Player Matchup

Neith
Neith
Goku_Bjj
Neith
Level 5
God Stats
2W - 3L
1,697 SR
Queue Stats
9W - 13L
1,404 Elo+
Party 4
Danzaburou
Danzaburou
bladezone
Danzaburou
Level 27
God Stats
13W - 17L
1,352 SR
Queue Stats
74W - 90L
1,276 Elo+
Party 3
Artemis
Artemis
deadzombie5290
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,149 Elo+
Solo
Fenrir
Fenrir
tigre-du-31
Fenrir
Level 18
God Stats
9W - 13L
1,298 SR
Queue Stats
23W - 34L
1,234 Elo+
Party 4
Rama
Rama
timpie1910
Rama
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,021 Elo+
Party 3
Team Averages
Level 12
1,469 SR
1,217 Elo+

VS

Team Averages
Level 21
1,417 SR
1,358 Elo+
Anubis
Anubis
EnragedPiccolo
Anubis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Tiamat
Tiamat
Im-_FxNriR
Tiamat
Level 14
God Stats
6W - 8L
1,384 SR
Queue Stats
31W - 35L
1,214 Elo+
Party 2
Olorun
Olorun
TyrantTentacles
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Odin
Odin
debri_d
Odin
Level 12
God Stats
6W - 3L
1,213 SR
Queue Stats
18W - 23L
1,214 Elo+
Party 2
Cupid
Cupid
don412roberto94
Cupid
Level 63
God Stats
5W - 6L
1,489 SR
Queue Stats
16W - 26L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Goku_Bjj
Neith
14
1 / 3 / 0
8,371
441
3,725
6,641
2,220
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
bladezone
Danzaburou
15
4 / 14 / 4
9,671
509
15,919
17,392
4,944
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

2
0 / 3 / 0
5,265
277
292
1,857
280
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
14
3 / 8 / 2
9,526
501
7,124
17,453
5,071
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 13 / 1
8,095
426
10,852
15,897
3,789
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 14
11,125
586
10,259
14,334
8,701
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Im-_FxNriR
Tiamat
16
7 / 3 / 4
10,337
544
7,869
13,684
8,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
18 / 3 / 7
11,968
630
15,188
13,858
7,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
debri_d
Odin
16
5 / 0 / 6
10,276
541
6,663
10,998
7,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
5 / 1 / 4
10,634
560
6,427
9,003
3,943
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
75
11
Kills
40
41
Deaths
11
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
4
14
3
L
Neith
Goku_Bjj
Neith
1
3
0
0.33
W
Tiamat
Im-_FxNriR
Tiamat
7
3
4
3
W
18
3
7
7.17
L
Danzaburou
bladezone
Danzaburou
4
14
4
0.43
L
0
3
0
0
W
Odin
debri_d
Odin
5
0
6
8
W
5
1
4
7
L
Fenrir
3
8
2
0.5
L
3
13
1
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,912
Damage
46,406
59,240
Taken
61,877
16,304
Mitigated
36,003
5,144
Healing
23,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,259
951
0
6,224
14,334
8,701
962
0
14,334
71,214
0
L
Neith
Goku_Bjj
Neith
3,725
1,407
0
866
6,641
2,220
994
2,262
4,379
0
42,520
W
Tiamat
Im-_FxNriR
Tiamat
7,869
824
0
4,339
13,684
8,087
0
0
13,684
57,943
0
W
15,188
8,078
502
5,746
13,858
7,368
4,986
0
13,858
51,682
4,610
L
Danzaburou
bladezone
Danzaburou
15,919
7,307
0
751
17,392
4,944
32
12,045
5,347
0
53,461
L
292
292
0
63
1,857
280
0
949
908
0
1,715
W
Odin
debri_d
Odin
6,663
3,250
75
1,818
10,998
7,904
2,214
0
10,998
0
46,514
W
6,427
3,392
307
4,581
9,003
3,943
3,692
0
9,003
0
54,109
L
Fenrir
7,124
2,269
0
1,837
17,453
5,071
0
6,936
10,517
0
37,669
L
10,852
9,915
0
1,627
15,897
3,789
77
9,919
5,978
0
32,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,928
Gold Earned
54,340
267
Minions Killed
514
0
Camps Cleared
0
1,249,625
Distance Traveled
1,649,120
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,125
586
116
6
0
308,702
1
L
Neith
8,371
441
89
5
0
310,015
0
W
Tiamat
10,337
544
100
5
0
373,236
1
W
Olorun
11,968
630
104
5
0
299,807
1
L
Danzaburou
9,671
509
72
4
0
287,866
0
L
Artemis
5,265
277
1
0
0
67,078
0
W
Odin
10,276
541
85
4
0
368,469
1
W
Cupid
10,634
560
109
6
0
298,906
0
L
Fenrir
9,526
501
61
3
0
306,959
1
L
Rama
8,095
426
44
2
0
277,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role