Player Matchup

Olorun
Olorun
Lothards
Olorun
Level 24
God Stats
2W - 2L
1,816 SR
Queue Stats
11W - 8L
1,484 Elo+
Solo
Hercules
Hercules
Skylinefranc
Hercules
Level 25
God Stats
378W - 206L
1,723 SR
Queue Stats
383W - 211L
1,719 Elo+
Solo
Cthulhu
Cthulhu
xNUMBBOYx
Cthulhu
Level 29
God Stats
3W - 9L
1,412 SR
Queue Stats
22W - 37L
1,428 Elo+
Solo
Team Averages
Level 26
1,650 SR
1,544 Elo+

VS

Team Averages
Level 54
1,442 SR
1,528 Elo+
Gilgamesh
Gilgamesh
AlahAkbrAirlines
Gilgamesh
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 38L
1,617 Elo+
Solo
Merlin
Merlin
Overwarrr
Merlin
Level 14
God Stats
14W - 11L
1,601 SR
Queue Stats
15W - 12L
1,482 Elo+
Solo
Rama
Rama
sebi60
Rama
Level 122
God Stats
3W - 0L
1,225 SR
Queue Stats
71W - 81L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Lothards
Olorun
12
4 / 5 / 4
8,645
720
8,733
13,223
6,927
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Skylinefranc
Hercules
14
6 / 3 / 4
9,720
810
17,609
17,474
16,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
xNUMBBOYx
Cthulhu
8
0 / 2 / 1
7,150
596
690
6,688
4,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
2 / 2 / 5
8,469
706
8,078
13,035
11,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Overwarrr
Merlin
14
7 / 4 / 1
9,711
809
12,554
10,185
4,719
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
sebi60
Rama
12
1 / 4 / 5
8,241
687
9,271
11,010
4,238
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
10
Kills
10
10
Deaths
10
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
2
2
5
2.25
L
Olorun
Lothards
Olorun
4
5
4
1.2
W
Merlin
Overwarrr
Merlin
7
4
1
1.88
L
Hercules
Skylinefranc
Hercules
6
3
4
2.67
W
Rama
sebi60
Rama
1
4
5
0.88
L
Cthulhu
xNUMBBOYx
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,032
Damage
29,903
37,385
Taken
34,230
27,504
Mitigated
20,493
11,727
Healing
8,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
8,078
2,430
0
714
13,035
11,536
0
6,324
6,178
0
21,722
L
Olorun
Lothards
Olorun
8,733
3,191
750
4,741
13,223
6,927
154
4,392
8,831
27,928
0
W
Merlin
Overwarrr
Merlin
12,554
1,539
234
4,783
10,185
4,719
588
3,300
6,358
38,863
0
L
Hercules
Skylinefranc
Hercules
17,609
5,834
0
5,571
17,474
16,347
0
5,985
11,489
8,334
27,417
W
Rama
sebi60
Rama
9,271
7,189
0
2,743
11,010
4,238
0
3,439
7,178
0
33,103
L
Cthulhu
xNUMBBOYx
Cthulhu
690
71
0
665
6,688
4,230
0
2,716
3,972
5,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,515
Gold Earned
26,421
112
Minions Killed
137
6
Camps Cleared
6
579,929
Distance Traveled
652,359
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,469
706
30
3
3
244,433
1
L
Olorun
8,645
720
50
4
2
193,331
1
W
Merlin
9,711
809
56
5
2
191,309
1
L
Hercules
9,720
810
49
4
4
239,781
2
W
Rama
8,241
687
51
4
1
216,617
3
L
Cthulhu
7,150
596
13
1
0
146,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role