Player Matchup

Thor
Thor
IxI_CrYt3ch_IxI
Thor
Level 109
God Stats
20W - 23L
1,420 SR
Queue Stats
1,002W - 985L
1,466 Elo+
Party 2
Cerberus
Cerberus
NKMA_SERGIO_MUI
Cerberus
Level 128
God Stats
6W - 3L
1,463 SR
Queue Stats
529W - 544L
1,499 Elo+
Solo
Loki
Loki
Splitterschiss7
Loki
Level 135
God Stats
77W - 53L
1,587 SR
Queue Stats
1,703W - 1,693L
1,474 Elo+
Party 2
Neith
Neith
danidelupi15
Neith
Level 126
God Stats
50W - 33L
1,643 SR
Queue Stats
369W - 360L
1,481 Elo+
Solo
Merlin
Merlin
pedrokas47
Merlin
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 108L
1,482 Elo+
Solo
Team Averages
Level 128
1,523 SR
1,480 Elo+

VS

Team Averages
Level 100
1,558 SR
1,494 Elo+
Ymir
Ymir
M-E-V-T-R
Ymir
Level 109
God Stats
7W - 7L
1,566 SR
Queue Stats
93W - 97L
1,496 Elo+
Party 3
Tiamat
Tiamat
NathIsSparta
Tiamat
Level 96
God Stats
4W - 4L
1,548 SR
Queue Stats
176W - 189L
1,435 Elo+
Party 3
Kukulkan
Kukulkan
UsmanAj420
Kukulkan
Level 107
God Stats
47W - 39L
1,579 SR
Queue Stats
422W - 407L
1,486 Elo+
Party 1
Set
Set
delabaguette72
Set
Level 69
God Stats
3W - 4L
1,421 SR
Queue Stats
230W - 225L
1,466 Elo+
Solo
Izanami
Izanami
sanity_zapper1
Izanami
Level 121
God Stats
360W - 289L
1,675 SR
Queue Stats
718W - 710L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 4
9,085
606
6,688
8,710
5,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
13
5 / 1 / 5
8,165
544
5,659
10,545
7,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
6 / 0 / 1
8,975
598
6,100
6,828
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 1 / 2
9,032
602
7,551
10,355
3,319
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
pedrokas47
Merlin
13
0 / 3 / 5
7,716
514
6,648
6,118
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 4 / 4
6,652
443
4,949
9,172
6,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
13
0 / 4 / 1
7,402
493
3,768
10,030
6,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
UsmanAj420
Kukulkan
13
2 / 4 / 1
7,808
521
3,365
6,707
2,227
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 1
8,024
535
5,725
10,771
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 1
8,169
545
6,363
9,454
2,608
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
18
Kills
7
7
Deaths
18
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
Ymir
1
4
4
0.75
W
Cerberus
5
1
5
7.5
L
Tiamat
0
4
1
0.13
W
6
0
1
6.5
L
Kukulkan
UsmanAj420
Kukulkan
2
4
1
0.63
W
4
1
2
5
L
3
3
1
1.17
W
Merlin
pedrokas47
Merlin
0
3
5
0.83
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,646
Damage
24,170
42,556
Taken
46,134
20,719
Mitigated
22,291
16,996
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,688
1,111
0
2,665
8,710
5,189
55
2,659
6,051
0
54,973
L
Ymir
4,949
934
0
1,363
9,172
6,187
0
3,563
5,259
14,448
0
W
Cerberus
5,659
505
0
3,163
10,545
7,772
0
2,491
8,054
24,338
0
L
Tiamat
3,768
193
62
3,172
10,030
6,303
0
929
8,448
43,393
0
W
6,100
1,478
0
3,856
6,828
2,455
0
2,439
4,389
0
53,224
L
Kukulkan
UsmanAj420
Kukulkan
3,365
0
0
399
6,707
2,227
0
2,331
4,121
49,335
0
W
7,551
2,733
0
6,153
10,355
3,319
3,252
1,992
8,363
0
62,511
L
5,725
1,950
0
1,970
10,771
4,966
0
2,621
7,829
0
51,204
W
Merlin
pedrokas47
Merlin
6,648
198
73
1,086
6,118
1,984
0
2,745
3,373
44,098
0
L
6,363
3,084
0
2,491
9,454
2,608
0
1,801
7,450
0
66,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,973
Gold Earned
38,055
476
Minions Killed
433
0
Camps Cleared
0
1,379,580
Distance Traveled
1,445,663
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,085
606
117
8
0
286,314
6
L
Ymir
6,652
443
14
1
0
272,503
2
W
Cerberus
8,165
544
47
3
0
294,222
1
L
Tiamat
7,402
493
101
7
0
274,363
4
W
Loki
8,975
598
105
7
0
318,236
4
L
Kukulkan
7,808
521
110
7
0
300,574
3
W
Neith
9,032
602
117
8
0
236,768
10
L
Set
8,024
535
81
5
0
311,353
1
W
Merlin
7,716
514
90
6
0
244,040
3
L
Izanami
8,169
545
127
8
0
286,870
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role