Player Matchup

Loki
Loki
 
Loki
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Dajhaka
Yemoja
Level 157
God Stats
23W - 16L
1,631 SR
Queue Stats
500W - 489L
1,571 Elo+
Party 2
Hercules
Hercules
Geston
Hercules
Level 127
God Stats
60W - 60L
1,531 SR
Queue Stats
99W - 94L
1,448 Elo+
Solo
Danzaburou
Danzaburou
JazanReyers
Danzaburou
Level 64
God Stats
26W - 29L
1,512 SR
Queue Stats
586W - 568L
1,557 Elo+
Solo
Anubis
Anubis
Pointless360
Anubis
Level 46
God Stats
2W - 1L
1,459 SR
Queue Stats
121W - 114L
1,615 Elo+
Solo
Team Averages
Level 96
1,527 SR
1,538 Elo+

VS

Team Averages
Level 81
1,599 SR
1,505 Elo+
Bacchus
Bacchus
AdkInmortal
Bacchus
Level 39
God Stats
3W - 5L
1,480 SR
Queue Stats
22W - 36L
1,493 Elo+
Solo
Mulan
Mulan
AkumaDemon
Mulan
Level 101
God Stats
12W - 9L
1,739 SR
Queue Stats
87W - 69L
1,528 Elo+
Solo
Da Ji
Da Ji
GrandMasterPeep
Da Ji
Level 103
God Stats
5W - 4L
1,523 SR
Queue Stats
244W - 229L
1,505 Elo+
Solo
Chang'e
Chang'e
PapitoElChulito
Chang'e
Level 126
God Stats
2W - 4L
1,664 SR
Queue Stats
33W - 31L
1,550 Elo+
Party 1
Neith
Neith
doron531
Neith
Level 35
God Stats
37W - 38L
1,588 SR
Queue Stats
38W - 41L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
1 / 1 / 3
4,560
570
757
4,056
1,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Dajhaka
Yemoja
8
3 / 1 / 3
4,899
612
3,159
4,055
2,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Geston
Hercules
10
1 / 0 / 0
5,155
644
2,532
3,579
2,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
JazanReyers
Danzaburou
9
3 / 1 / 3
5,606
701
3,482
3,978
1,071
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
9
2 / 2 / 1
5,149
644
2,192
2,988
1,240
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AdkInmortal
Bacchus
5
0 / 2 / 1
3,623
453
593
3,422
1,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
8
0 / 1 / 0
4,519
565
1,647
3,981
1,276
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 2 / 2
4,789
599
2,062
4,238
1,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 2 / 1
4,398
550
1,360
3,997
1,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
doron531
Neith
8
1 / 3 / 1
4,636
580
3,120
5,131
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
4
5
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
1
3
2.5
L
Bacchus
AdkInmortal
Bacchus
0
2
1
0.25
L
Mulan
0
1
0
0
W
Yemoja
Dajhaka
Yemoja
3
1
3
4.5
W
Hercules
Geston
Hercules
1
0
0
1
L
2
2
2
1.5
W
Danzaburou
JazanReyers
Danzaburou
3
1
3
4.5
L
1
2
1
0.75
W
Anubis
2
2
1
1.25
L
Neith
doron531
Neith
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,122
Damage
8,782
18,656
Taken
20,769
7,926
Mitigated
6,470
8,117
Healing
5,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
757
34
0
2,118
4,056
1,034
50
0
4,056
0
14,079
L
Bacchus
AdkInmortal
Bacchus
593
177
0
650
3,422
1,155
0
807
2,580
2,900
0
L
Mulan
1,647
363
0
2,424
3,981
1,276
0
0
3,593
0
19,314
W
Yemoja
Dajhaka
Yemoja
3,159
543
124
1,282
4,055
2,458
498
801
3,254
11,346
0
W
Hercules
Geston
Hercules
2,532
903
0
1,770
3,579
2,123
0
0
3,537
0
23,848
L
2,062
250
0
400
4,238
1,530
0
545
3,651
0
16,749
W
Danzaburou
JazanReyers
Danzaburou
3,482
1,429
0
1,562
3,978
1,071
822
195
3,783
0
24,889
L
1,360
152
242
1,231
3,997
1,393
0
2,463
1,409
17,521
0
W
Anubis
2,192
311
0
1,261
2,988
1,240
0
957
2,031
29,371
0
L
Neith
doron531
Neith
3,120
1,303
0
869
5,131
1,116
0
1,017
3,797
0
22,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,369
Gold Earned
21,965
243
Minions Killed
178
0
Camps Cleared
0
664,908
Distance Traveled
656,294
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,560
570
39
5
0
158,521
1
L
Bacchus
3,623
453
6
1
0
87,351
2
L
Mulan
4,519
565
55
7
0
138,472
3
W
Yemoja
4,899
612
28
4
0
112,327
3
W
Hercules
5,155
644
64
8
0
116,394
2
L
Da Ji
4,789
599
47
6
0
146,323
2
W
Danzaburou
5,606
701
55
7
0
142,523
3
L
Chang'e
4,398
550
28
4
0
145,673
3
W
Anubis
5,149
644
57
7
0
135,143
2
L
Neith
4,636
580
42
5
0
138,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role