Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Blanc_Chimere
Vulcan
Level 24
God Stats
2W - 3L
1,296 SR
Queue Stats
96W - 93L
1,553 Elo+
Party 1
Nemesis
Nemesis
JEOPT82YT
Nemesis
Level 124
God Stats
1W - 4L
1,224 SR
Queue Stats
161W - 150L
1,516 Elo+
Party 2
Kali
Kali
Marcokamu_07
Kali
Level 46
God Stats
1W - 3L
1,800 SR
Queue Stats
202W - 225L
1,447 Elo+
Party 2
Sobek
Sobek
Super-_-GG
Sobek
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
23W - 23L
1,483 Elo+
Party 1
Team Averages
Level 99
1,464 SR
1,500 Elo+

VS

Team Averages
Level 93
1,505 SR
1,421 Elo+
Nike
Nike
Bunkyboy 91
Nike
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
45W - 90L
1,280 Elo+
Party 4
Chernobog
Chernobog
Exiled_Pine
Chernobog
Level 149
God Stats
3W - 3L
1,428 SR
Queue Stats
253W - 257L
1,472 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ThatBam
Morgan Le Fay
Level 116
God Stats
5W - 4L
1,536 SR
Queue Stats
144W - 151L
1,406 Elo+
Party 4
Sylvanus
Sylvanus
neko_hario
Sylvanus
Level 145
God Stats
9W - 10L
1,562 SR
Queue Stats
190W - 177L
1,462 Elo+
Party 3
Hun Batz
Hun Batz
tuventurita
Hun Batz
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 79L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 2 / 1
5,182
518
3,418
4,774
979
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 0
6,367
637
2,914
3,904
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
JEOPT82YT
Nemesis
11
2 / 1 / 1
6,198
620
6,316
6,249
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 3 / 0
5,836
584
2,366
7,074
2,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
6
0 / 2 / 1
4,416
442
1,097
5,433
2,262

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
4,942
494
2,840
6,832
2,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Chernobog
Exiled_Pine
Chernobog
11
3 / 0 / 3
6,203
620
3,541
4,562
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
ThatBam
Morgan Le Fay
11
0 / 0 / 2
6,151
615
1,367
3,344
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
neko_hario
Sylvanus
10
3 / 2 / 3
5,840
584
3,307
6,164
2,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
tuventurita
Hun Batz
10
3 / 1 / 3
6,005
601
3,545
6,381
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
9
9
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
1
0.25
L
0
1
0
0
W
0
2
1
0.25
W
Chernobog
Exiled_Pine
Chernobog
3
0
3
4.5
L
Nemesis
JEOPT82YT
Nemesis
2
1
1
2.5
L
3
3
0
1
L
Sobek
0
2
1
0.25
W
Morgan Le Fay
ThatBam
Morgan Le Fay
0
0
2
1
W
Sylvanus
neko_hario
Sylvanus
3
2
3
2.25
W
Hun Batz
tuventurita
Hun Batz
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,111
Damage
14,600
27,434
Taken
27,283
9,484
Mitigated
9,023
7,781
Healing
11,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,418
1,348
0
1,529
4,774
979
0
382
4,392
0
28,772
L
2,914
690
0
995
3,904
1,081
0
1,165
2,651
41,242
0
W
2,840
762
0
754
6,832
2,302
0
0
6,832
0
14,966
W
Chernobog
Exiled_Pine
Chernobog
3,541
1,530
0
3,275
4,562
1,289
1,221
655
3,907
0
34,283
L
Nemesis
JEOPT82YT
Nemesis
6,316
2,819
0
1,888
6,249
2,756
0
810
5,439
0
33,656
L
2,366
996
0
1,565
7,074
2,406
0
1,385
5,619
0
27,959
L
Sobek
1,097
64
0
1,804
5,433
2,262
0
551
4,882
6,124
0
W
Morgan Le Fay
ThatBam
Morgan Le Fay
1,367
158
0
1,338
3,344
991
0
1,363
1,793
39,490
0
W
Sylvanus
neko_hario
Sylvanus
3,307
848
1,136
2,644
6,164
2,569
880
1,402
4,704
16,399
4,814
W
Hun Batz
tuventurita
Hun Batz
3,545
1,232
0
2,620
6,381
1,872
0
323
6,036
0
28,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,999
Gold Earned
29,141
314
Minions Killed
295
0
Camps Cleared
0
971,023
Distance Traveled
963,733
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,182
518
66
7
0
191,810
0
L
Vulcan
6,367
637
104
10
0
209,911
4
W
Nike
4,942
494
34
3
0
185,451
2
W
Chernobog
6,203
620
75
8
0
186,270
3
L
Nemesis
6,198
620
68
7
0
199,270
1
L
Kali
5,836
584
57
6
0
211,911
1
L
Sobek
4,416
442
19
2
0
158,121
1
W
Morgan Le Fay
6,151
615
88
9
0
201,907
1
W
Sylvanus
5,840
584
38
4
0
175,113
4
W
Hun Batz
6,005
601
60
6
0
214,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role