Player Matchup

Khepri
Khepri
 
Khepri
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Depressed_bacon
Da Ji
Level 95
God Stats
65W - 56L
1,578 SR
Queue Stats
648W - 613L
1,506 Elo+
Party 2
Hera
Hera
Sugar_Seduction
Hera
Level 88
God Stats
42W - 44L
1,441 SR
Queue Stats
742W - 754L
1,459 Elo+
Party 2
Hachiman
Hachiman
perezk2324
Hachiman
Level 68
God Stats
6W - 11L
1,362 SR
Queue Stats
220W - 235L
1,480 Elo+
Solo
Team Averages
Level 95
1,476 SR
1,489 Elo+

VS

Team Averages
Level 110
1,687 SR
1,731 Elo+
Anubis
Anubis
Aetna
Anubis
Level 127
God Stats
3W - 1L
1,629 SR
Queue Stats
98W - 68L
1,687 Elo+
Party 1
Sol
Sol
Arayo
Sol
Level 122
God Stats
4W - 3L
1,823 SR
Queue Stats
79W - 40L
1,656 Elo+
Party 1
Hercules
Hercules
Flan25
Hercules
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 62L
1,787 Elo+
Party 1
Neith
Neith
LucyAlerion
Neith
Level 129
God Stats
11W - 6L
1,684 SR
Queue Stats
196W - 85L
1,776 Elo+
Party 1
Odin
Odin
Redial12
Odin
Level 129
God Stats
15W - 5L
1,799 SR
Queue Stats
173W - 89L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
1 / 5 / 3
6,409
458
3,081
15,512
9,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
 
He Bo
11
0 / 8 / 2
6,209
444
5,396
9,772
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 5 / 1
7,342
524
5,693
9,059
3,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 0
7,396
528
3,471
6,425
2,653
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hachiman
perezk2324
Hachiman
10
1 / 7 / 3
6,429
459
6,689
9,798
3,179
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aetna
Anubis
14
3 / 2 / 5
8,161
583
6,040
7,522
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
Arayo
Sol
14
4 / 2 / 4
8,413
601
10,419
8,127
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Flan25
Hercules
13
5 / 1 / 13
8,478
606
5,324
10,132
8,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
14 / 1 / 7
9,816
701
14,400
8,292
4,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
14
1 / 0 / 3
8,179
584
2,699
6,127
3,631
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
6
Kills
27
27
Deaths
6
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
5
3
0.5
L
He Bo
 
He Bo
0
8
2
0.13
W
Anubis
Aetna
Anubis
3
2
5
2.75
W
Sol
Arayo
Sol
4
2
4
3
L
4
5
1
0.9
W
Hercules
Flan25
Hercules
5
1
13
11.5
W
14
1
7
17.5
W
Odin
1
0
3
2.5
L
0
2
0
0
L
Hachiman
perezk2324
Hachiman
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,330
Damage
38,882
50,566
Taken
40,200
21,742
Mitigated
23,028
6,989
Healing
15,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,081
162
0
1,606
15,512
9,914
0
6,588
8,878
12,488
0
L
He Bo
 
He Bo
5,396
274
0
534
9,772
2,869
0
1,674
8,098
31,259
0
W
Anubis
Aetna
Anubis
6,040
680
0
3,421
7,522
3,688
282
1,992
5,530
63,083
0
W
Sol
Arayo
Sol
10,419
4,057
0
2,687
8,127
3,175
2,658
1,323
6,804
52,505
6,448
L
5,693
1,109
0
1,260
9,059
3,127
0
2,017
6,999
0
22,385
W
Hercules
Flan25
Hercules
5,324
1,031
0
3,589
10,132
8,187
0
2,381
7,751
2,831
9,728
W
14,400
6,666
0
3,320
8,292
4,347
644
3,496
4,796
0
59,305
W
Odin
2,699
831
0
2,234
6,127
3,631
0
2,756
3,371
0
45,265
L
3,471
1,016
0
2,190
6,425
2,653
552
1,723
4,612
47,759
0
L
Hachiman
perezk2324
Hachiman
6,689
3,198
0
1,399
9,798
3,179
0
4,385
5,413
0
34,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,785
Gold Earned
43,047
291
Minions Killed
454
0
Camps Cleared
0
1,277,217
Distance Traveled
1,328,851
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,409
458
16
1
0
264,016
0
L
He Bo
6,209
444
54
4
0
240,795
7
W
Anubis
8,161
583
108
8
0
264,353
3
W
Sol
8,413
601
110
8
0
241,689
0
L
Da Ji
7,342
524
37
3
0
288,661
4
W
Hercules
8,478
606
9
1
0
278,929
2
W
Neith
9,816
701
116
8
0
241,059
3
W
Odin
8,179
584
111
8
0
302,821
3
L
Hera
7,396
528
117
8
0
239,730
6
L
Hachiman
6,429
459
67
5
0
244,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role