Player Matchup

Nox
Nox
AgentMarshall03
Nox
Level 28
God Stats
1W - 2L
1,135 SR
Queue Stats
77W - 72L
1,382 Elo+
Solo
Cthulhu
Cthulhu
BlazingBullet64
Cthulhu
Level 109
God Stats
25W - 32L
1,580 SR
Queue Stats
358W - 407L
1,460 Elo+
Party 2
Fenrir
Fenrir
NoAimBot21
Fenrir
Level 62
God Stats
18W - 12L
1,551 SR
Queue Stats
336W - 388L
1,354 Elo+
Party 2
Team Averages
Level 66
1,422 SR
1,398 Elo+

VS

Team Averages
Level 52
1,409 SR
1,282 Elo+
Tiamat
Tiamat
HaHebrewHammer
Tiamat
Level 68
God Stats
1W - 4L
1,564 SR
Queue Stats
130W - 155L
1,410 Elo+
Party 1
Izanami
Izanami
LAndrews22
Izanami
Level 84
God Stats
0W - 3L
1,165 SR
Queue Stats
187W - 215L
1,408 Elo+
Party 1
Odin
Odin
TR_xplizit
Odin
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
73W - 92L
1,030 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 13
10,070
839
11,573
6,819
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 2 / 10
9,850
821
10,637
12,795
14,144
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
NoAimBot21
Fenrir
15
11 / 4 / 10
10,869
906
8,956
12,314
7,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 5
9,001
750
6,138
12,221
6,423
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
LAndrews22
Izanami
12
3 / 5 / 4
8,954
746
8,145
9,803
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 12 / 2
8,825
735
5,060
15,927
6,374
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
25
Kills
9
9
Deaths
25
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
3
13
4.5
W
7
2
10
6
L
3
8
5
0.69
L
Izanami
LAndrews22
Izanami
3
5
4
1
W
Fenrir
NoAimBot21
Fenrir
11
4
10
4
L
3
12
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,166
Damage
19,343
31,928
Taken
37,951
24,449
Mitigated
16,771
7,925
Healing
4,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,573
607
337
1,213
6,819
2,634
538
851
5,968
31,653
0
W
10,637
2,256
985
2,500
12,795
14,144
827
3,558
9,237
23,370
0
L
6,138
1,488
0
2,901
12,221
6,423
0
6,401
5,820
14,473
0
L
Izanami
LAndrews22
Izanami
8,145
5,392
0
450
9,803
3,974
0
4,963
4,840
0
25,636
W
Fenrir
NoAimBot21
Fenrir
8,956
5,988
0
2,890
12,314
7,671
1,103
2,660
9,654
0
38,089
L
5,060
2,447
37
761
15,927
6,374
0
10,877
5,050
0
14,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,789
Gold Earned
26,780
130
Minions Killed
72
9
Camps Cleared
2
613,413
Distance Traveled
532,477
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,070
839
46
4
2
201,481
1
W
Cthulhu
9,850
821
25
2
0
209,210
1
L
Tiamat
9,001
750
14
1
1
192,085
0
L
Izanami
8,954
746
45
4
1
176,338
2
W
Fenrir
10,869
906
59
5
7
202,722
0
L
Odin
8,825
735
13
1
0
164,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role