Player Matchup

Ymir
Ymir
ItsMrRageNL
Ymir
Level 136
God Stats
6W - 3L
1,692 SR
Queue Stats
170W - 159L
1,485 Elo+
Party 2
Odin
Odin
LuckyLuci1537
Odin
Level 28
God Stats
1W - 0L
1,322 SR
Queue Stats
14W - 11L
1,523 Elo+
Party 2
Set
Set
WarGodZero
Set
Level 29
God Stats
2W - 0L
1,733 SR
Queue Stats
18W - 10L
1,712 Elo+
Party 2
Zeus
Zeus
dragon2969
Zeus
Level 157
God Stats
5W - 0L
1,899 SR
Queue Stats
153W - 94L
1,644 Elo+
Party 2
Danzaburou
Danzaburou
efllallstar2
Danzaburou
Level 43
God Stats
3W - 3L
1,584 SR
Queue Stats
67W - 47L
1,659 Elo+
Solo
Team Averages
Level 79
1,646 SR
1,605 Elo+

VS

Team Averages
Level 67
1,575 SR
1,577 Elo+
Loki
Loki
CyB0RG_The_Great
Loki
Level 126
God Stats
10W - 11L
1,540 SR
Queue Stats
91W - 77L
1,566 Elo+
Party 3
Medusa
Medusa
Epicpaigey
Medusa
Level 13
God Stats
1W - 1L
1,351 SR
Queue Stats
2W - 1L
1,767 Elo+
Party 1
Chaac
Chaac
MoonxChild
Chaac
Level 33
God Stats
0W - 1L
1,398 SR
Queue Stats
2W - 4L
1,454 Elo+
Solo
Hel
Hel
near_art49
Hel
Level 26
God Stats
5W - 3L
1,844 SR
Queue Stats
114W - 106L
1,630 Elo+
Party 3
Bacchus
Bacchus
xxxDrFatexx
Bacchus
Level 139
God Stats
0W - 1L
1,744 SR
Queue Stats
85W - 83L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
5,723
520
1,753
7,131
5,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 2 / 2
5,839
531
2,349
6,056
2,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 0 / 0
8,049
732
6,015
6,165
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 0 / 1
6,238
567
3,885
3,921
947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
efllallstar2
Danzaburou
12
4 / 1 / 2
7,136
649
6,265
5,184
1,513
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,139
558
3,099
4,641
1,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Epicpaigey
Medusa
8
0 / 4 / 0
4,639
422
2,119
5,126
1,149
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
9
0 / 4 / 1
5,204
473
3,344
8,950
3,960
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 1
5,666
515
3,220
6,105
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
xxxDrFatexx
Bacchus
8
1 / 3 / 0
5,198
473
2,757
8,693
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
14
Kills
2
3
Deaths
14
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
Medusa
Epicpaigey
Medusa
0
4
0
0
W
3
0
3
4.5
W
2
2
2
1.5
L
Chaac
0
4
1
0.13
W
4
0
0
4
W
1
0
1
1.5
W
Danzaburou
efllallstar2
Danzaburou
4
1
2
5
L
0
3
1
0.17
L
Bacchus
xxxDrFatexx
Bacchus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,267
Damage
14,539
28,457
Taken
33,515
13,208
Mitigated
13,593
11,437
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,099
143
0
2,998
4,641
1,320
0
935
3,620
0
41,566
L
Medusa
Epicpaigey
Medusa
2,119
657
0
150
5,126
1,149
0
465
4,661
0
19,108
W
1,753
176
0
2,487
7,131
5,032
357
2,695
4,257
9,643
0
W
2,349
864
0
577
6,056
2,624
0
584
5,447
0
23,179
L
Chaac
3,344
1,344
0
2,891
8,950
3,960
0
0
8,950
0
23,849
W
6,015
3,371
0
4,912
6,165
3,092
445
0
6,165
0
54,083
W
3,885
490
33
1,452
3,921
947
831
798
2,957
42,012
0
W
Danzaburou
efllallstar2
Danzaburou
6,265
4,094
0
1,976
5,184
1,513
264
1,530
3,654
0
44,893
L
3,220
426
251
2,175
6,105
1,936
0
3,675
2,088
29,691
0
L
Bacchus
xxxDrFatexx
Bacchus
2,757
600
0
2,333
8,693
5,228
0
477
8,216
13,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,985
Gold Earned
26,846
382
Minions Killed
278
0
Camps Cleared
0
1,003,141
Distance Traveled
1,027,374
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,139
558
85
8
0
249,579
0
L
Medusa
4,639
422
40
4
0
188,241
0
W
Ymir
5,723
520
20
2
0
186,798
3
W
Odin
5,839
531
41
4
0
206,844
9
L
Chaac
5,204
473
49
4
0
189,490
0
W
Set
8,049
732
130
12
0
213,204
0
W
Zeus
6,238
567
97
9
0
189,258
2
W
Danzaburou
7,136
649
94
9
0
207,037
5
L
Hel
5,666
515
90
8
0
188,497
2
L
Bacchus
5,198
473
14
1
0
211,567
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role