Player Matchup

Medusa
Medusa
DEXUORD
Medusa
Level 3
God Stats
2W - 0L
1,684 SR
Queue Stats
2W - 2L
1,348 Elo+
Solo
Fenrir
Fenrir
God_kratos212005
Fenrir
Level 25
God Stats
29W - 18L
1,569 SR
Queue Stats
72W - 57L
1,504 Elo+
Solo
Khepri
Khepri
Reptile29z
Khepri
Level 29
God Stats
18W - 17L
1,552 SR
Queue Stats
171W - 231L
1,394 Elo+
Solo
Agni
Agni
Tidus 2 Twizted
Agni
Level 28
God Stats
4W - 7L
1,433 SR
Queue Stats
117W - 117L
1,537 Elo+
Solo
Thor
Thor
Zaid AyrahCaz
Thor
Level 28
God Stats
54W - 47L
1,477 SR
Queue Stats
107W - 109L
1,368 Elo+
Solo
Team Averages
Level 23
1,543 SR
1,430 Elo+

VS

Team Averages
Level 12
1,574 SR
1,420 Elo+
Thor
Thor
Dank420alldayATX
Thor
Level 29
God Stats
38W - 33L
1,569 SR
Queue Stats
129W - 125L
1,448 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ruflox09
Morgan Le Fay
Level 18
God Stats
1W - 2L
1,803 SR
Queue Stats
103W - 90L
1,378 Elo+
Solo
Guan Yu
Guan Yu
Sikkaxo
Guan Yu
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 8L
1,262 Elo+
Solo
Ares
Ares
faceswaggs
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,681 Elo+
Solo
Rama
Rama
xEDDYMONSTERx
Rama
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 44L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DEXUORD
Medusa
14
4 / 4 / 2
8,834
465
5,963
10,029
3,399
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 2 / 5
10,463
551
16,019
13,531
5,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Reptile29z
Khepri
15
4 / 2 / 7
8,903
469
6,471
8,692
11,551
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 5 / 6
9,012
474
11,545
10,510
3,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 1 / 6
10,558
556
12,501
9,197
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 1
9,782
515
5,497
11,748
5,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Ruflox09
Morgan Le Fay
15
3 / 5 / 2
9,175
483
8,753
12,313
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Sikkaxo
Guan Yu
13
1 / 6 / 2
8,035
423
5,605
20,048
15,264
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

10
0 / 10 / 3
6,983
368
1,302
15,960
9,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
4 / 3 / 3
10,040
528
11,431
11,664
4,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
24
Kills
14
14
Deaths
25
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
DEXUORD
Medusa
4
4
2
1.25
L
6
1
1
6.5
W
9
2
5
5.75
W
Khepri
Reptile29z
Khepri
4
2
7
3.75
L
Morgan Le Fay
Ruflox09
Morgan Le Fay
3
5
2
0.8
L
Guan Yu
Sikkaxo
Guan Yu
1
6
2
0.33
W
4
5
6
1.4
W
3
1
6
6
L
0
10
3
0.15
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,499
Damage
32,588
51,959
Taken
71,733
27,885
Mitigated
40,616
12,155
Healing
12,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DEXUORD
Medusa
5,963
2,570
0
250
10,029
3,399
977
120
9,909
0
42,178
L
5,497
1,309
0
1,650
11,748
5,877
0
1,643
10,105
0
57,130
W
16,019
5,413
0
4,917
13,531
5,354
0
3,353
10,178
0
64,838
W
Khepri
Reptile29z
Khepri
6,471
437
684
1,163
8,692
11,551
459
2,006
6,686
28,522
0
L
Morgan Le Fay
Ruflox09
Morgan Le Fay
8,753
1,550
89
3,215
12,313
5,395
305
3,539
8,774
67,450
0
L
Guan Yu
Sikkaxo
Guan Yu
5,605
1,438
83
3,172
20,048
15,264
758
5,301
14,747
0
25,531
W
11,545
1,042
0
1,975
10,510
3,751
1,155
4,393
6,117
47,798
0
W
12,501
2,653
277
2,889
9,197
3,830
2,214
183
9,014
0
72,525
L
1,302
289
0
579
15,960
9,904
30
5,273
10,687
5,703
0
L
11,431
7,524
0
3,399
11,664
4,176
1,040
2,260
9,404
0
72,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,770
Gold Earned
44,015
400
Minions Killed
398
0
Camps Cleared
0
1,853,047
Distance Traveled
1,638,700
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,834
465
66
3
0
345,142
0
L
Thor
9,782
515
100
5
0
360,017
0
W
Fenrir
10,463
551
86
5
0
412,929
1
W
Khepri
8,903
469
29
2
0
365,081
1
L
Morgan Le Fay
9,175
483
106
6
0
323,324
6
L
Guan Yu
8,035
423
50
3
0
336,199
1
W
Agni
9,012
474
89
5
0
354,364
0
W
Thor
10,558
556
130
7
0
375,531
6
L
Ares
6,983
368
8
0
0
283,508
1
L
Rama
10,040
528
134
7
0
335,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role