Player Matchup

Sol
Sol
 
Sol
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Elatuis
Ymir
Level 62
God Stats
5W - 6L
1,500 SR
Queue Stats
494W - 505L
1,467 Elo+
Party 2
Thanatos
Thanatos
RetRich
Thanatos
Level 87
God Stats
8W - 11L
1,458 SR
Queue Stats
181W - 162L
1,573 Elo+
Party 1
Danzaburou
Danzaburou
Rorcharch
Danzaburou
Level 86
God Stats
16W - 10L
1,541 SR
Queue Stats
66W - 56L
1,530 Elo+
Solo
Merlin
Merlin
tThre3soulsS
Merlin
Level 109
God Stats
13W - 10L
1,456 SR
Queue Stats
390W - 382L
1,507 Elo+
Party 1
Team Averages
Level 85
1,491 SR
1,515 Elo+

VS

Team Averages
Level 84
1,476 SR
1,461 Elo+
Cabrakan
Cabrakan
CrashManek
Cabrakan
Level 20
God Stats
3W - 7L
1,477 SR
Queue Stats
5W - 14L
1,382 Elo+
Party 3
Charybdis
Charybdis
Deter156
Charybdis
Level 46
God Stats
19W - 23L
1,524 SR
Queue Stats
162W - 191L
1,446 Elo+
Solo
Merlin
Merlin
Odamita
Merlin
Level 83
God Stats
6W - 8L
1,548 SR
Queue Stats
473W - 494L
1,488 Elo+
Solo
Izanami
Izanami
Rajgadh
Izanami
Level 148
God Stats
163W - 133L
1,521 SR
Queue Stats
878W - 841L
1,495 Elo+
Solo
Arachne
Arachne
RooTfl
Arachne
Level 125
God Stats
2W - 2L
1,310 SR
Queue Stats
10W - 13L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
7 / 0 / 3
12,214
643
11,615
13,082
6,388
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Elatuis
Ymir
15
4 / 4 / 9
10,351
545
5,661
18,051
15,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
RetRich
Thanatos
17
9 / 2 / 9
11,191
589
10,082
15,510
6,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Rorcharch
Danzaburou
16
5 / 2 / 8
10,988
578
8,474
10,872
4,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
17
4 / 2 / 15
10,933
575
16,574
11,317
4,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CrashManek
Cabrakan
12
1 / 6 / 6
7,796
410
5,475
14,000
12,866
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Deter156
Charybdis
12
3 / 5 / 1
8,081
425
6,742
11,668
3,436
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Odamita
Merlin
14
1 / 7 / 4
8,835
465
10,408
13,289
4,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Rajgadh
Izanami
17
1 / 6 / 0
10,181
536
7,532
13,652
4,950
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
RooTfl
Arachne
14
4 / 5 / 2
9,314
490
7,979
15,464
5,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
23
29
Kills
10
10
Deaths
29
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
3
8.5
L
Cabrakan
CrashManek
Cabrakan
1
6
6
0.67
L
Charybdis
Deter156
Charybdis
3
5
1
0.7
W
Ymir
Elatuis
Ymir
4
4
9
2.13
L
Merlin
Odamita
Merlin
1
7
4
0.43
L
Izanami
Rajgadh
Izanami
1
6
0
0.17
W
Thanatos
RetRich
Thanatos
9
2
9
6.75
L
Arachne
RooTfl
Arachne
4
5
2
1
W
Danzaburou
Rorcharch
Danzaburou
5
2
8
4.5
W
Merlin
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,406
Damage
38,136
68,832
Taken
68,073
36,955
Mitigated
31,906
34,812
Healing
12,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,615
3,220
0
10,130
13,082
6,388
4,327
1,387
11,567
84,178
0
L
Cabrakan
CrashManek
Cabrakan
5,475
571
255
1,440
14,000
12,866
135
6,583
7,383
10,950
0
L
Charybdis
Deter156
Charybdis
6,742
3,076
0
2,042
11,668
3,436
906
4,638
7,030
0
47,437
W
Ymir
Elatuis
Ymir
5,661
1,206
0
3,887
18,051
15,158
453
5,519
12,343
26,446
0
L
Merlin
Odamita
Merlin
10,408
758
0
2,407
13,289
4,706
0
6,869
6,420
60,884
0
L
Izanami
Rajgadh
Izanami
7,532
5,326
0
2,363
13,652
4,950
1,883
9,022
4,630
0
73,162
W
Thanatos
RetRich
Thanatos
10,082
2,574
0
12,220
15,510
6,401
387
2,177
13,077
0
82,059
L
Arachne
RooTfl
Arachne
7,979
5,144
0
3,519
15,464
5,948
0
7,032
8,432
0
43,766
W
Danzaburou
Rorcharch
Danzaburou
8,474
3,484
0
5,590
10,872
4,013
990
1,466
9,012
0
75,821
W
Merlin
16,574
387
73
2,912
11,317
4,995
72
4,046
6,765
80,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,677
Gold Earned
44,207
604
Minions Killed
439
0
Camps Cleared
0
1,804,934
Distance Traveled
1,708,474
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,214
643
184
10
0
355,058
8
L
Cabrakan
7,796
410
8
0
0
353,576
1
L
Charybdis
8,081
425
91
5
0
325,858
5
W
Ymir
10,351
545
57
3
0
340,288
4
L
Merlin
8,835
465
107
6
0
313,517
7
L
Izanami
10,181
536
163
9
0
320,519
4
W
Thanatos
11,191
589
101
5
0
384,840
3
L
Arachne
9,314
490
70
4
0
395,004
1
W
Danzaburou
10,988
578
116
6
0
359,343
8
W
Merlin
10,933
575
146
8
0
365,405
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role