Player Matchup

Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
RoaringFetus
Horus
Level 125
God Stats
3W - 0L
1,545 SR
Queue Stats
26W - 36L
1,421 Elo+
Party 2
Artio
Artio
TotesMalotesDawg
Artio
Level 94
God Stats
3W - 1L
1,547 SR
Queue Stats
10W - 12L
1,381 Elo+
Party 2
Nu Wa
Nu Wa
tuyochesus
Nu Wa
Level 99
God Stats
26W - 24L
1,523 SR
Queue Stats
62W - 66L
1,472 Elo+
Solo
Team Averages
Level 117
1,523 SR
1,455 Elo+

VS

Team Averages
Level 135
1,577 SR
1,450 Elo+
Loki
Loki
Milbone3
Loki
Level 111
God Stats
2W - 1L
1,552 SR
Queue Stats
117W - 118L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
Swind0518
Zhong Kui
Level 136
God Stats
22W - 20L
1,576 SR
Queue Stats
337W - 387L
1,456 Elo+
Party 1
Khepri
Khepri
TrueBlueTravi
Khepri
Level 121
God Stats
45W - 47L
1,540 SR
Queue Stats
154W - 161L
1,455 Elo+
Solo
Medusa
Medusa
TsunaXsora
Medusa
Level 148
God Stats
21W - 19L
1,611 SR
Queue Stats
421W - 466L
1,456 Elo+
Party 1
King Arthur
King Arthur
WhiteBirdBrrrr
King Arthur
Level 159
God Stats
5W - 7L
1,606 SR
Queue Stats
274W - 354L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
5 / 0 / 3
8,380
838
5,839
5,570
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kukulkan
 
Kukulkan
14
3 / 0 / 7
8,113
811
11,350
4,965
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 0 / 6
8,589
859
5,527
8,540
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
0 / 0 / 10
7,076
708
2,373
5,222
3,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
15
2 / 0 / 5
8,053
805
6,725
3,192
999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
0 / 3 / 0
5,748
575
1,711
9,035
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Swind0518
Zhong Kui
12
0 / 0 / 0
5,930
593
3,144
5,360
3,456
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 5 / 0
5,758
576
4,698
11,448
9,743
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
TsunaXsora
Medusa
13
0 / 2 / 0
6,096
610
4,501
8,085
3,135
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
WhiteBirdBrrrr
King Arthur
11
0 / 3 / 0
5,754
575
2,536
6,253
3,292
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
13
Kills
0
0
Deaths
13
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
3
6.5
W
Kukulkan
 
Kukulkan
3
0
7
6.5
L
Loki
0
3
0
0
W
3
0
6
6
L
Zhong Kui
Swind0518
Zhong Kui
0
0
0
0
W
0
0
10
5
L
0
5
0
0
L
Medusa
TsunaXsora
Medusa
0
2
0
0
L
King Arthur
WhiteBirdBrrrr
King Arthur
0
3
0
0
W
Nu Wa
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,814
Damage
16,590
27,489
Taken
40,181
15,784
Mitigated
22,404
13,700
Healing
6,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,839
4,275
0
1,332
5,570
2,724
2,591
1,919
3,517
0
33,910
W
Kukulkan
 
Kukulkan
11,350
973
0
1,544
4,965
2,152
1,083
1,531
3,130
34,891
0
L
Loki
1,711
58
636
1,611
9,035
2,778
0
4,666
4,369
0
11,575
W
5,527
1,962
3,016
4,480
8,540
6,722
182
1,774
6,553
0
14,313
L
Zhong Kui
Swind0518
Zhong Kui
3,144
163
0
2,790
5,360
3,456
0
2,983
2,377
22,788
0
W
2,373
29
1,787
1,513
5,222
3,187
150
1,167
3,854
4,425
0
L
4,698
73
122
1,488
11,448
9,743
1
5,468
5,980
12,354
0
L
Medusa
TsunaXsora
Medusa
4,501
874
0
0
8,085
3,135
1
5,445
2,640
0
30,973
L
King Arthur
WhiteBirdBrrrr
King Arthur
2,536
0
0
70
6,253
3,292
0
2,132
4,121
0
15,112
W
Nu Wa
6,725
2,286
0
28
3,192
999
910
661
2,493
34,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,211
Gold Earned
29,286
239
Minions Killed
199
10
Camps Cleared
4
996,464
Distance Traveled
831,752
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,380
838
82
8
0
170,577
4
W
Kukulkan
8,113
811
68
7
4
194,773
5
L
Loki
5,748
575
32
3
1
175,936
3
W
Horus
8,589
859
16
2
1
216,140
2
L
Zhong Kui
5,930
593
54
5
0
173,244
0
W
Artio
7,076
708
6
1
0
217,615
1
L
Khepri
5,758
576
26
3
1
156,479
2
L
Medusa
6,096
610
59
6
0
185,515
1
L
King Arthur
5,754
575
28
3
2
140,578
1
W
Nu Wa
8,053
805
67
7
5
197,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role