Player Matchup

Ra
Ra
BeyondStark
Ra
Level 157
God Stats
3W - 1L
1,521 SR
Queue Stats
144W - 87L
1,629 Elo+
Party 1
Tyr
Tyr
DReaperSoul
Tyr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 78L
1,644 Elo+
Party 1
Ah Puch
Ah Puch
Guillearqt
Ah Puch
Level 69
God Stats
7W - 2L
1,519 SR
Queue Stats
109W - 69L
1,636 Elo+
Party 1
Hou Yi
Hou Yi
ercanibal
Hou Yi
Level 115
God Stats
1W - 0L
1,356 SR
Queue Stats
23W - 9L
1,656 Elo+
Party 1
Khepri
Khepri
meeel9
Khepri
Level 29
God Stats
3W - 4L
1,515 SR
Queue Stats
95W - 49L
1,670 Elo+
Party 1
Team Averages
Level 99
1,482 SR
1,647 Elo+

VS

Team Averages
Level 76
1,419 SR
1,471 Elo+
Bastet
Bastet
EpiC-DuTchY_LARS
Bastet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,582 Elo+
Party 2
Xing Tian
Xing Tian
Gotblaster
Xing Tian
Level 84
God Stats
1W - 4L
1,071 SR
Queue Stats
45W - 45L
1,433 Elo+
Party 2
Amaterasu
Amaterasu
Stramonium
Amaterasu
Level 124
God Stats
0W - 2L
1,290 SR
Queue Stats
45W - 28L
1,509 Elo+
Solo
Rama
Rama
Viceeo
Rama
Level 128
God Stats
2W - 3L
1,732 SR
Queue Stats
66W - 62L
1,542 Elo+
Party 2
Baron Samedi
Baron Samedi
djazzen
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 18
12,580
740
15,797
14,985
8,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 3 / 20
12,857
756
16,521
26,717
29,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
Guillearqt
Ah Puch
20
10 / 4 / 13
14,138
832
27,921
14,992
7,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
ercanibal
Hou Yi
19
7 / 3 / 15
13,134
773
16,857
12,800
7,150
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
meeel9
Khepri
17
0 / 4 / 20
11,003
647
7,337
18,628
27,149
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 5
10,007
589
5,209
13,461
6,364
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
Gotblaster
Xing Tian
20
2 / 4 / 12
11,185
658
11,307
24,345
34,927
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Stramonium
Amaterasu
19
5 / 5 / 10
11,830
696
10,941
24,427
24,584
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
Viceeo
Rama
20
7 / 6 / 7
12,378
728
26,553
17,666
9,289
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
djazzen
Baron Samedi
20
4 / 6 / 12
12,390
729
19,042
16,787
19,513
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
64
29
Kills
18
19
Deaths
30
86
Assists
46
Player
Kills
Deaths
Assists
KDA
W
5
5
18
2.8
W
7
3
20
5.67
L
0
9
5
0.28
L
Xing Tian
Gotblaster
Xing Tian
2
4
12
2
W
Ah Puch
Guillearqt
Ah Puch
10
4
13
4.13
L
Amaterasu
Stramonium
Amaterasu
5
5
10
2
L
Rama
Viceeo
Rama
7
6
7
1.75
L
Baron Samedi
djazzen
Baron Samedi
4
6
12
1.67
W
Hou Yi
ercanibal
Hou Yi
7
3
15
4.83
W
Khepri
meeel9
Khepri
0
4
20
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,433
Damage
73,052
88,122
Taken
96,686
80,278
Mitigated
94,677
40,483
Healing
33,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,797
1,274
10,233
5,564
14,985
8,479
2,147
5,050
9,935
56,437
0
W
16,521
2,272
3,847
7,591
26,717
29,829
1,065
6,748
19,969
0
18,558
L
5,209
1,884
0
0
13,461
6,364
338
7,060
6,147
0
13,219
L
Xing Tian
Gotblaster
Xing Tian
11,307
643
4,440
5,598
24,345
34,927
212
10,879
12,684
23,300
0
W
Ah Puch
Guillearqt
Ah Puch
27,921
712
2,857
1,874
14,992
7,671
1,042
7,724
7,268
54,995
0
L
Amaterasu
Stramonium
Amaterasu
10,941
1,931
3,222
8,352
24,427
24,584
966
13,020
10,749
0
17,547
L
Rama
Viceeo
Rama
26,553
13,426
192
3,141
17,666
9,289
1,920
9,878
7,288
0
54,286
L
Baron Samedi
djazzen
Baron Samedi
19,042
769
4,918
4,096
16,787
19,513
332
9,260
7,035
49,004
0
W
Hou Yi
ercanibal
Hou Yi
16,857
6,708
1,126
510
12,800
7,150
1,216
4,512
8,288
0
30,953
W
Khepri
meeel9
Khepri
7,337
248
4,131
2,750
18,628
27,149
489
6,315
12,313
11,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,712
Gold Earned
57,790
194
Minions Killed
173
0
Camps Cleared
0
1,596,149
Distance Traveled
1,577,446
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,580
740
87
5
0
289,565
4
W
Tyr
12,857
756
11
1
0
363,197
2
L
Bastet
10,007
589
25
1
0
302,544
0
L
Xing Tian
11,185
658
18
1
0
357,817
0
W
Ah Puch
14,138
832
64
4
0
309,217
1
L
Amaterasu
11,830
696
21
1
0
331,511
1
L
Rama
12,378
728
72
4
0
282,801
0
L
Baron Samedi
12,390
729
37
2
0
302,773
3
W
Hou Yi
13,134
773
23
1
0
313,391
0
W
Khepri
11,003
647
9
1
0
320,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role