Player Matchup

Izanami
Izanami
T-_-gustoz-_-T
Izanami
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,449 Elo+
Party 3
Cthulhu
Cthulhu
darkfire1123
Cthulhu
Level 23
God Stats
2W - 1L
1,472 SR
Queue Stats
3W - 5L
1,248 Elo+
Party 3
Chernobog
Chernobog
gotresescorpio70
Chernobog
Level 18
God Stats
4W - 2L
1,810 SR
Queue Stats
43W - 69L
1,256 Elo+
Party 2
Agni
Agni
main_sup
Agni
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 14L
1,603 Elo+
Solo
Loki
Loki
tobitino720
Loki
Level 28
God Stats
6W - 11L
1,299 SR
Queue Stats
121W - 163L
1,291 Elo+
Party 2
Team Averages
Level 21
1,516 SR
1,369 Elo+

VS

Team Averages
Level 24
1,481 SR
1,425 Elo+
Hun Batz
Hun Batz
Digoley
Hun Batz
Level 20
God Stats
20W - 18L
1,551 SR
Queue Stats
50W - 39L
1,510 Elo+
Party 1
Charybdis
Charybdis
FlairNow
Charybdis
Level 28
God Stats
0W - 3L
1,384 SR
Queue Stats
14W - 31L
1,296 Elo+
Solo
Guan Yu
Guan Yu
PastorJhon
Guan Yu
Level 17
God Stats
1W - 3L
1,495 SR
Queue Stats
23W - 25L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
YoshimitsuTK
Danzaburou
Level 48
God Stats
3W - 3L
1,464 SR
Queue Stats
50W - 30L
1,610 Elo+
Party 1
Ymir
Ymir
pitty747
Ymir
Level 7
God Stats
1W - 2L
1,510 SR
Queue Stats
3W - 8L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 8 / 4
18,458
615
20,786
26,514
10,733
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
darkfire1123
Cthulhu
8
0 / 5 / 1
9,100
303
3,111
6,580
2,426
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
16
3 / 10 / 4
12,058
402
4,529
22,223
7,346
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Agni
20
9 / 9 / 12
16,990
566
31,570
24,546
9,157
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
6 / 11 / 8
14,535
485
15,713
27,372
13,401
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Digoley
Hun Batz
20
8 / 6 / 9
16,117
537
14,665
22,135
10,744
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
FlairNow
Charybdis
17
5 / 10 / 5
12,542
418
8,717
17,676
5,605
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
PastorJhon
Guan Yu
20
4 / 5 / 13
14,203
473
13,886
23,591
33,368
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
YoshimitsuTK
Danzaburou
20
25 / 6 / 2
19,284
643
39,005
35,881
15,393
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
10
0 / 3 / 6
9,949
332
1,398
9,085
4,831
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
77
30
Kills
42
43
Deaths
30
29
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Digoley
Hun Batz
8
6
9
2.08
L
Charybdis
FlairNow
Charybdis
5
10
5
0.75
L
Guan Yu
PastorJhon
Guan Yu
4
5
13
2.1
W
12
8
4
1.75
L
Danzaburou
YoshimitsuTK
Danzaburou
25
6
2
4.33
W
Cthulhu
darkfire1123
Cthulhu
0
5
1
0.1
W
Chernobog
3
10
4
0.5
W
Agni
9
9
12
1.67
L
Ymir
0
3
6
1
W
6
11
8
0.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,709
Damage
77,671
107,235
Taken
108,368
43,063
Mitigated
69,941
26,481
Healing
36,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Digoley
Hun Batz
14,665
3,877
0
4,484
22,135
10,744
0
7,416
14,719
0
121,027
L
Charybdis
FlairNow
Charybdis
8,717
4,317
0
2,975
17,676
5,605
605
5,279
12,397
0
49,693
L
Guan Yu
PastorJhon
Guan Yu
13,886
2,895
1,314
6,844
23,591
33,368
575
6,263
17,328
0
66,142
W
20,786
16,032
0
10,517
26,514
10,733
2,492
386
25,972
0
158,228
L
Danzaburou
YoshimitsuTK
Danzaburou
39,005
27,975
0
19,882
35,881
15,393
5,053
11,129
24,752
0
183,441
W
Cthulhu
darkfire1123
Cthulhu
3,111
222
0
0
6,580
2,426
62
193
6,387
15,537
0
W
Chernobog
4,529
3,221
0
2,419
22,223
7,346
401
521
21,078
0
43,521
W
Agni
31,570
2,557
355
4,475
24,546
9,157
1,963
481
23,837
102,518
0
L
Ymir
1,398
275
0
1,315
9,085
4,831
0
4,782
4,303
3,828
0
W
15,713
5,681
64
8,651
27,372
13,401
439
30
26,973
0
103,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,141
Gold Earned
72,095
604
Minions Killed
552
0
Camps Cleared
0
2,191,789
Distance Traveled
2,292,124
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
16,117
537
152
5
0
568,222
2
L
Charybdis
12,542
418
66
2
0
415,274
1
L
Guan Yu
14,203
473
99
3
0
551,370
4
W
Izanami
18,458
615
233
8
0
520,663
3
L
Danzaburou
19,284
643
231
8
0
512,128
0
W
Cthulhu
9,100
303
19
1
0
191,979
1
W
Chernobog
12,058
402
71
2
0
464,353
0
W
Agni
16,990
566
159
5
0
498,906
2
L
Ymir
9,949
332
4
0
0
245,130
4
W
Loki
14,535
485
122
4
0
515,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role