Player Matchup

Tyr
Tyr
Hepatitissxx
Tyr
Level 71
God Stats
12W - 14L
1,434 SR
Queue Stats
93W - 86L
1,455 Elo+
Party 1
Gilgamesh
Gilgamesh
Lyte-Caustic
Gilgamesh
Level 106
God Stats
2W - 1L
1,365 SR
Queue Stats
70W - 62L
1,465 Elo+
Solo
Vulcan
Vulcan
Malditx2019
Vulcan
Level 141
God Stats
27W - 19L
1,483 SR
Queue Stats
524W - 569L
1,411 Elo+
Solo
Skadi
Skadi
TrippiDed
Skadi
Level 45
God Stats
9W - 6L
1,565 SR
Queue Stats
43W - 61L
1,359 Elo+
Party 1
Cerberus
Cerberus
youngthugYSL4L
Cerberus
Level 99
God Stats
6W - 4L
1,495 SR
Queue Stats
186W - 197L
1,438 Elo+
Party 1
Team Averages
Level 92
1,469 SR
1,426 Elo+

VS

Team Averages
Level 93
1,485 SR
1,469 Elo+
Set
Set
 
Set
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ShinjiLovesRei
Khepri
Level 58
God Stats
10W - 16L
1,423 SR
Queue Stats
63W - 73L
1,339 Elo+
Solo
Rama
Rama
WORST Alvaro
Rama
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 9
7,234
482
7,729
12,416
10,180
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Lyte-Caustic
Gilgamesh
13
5 / 1 / 5
8,271
551
5,783
12,205
6,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
12
0 / 1 / 5
7,536
502
6,290
10,953
4,368
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
TrippiDed
Skadi
13
6 / 2 / 3
8,288
553
6,784
9,920
3,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
16
8 / 2 / 4
9,783
652
10,874
9,237
6,558
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
0 / 4 / 2
7,543
503
4,529
10,430
5,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
 
Thanatos
11
3 / 6 / 4
7,521
501
7,058
9,641
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
 
Nu Wa
11
1 / 3 / 2
7,283
486
10,459
8,869
3,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 5 / 2
6,225
415
3,334
11,216
9,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 3 / 1
7,011
467
6,461
7,831
2,071
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
21
Kills
7
7
Deaths
21
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
4
2
0.25
L
Thanatos
 
Thanatos
3
6
4
0.83
L
Nu Wa
 
Nu Wa
1
3
2
0.67
W
2
1
9
6.5
W
Gilgamesh
Lyte-Caustic
Gilgamesh
5
1
5
7.5
W
Vulcan
0
1
5
2.5
L
0
5
2
0.2
W
Skadi
TrippiDed
Skadi
6
2
3
3.75
L
3
3
1
1.17
W
Cerberus
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,460
Damage
31,841
54,731
Taken
47,987
30,731
Mitigated
23,788
18,137
Healing
15,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,529
1,718
0
1,995
10,430
5,507
0
5,432
4,998
0
43,924
L
Thanatos
 
Thanatos
7,058
1,240
0
5,829
9,641
3,081
0
1,848
7,793
0
28,434
L
Nu Wa
 
Nu Wa
10,459
3,189
0
3,214
8,869
3,319
0
4,882
3,987
48,560
0
W
7,729
643
0
1,859
12,416
10,180
0
2,150
10,266
0
30,941
W
Gilgamesh
Lyte-Caustic
Gilgamesh
5,783
1,816
0
3,785
12,205
6,092
0
2,401
9,804
0
50,588
W
Vulcan
6,290
2,180
0
6,331
10,953
4,368
936
5,014
5,939
50,719
0
L
3,334
610
56
2,971
11,216
9,810
0
3,335
7,881
21,879
0
W
Skadi
TrippiDed
Skadi
6,784
3,564
0
2,145
9,920
3,533
814
1,497
8,423
0
42,447
L
6,461
4,840
0
1,844
7,831
2,071
0
1,667
6,164
0
33,967
W
Cerberus
10,874
702
0
4,017
9,237
6,558
0
2,731
6,506
64,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,112
Gold Earned
35,583
457
Minions Killed
354
0
Camps Cleared
0
1,442,078
Distance Traveled
1,338,387
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,543
503
105
7
0
273,733
0
L
Thanatos
7,521
501
53
4
0
296,617
5
L
Nu Wa
7,283
486
91
6
0
254,748
4
W
Tyr
7,234
482
38
3
0
319,576
1
W
Gilgamesh
8,271
551
78
5
0
294,620
0
W
Vulcan
7,536
502
86
6
0
303,944
2
L
Khepri
6,225
415
38
3
0
273,492
0
W
Skadi
8,288
553
79
5
0
239,282
1
L
Rama
7,011
467
67
4
0
239,797
0
W
Cerberus
9,783
652
176
12
0
284,656
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role