Player Matchup

Arachne
Arachne
Aphrilix
Arachne
Level 10
God Stats
4W - 1L
1,720 SR
Queue Stats
243W - 21L
2,063 Elo+
Party 2
Artemis
Artemis
Dogememegod
Artemis
Level 28
God Stats
4W - 5L
1,574 SR
Queue Stats
104W - 121L
1,524 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LittleBigEazy
Cu Chulainn
Level 27
God Stats
1W - 4L
1,115 SR
Queue Stats
94W - 78L
1,635 Elo+
Solo
Hel
Hel
Ratmilk
Hel
Level 160
God Stats
6W - 0L
1,746 SR
Queue Stats
2,281W - 184L
1,952 Elo+
Party 2
Yemoja
Yemoja
Warrnus
Yemoja
Level 23
God Stats
6W - 1L
1,670 SR
Queue Stats
65W - 72L
1,511 Elo+
Party 1
Team Averages
Level 50
1,565 SR
1,737 Elo+

VS

Team Averages
Level 14
1,563 SR
1,541 Elo+
Cthulhu
Cthulhu
MantisShrimps
Cthulhu
Level 15
God Stats
3W - 5L
1,410 SR
Queue Stats
10W - 10L
1,452 Elo+
Party 3
Ra
Ra
MilkyBongd
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,683 Elo+
Party 3
Cupid
Cupid
Semoii
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,548 Elo+
Party 3
Sylvanus
Sylvanus
SolidGurn
Sylvanus
Level 29
God Stats
2W - 4L
1,506 SR
Queue Stats
206W - 194L
1,611 Elo+
Solo
Thanatos
Thanatos
bobmicbiong
Thanatos
Level 13
God Stats
3W - 1L
1,897 SR
Queue Stats
6W - 9L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aphrilix
Arachne
11
9 / 1 / 0
7,112
711
4,678
6,353
2,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
Dogememegod
Artemis
9
0 / 4 / 4
5,216
522
3,174
5,194
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
LittleBigEazy
Cu Chulainn
11
3 / 1 / 1
6,195
620
3,377
7,006
3,672
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
12
7 / 2 / 5
7,264
726
9,459
5,491
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Warrnus
Yemoja
9
3 / 1 / 3
5,890
589
2,059
5,054
2,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 2 / 1
6,710
671
3,446
7,881
4,634
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
0 / 8 / 2
4,607
461
879
5,549
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
Semoii
Cupid
7
1 / 5 / 4
4,947
495
3,125
6,295
1,751
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
SolidGurn
Sylvanus
10
4 / 3 / 1
6,020
602
4,182
6,482
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
bobmicbiong
Thanatos
9
2 / 4 / 2
6,302
630
3,105
7,586
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
22
Kills
9
9
Deaths
22
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aphrilix
Arachne
9
1
0
9
W
Artemis
Dogememegod
Artemis
0
4
4
0.5
W
Cu Chulainn
LittleBigEazy
Cu Chulainn
3
1
1
3.5
L
Cthulhu
2
2
1
1.25
L
0
8
2
0.13
W
Hel
7
2
5
4.75
L
Cupid
Semoii
Cupid
1
5
4
0.6
L
Sylvanus
SolidGurn
Sylvanus
4
3
1
1.5
W
Yemoja
Warrnus
Yemoja
3
1
3
4.5
L
Thanatos
bobmicbiong
Thanatos
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,747
Damage
14,737
29,098
Taken
33,793
12,978
Mitigated
12,746
10,794
Healing
11,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aphrilix
Arachne
4,678
2,703
0
3,044
6,353
2,970
17
535
5,818
0
34,478
W
Artemis
Dogememegod
Artemis
3,174
1,601
0
0
5,194
1,417
0
2,242
2,952
0
25,086
W
Cu Chulainn
LittleBigEazy
Cu Chulainn
3,377
744
0
2,156
7,006
3,672
282
2,847
4,004
0
30,910
L
Cthulhu
3,446
605
125
2,734
7,881
4,634
204
2,083
5,720
25,058
0
L
879
146
62
203
5,549
1,494
69
3,100
2,217
12,533
0
W
Hel
9,459
1,224
1,123
2,386
5,491
2,216
0
1,043
4,448
49,327
0
L
Cupid
Semoii
Cupid
3,125
1,449
309
641
6,295
1,751
224
2,248
3,989
0
13,855
L
Sylvanus
SolidGurn
Sylvanus
4,182
1,585
405
2,069
6,482
2,682
803
1,358
5,124
26,217
7,175
W
Yemoja
Warrnus
Yemoja
2,059
550
345
1,740
5,054
2,703
0
1,228
3,826
15,387
0
L
Thanatos
bobmicbiong
Thanatos
3,105
639
0
5,343
7,586
2,185
0
2,243
5,225
0
23,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,677
Gold Earned
28,586
292
Minions Killed
261
0
Camps Cleared
0
1,036,275
Distance Traveled
877,241
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,112
711
58
6
0
250,987
1
W
Artemis
5,216
522
43
4
0
180,972
3
W
Cu Chulainn
6,195
620
74
7
0
204,981
2
L
Cthulhu
6,710
671
65
7
0
180,088
3
L
Ra
4,607
461
30
3
0
152,567
2
W
Hel
7,264
726
96
10
0
222,144
3
L
Cupid
4,947
495
31
3
0
176,059
2
L
Sylvanus
6,020
602
73
7
0
171,730
4
W
Yemoja
5,890
589
21
2
0
177,191
2
L
Thanatos
6,302
630
62
6
0
196,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role