Player Matchup

Thor
Thor
Acs02
Thor
Level 85
God Stats
22W - 22L
1,557 SR
Queue Stats
244W - 226L
1,482 Elo+
Party 2
Merlin
Merlin
FLPunch
Merlin
Level 28
God Stats
5W - 5L
1,618 SR
Queue Stats
19W - 27L
1,370 Elo+
Party 2
Khepri
Khepri
M43L6
Khepri
Level 11
God Stats
11W - 6L
1,605 SR
Queue Stats
28W - 24L
1,594 Elo+
Party 2
Artio
Artio
Rubthecrack100
Artio
Level 28
God Stats
3W - 2L
1,325 SR
Queue Stats
81W - 67L
1,454 Elo+
Party 2
Chiron
Chiron
mace4k
Chiron
Level 16
God Stats
16W - 15L
1,400 SR
Queue Stats
50W - 46L
1,372 Elo+
Party 2
Team Averages
Level 34
1,501 SR
1,454 Elo+

VS

Team Averages
Level 24
1,460 SR
1,340 Elo+
Loki
Loki
Fedetestinix
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,074 Elo+
Solo
Amaterasu
Amaterasu
Siallo
Amaterasu
Level 28
God Stats
50W - 51L
1,533 SR
Queue Stats
189W - 197L
1,437 Elo+
Party 1
Cabrakan
Cabrakan
Skylix36
Cabrakan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 112L
1,386 Elo+
Solo
Tiamat
Tiamat
Woidlpeter
Tiamat
Level 29
God Stats
6W - 17L
1,268 SR
Queue Stats
145W - 180L
1,387 Elo+
Solo
Hachiman
Hachiman
dydydu627
Hachiman
Level 28
God Stats
33W - 38L
1,500 SR
Queue Stats
200W - 216L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Acs02
Thor
19
13 / 1 / 11
13,133
597
21,792
15,913
7,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
FLPunch
Merlin
17
6 / 3 / 8
11,269
512
11,793
13,391
6,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
M43L6
Khepri
16
2 / 0 / 13
10,602
482
4,895
12,810
15,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 2 / 9
10,820
492
10,595
20,257
19,591
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
mace4k
Chiron
16
3 / 2 / 5
10,621
483
7,286
9,053
3,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
7,310
332
1,401
12,980
3,820
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
Siallo
Amaterasu
16
2 / 5 / 2
9,953
452
17,396
19,843
20,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Skylix36
Cabrakan
17
4 / 4 / 2
11,545
525
13,759
20,238
13,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Woidlpeter
Tiamat
16
1 / 4 / 1
10,233
465
4,993
12,251
5,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
dydydu627
Hachiman
14
1 / 7 / 2
8,915
405
9,613
17,144
5,754
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
17
27
Kills
8
8
Deaths
28
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thor
Acs02
Thor
13
1
11
18.5
W
Merlin
FLPunch
Merlin
6
3
8
3.33
L
0
8
2
0.13
W
Khepri
M43L6
Khepri
2
0
13
8.5
W
3
2
9
3.75
L
Amaterasu
Siallo
Amaterasu
2
5
2
0.6
L
Cabrakan
Skylix36
Cabrakan
4
4
2
1.25
L
Tiamat
Woidlpeter
Tiamat
1
4
1
0.38
L
Hachiman
dydydu627
Hachiman
1
7
2
0.29
W
Chiron
mace4k
Chiron
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,361
Damage
47,162
71,424
Taken
82,456
52,895
Mitigated
47,900
17,320
Healing
19,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Acs02
Thor
21,792
5,403
0
499
15,913
7,441
0
2,901
12,740
0
96,662
W
Merlin
FLPunch
Merlin
11,793
411
0
3,200
13,391
6,180
430
8,316
5,025
71,785
0
L
1,401
517
0
860
12,980
3,820
0
3,573
9,407
0
18,860
W
Khepri
M43L6
Khepri
4,895
613
0
1,470
12,810
15,993
257
1,799
10,875
26,390
0
W
10,595
902
1,080
6,269
20,257
19,591
663
5,317
13,923
54,086
0
L
Amaterasu
Siallo
Amaterasu
17,396
6,570
0
5,381
19,843
20,059
414
7,745
12,098
0
60,397
L
Cabrakan
Skylix36
Cabrakan
13,759
1,396
0
3,577
20,238
13,102
0
5,585
14,653
90,667
0
L
Tiamat
Woidlpeter
Tiamat
4,993
418
0
4,667
12,251
5,165
585
5,350
6,901
61,096
0
L
Hachiman
dydydu627
Hachiman
9,613
3,676
78
4,797
17,144
5,754
0
5,190
11,954
0
56,397
W
Chiron
mace4k
Chiron
7,286
1,656
1,736
3,066
9,053
3,690
2,320
1,048
7,940
0
73,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,445
Gold Earned
47,956
493
Minions Killed
500
0
Camps Cleared
0
2,073,507
Distance Traveled
1,789,993
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,133
597
120
5
0
420,779
5
W
Merlin
11,269
512
109
5
0
401,769
1
L
Loki
7,310
332
29
1
0
307,516
2
W
Khepri
10,602
482
28
1
0
425,015
5
W
Artio
10,820
492
88
4
0
447,278
3
L
Amaterasu
9,953
452
106
5
0
380,174
1
L
Cabrakan
11,545
525
143
7
0
355,117
3
L
Tiamat
10,233
465
133
6
0
403,295
6
L
Hachiman
8,915
405
89
4
0
343,891
2
W
Chiron
10,621
483
148
7
0
378,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role