Player Matchup

Osiris
Osiris
Apachi Hero
Osiris
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 48L
1,416 Elo+
Solo
Jormungandr
Jormungandr
DreamSZN5131
Jormungandr
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 90L
1,391 Elo+
Solo
Bellona
Bellona
J3RZY TAL3NTZ
Bellona
Level 11
God Stats
4W - 5L
1,396 SR
Queue Stats
18W - 14L
1,494 Elo+
Solo
Anhur
Anhur
SaikoKagakusha
Anhur
Level 24
God Stats
12W - 9L
1,524 SR
Queue Stats
74W - 90L
1,299 Elo+
Solo
Merlin
Merlin
farinkibi
Merlin
Level 12
God Stats
7W - 5L
1,528 SR
Queue Stats
14W - 12L
1,510 Elo+
Solo
Team Averages
Level 20
1,490 SR
1,422 Elo+

VS

Team Averages
Level 10
1,464 SR
1,394 Elo+
Nox
Nox
KrazyCat313
Nox
Level 11
God Stats
1W - 2L
1,393 SR
Queue Stats
4W - 7L
1,307 Elo+
Solo
Bacchus
Bacchus
LordHeadass124
Bacchus
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 39L
1,196 Elo+
Party 1
Thanatos
Thanatos
claps_roysifus
Thanatos
Level 4
God Stats
0W - 2L
1,301 SR
Queue Stats
4W - 9L
1,667 Elo+
Party 1
Artemis
Artemis
pepinotaku
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,365 Elo+
Solo
Ne Zha
Ne Zha
thebehindZ
Ne Zha
Level 16
God Stats
1W - 6L
1,626 SR
Queue Stats
9W - 14L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
16 / 2 / 9
12,522
596
16,486
13,923
10,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
DreamSZN5131
Jormungandr
16
6 / 0 / 16
11,521
549
6,979
13,274
18,859
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
17
9 / 1 / 7
11,568
551
10,047
24,539
19,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 3 / 7
10,221
487
10,382
12,922
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
farinkibi
Merlin
16
12 / 3 / 8
10,991
523
13,313
10,830
4,109
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 0
9,576
456
8,907
12,049
5,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 11 / 3
8,256
393
7,179
22,450
26,519
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
11
1 / 17 / 4
8,112
386
6,749
16,830
4,279
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Artemis
pepinotaku
Artemis
7
1 / 7 / 2
7,120
339
3,002
7,890
1,888
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
thebehindZ
Ne Zha
12
0 / 9 / 2
7,304
348
2,424
14,586
7,118
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
18
48
Kills
7
9
Deaths
48
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
16
2
9
10.25
W
Jormungandr
DreamSZN5131
Jormungandr
6
0
16
14
W
Bellona
9
1
7
12.5
L
4
4
0
1
L
1
11
3
0.23
W
5
3
7
2.83
L
Thanatos
1
17
4
0.18
W
Merlin
farinkibi
Merlin
12
3
8
5.33
L
Artemis
pepinotaku
Artemis
1
7
2
0.29
L
Ne Zha
thebehindZ
Ne Zha
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,207
Damage
28,261
75,488
Taken
73,805
56,589
Mitigated
45,396
28,990
Healing
8,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
16,486
8,318
0
5,430
13,923
10,123
2,778
2,840
11,083
0
92,733
W
Jormungandr
DreamSZN5131
Jormungandr
6,979
1,421
0
1,190
13,274
18,859
1,678
1,756
11,518
58,111
0
W
Bellona
10,047
3,725
0
12,419
24,539
19,544
2,867
4,280
20,259
0
67,620
L
8,907
608
77
2,331
12,049
5,592
0
7,183
4,866
45,567
0
L
7,179
1,847
0
0
22,450
26,519
206
4,201
18,249
25,027
0
W
10,382
5,510
452
6,421
12,922
3,954
4,316
2,888
10,034
0
52,632
L
Thanatos
6,749
3,104
0
3,265
16,830
4,279
0
3,004
13,826
0
21,849
W
Merlin
farinkibi
Merlin
13,313
1,558
66
3,012
10,830
4,109
1,679
4,322
6,508
53,597
0
L
Artemis
pepinotaku
Artemis
3,002
1,122
0
568
7,890
1,888
0
2,412
5,478
0
16,418
L
Ne Zha
thebehindZ
Ne Zha
2,424
809
0
2,261
14,586
7,118
0
3,492
11,094
0
34,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,823
Gold Earned
40,368
501
Minions Killed
214
0
Camps Cleared
0
1,816,001
Distance Traveled
1,479,425
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,522
596
132
6
0
409,493
0
W
Jormungandr
11,521
549
78
4
0
370,192
0
W
Bellona
11,568
551
113
5
0
404,116
0
L
Nox
9,576
456
89
4
0
376,653
0
L
Bacchus
8,256
393
26
1
0
323,662
0
W
Anhur
10,221
487
93
4
0
297,837
0
L
Thanatos
8,112
386
25
1
0
279,780
0
W
Merlin
10,991
523
85
4
0
334,363
0
L
Artemis
7,120
339
24
1
0
160,979
0
L
Ne Zha
7,304
348
50
2
0
338,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role