
409
54
4
0
236,157
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role