Player Matchup

Amaterasu
Amaterasu
BasileusMenelaos
Amaterasu
Level 29
God Stats
3W - 2L
1,717 SR
Queue Stats
39W - 36L
1,492 Elo+
Solo
Ra
Ra
Czario85
Ra
Level 29
God Stats
4W - 8L
1,295 SR
Queue Stats
69W - 59L
1,484 Elo+
Solo
Yemoja
Yemoja
gabbeboii69
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,675 Elo+
Solo
Mercury
Mercury
lHaveDepression
Mercury
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 147L
1,616 Elo+
Solo
Izanami
Izanami
Гидроусилитель
Izanami
Level 26
God Stats
100W - 81L
1,580 SR
Queue Stats
193W - 206L
1,559 Elo+
Solo
Team Averages
Level 22
1,518 SR
1,565 Elo+

VS

Team Averages
Level 25
1,498 SR
1,543 Elo+
Bakasura
Bakasura
AchoAndres
Bakasura
Level 25
God Stats
8W - 3L
1,496 SR
Queue Stats
44W - 41L
1,449 Elo+
Solo
Hera
Hera
Dynamel
Hera
Level 28
God Stats
2W - 1L
1,522 SR
Queue Stats
28W - 17L
1,521 Elo+
Solo
Tiamat
Tiamat
JockMcNugget
Tiamat
Level 26
God Stats
6W - 5L
1,505 SR
Queue Stats
115W - 106L
1,620 Elo+
Solo
Odin
Odin
achilesthekitten
Odin
Level 21
God Stats
4W - 2L
1,473 SR
Queue Stats
55W - 47L
1,608 Elo+
Solo
Heimdallr
Heimdallr
specialhumor
Heimdallr
Level 24
God Stats
6W - 9L
1,494 SR
Queue Stats
56W - 52L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
8
0 / 2 / 1
4,539
454
2,537
7,762
3,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 5 / 0
4,809
481
1,152
6,323
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
7
1 / 4 / 1
4,695
470
2,042
6,011
4,492
11
2 / 3 / 1
6,021
602
3,689
7,938
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
3 / 7 / 1
5,322
532
2,681
7,575
1,450
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AchoAndres
Bakasura
11
5 / 2 / 1
6,668
667
4,763
6,641
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
Dynamel
Hera
11
2 / 0 / 5
6,336
634
6,441
4,139
1,620
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
12
1 / 0 / 3
6,968
697
5,130
3,900
1,978
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

10
5 / 2 / 8
6,630
663
3,817
8,859
3,953
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
specialhumor
Heimdallr
11
8 / 3 / 5
6,898
690
7,015
7,339
2,525
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
21
21
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AchoAndres
Bakasura
5
2
1
2.75
L
Amaterasu
0
2
1
0.25
L
0
5
0
0
W
Hera
Dynamel
Hera
2
0
5
4.5
W
Tiamat
1
0
3
2.5
W
5
2
8
4.5
L
Yemoja
1
4
1
0.38
L
2
3
1
0.83
W
Heimdallr
specialhumor
Heimdallr
8
3
5
3.5
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,101
Damage
27,166
35,609
Taken
30,878
13,506
Mitigated
12,752
6,436
Healing
13,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AchoAndres
Bakasura
4,763
2,992
0
3,316
6,641
2,676
0
210
6,431
0
32,863
L
Amaterasu
2,537
1,165
0
958
7,762
3,082
0
4,324
3,203
0
13,356
L
1,152
142
78
818
6,323
2,061
0
4,534
1,789
21,960
0
W
Hera
Dynamel
Hera
6,441
1,188
0
1,687
4,139
1,620
1,262
576
3,563
38,993
0
W
Tiamat
5,130
836
0
3,229
3,900
1,978
256
42
3,858
41,434
0
W
3,817
1,016
195
2,815
8,859
3,953
252
1,010
7,849
0
20,950
L
Yemoja
2,042
603
281
527
6,011
4,492
0
1,335
4,511
8,533
0
L
3,689
1,644
0
2,608
7,938
2,421
0
1,345
6,192
0
33,142
W
Heimdallr
specialhumor
Heimdallr
7,015
4,308
0
2,626
7,339
2,525
1,576
1,356
5,983
0
31,722
L
2,681
2,119
0
1,166
7,575
1,450
0
233
7,221
0
18,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,386
Gold Earned
33,500
211
Minions Killed
327
0
Camps Cleared
0
958,785
Distance Traveled
967,323
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,668
667
75
8
0
217,204
3
L
Amaterasu
4,539
454
26
3
0
173,881
0
L
Ra
4,809
481
46
5
0
165,494
0
W
Hera
6,336
634
74
7
0
191,789
2
W
Tiamat
6,968
697
91
9
0
166,254
4
W
Odin
6,630
663
34
3
0
215,261
3
L
Yemoja
4,695
470
15
2
0
170,731
3
L
Mercury
6,021
602
82
8
0
219,416
3
W
Heimdallr
6,898
690
53
5
0
176,815
1
L
Izanami
5,322
532
42
4
0
229,263
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role