Player Matchup

Scylla
Scylla
Abdax12
Scylla
Level 16
God Stats
7W - 8L
1,307 SR
Queue Stats
47W - 37L
1,382 Elo+
Party 1
Izanami
Izanami
EinzigWahrerEric
Izanami
Level 89
God Stats
4W - 5L
1,597 SR
Queue Stats
492W - 449L
1,511 Elo+
Party 1
Chaac
Chaac
TheBetterDhivyan
Chaac
Level 127
God Stats
1W - 0L
1,240 SR
Queue Stats
21W - 32L
1,309 Elo+
Solo
Team Averages
Level 77
1,381 SR
1,401 Elo+

VS

Team Averages
Level 52
1,529 SR
1,389 Elo+
Hera
Hera
Calvin-Kevv
Hera
Level 27
God Stats
16W - 22L
1,443 SR
Queue Stats
26W - 41L
1,377 Elo+
Solo
Ymir
Ymir
Josu3x
Ymir
Level 28
God Stats
6W - 4L
1,568 SR
Queue Stats
105W - 145L
1,364 Elo+
Solo
Chiron
Chiron
MaxMobail
Chiron
Level 100
God Stats
14W - 17L
1,578 SR
Queue Stats
260W - 330L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Abdax12
Scylla
15
8 / 3 / 7
9,550
796
12,891
7,059
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 11
8,412
701
8,185
9,292
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 3 / 7
8,745
729
10,315
12,575
10,941
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 6
7,713
643
9,080
8,729
2,945
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Josu3x
Ymir
11
1 / 5 / 6
8,061
672
3,596
16,216
16,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
MaxMobail
Chiron
12
7 / 5 / 1
8,940
745
7,479
10,950
3,720
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
15
Kills
9
9
Deaths
15
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
Abdax12
Scylla
8
3
7
3.83
L
1
5
6
0.8
W
2
3
11
2.5
L
Ymir
Josu3x
Ymir
1
5
6
0.8
L
Chiron
MaxMobail
Chiron
7
5
1
1.5
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,391
Damage
20,155
28,926
Taken
35,895
16,785
Mitigated
22,941
10,704
Healing
8,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Abdax12
Scylla
12,891
671
0
2,038
7,059
2,231
720
3,527
3,532
25,477
0
L
9,080
1,790
870
1,131
8,729
2,945
192
2,625
5,899
22,185
0
W
8,185
5,026
0
4,138
9,292
3,613
767
4,467
4,825
0
41,279
L
Ymir
Josu3x
Ymir
3,596
699
382
2,400
16,216
16,276
69
4,145
11,723
13,044
0
L
Chiron
MaxMobail
Chiron
7,479
2,303
692
2,611
10,950
3,720
193
5,352
5,286
0
24,765
W
10,315
2,939
0
4,528
12,575
10,941
381
5,347
7,228
0
26,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,707
Gold Earned
24,714
140
Minions Killed
107
8
Camps Cleared
2
606,330
Distance Traveled
551,910
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,550
796
31
3
1
199,358
2
L
Hera
7,713
643
44
4
2
176,286
1
W
Izanami
8,412
701
76
6
6
194,507
1
L
Ymir
8,061
672
18
2
0
172,105
4
L
Chiron
8,940
745
45
4
0
203,519
4
W
Chaac
8,745
729
33
3
1
212,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role