Player Matchup

Bacchus
Bacchus
Kiarashenami1694
Bacchus
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
234W - 186L
1,547 Elo+
Party 1
Jormungandr
Jormungandr
XxArshia_AdlerXx
Jormungandr
Level 118
God Stats
6W - 4L
1,586 SR
Queue Stats
265W - 243L
1,445 Elo+
Party 1
Chiron
Chiron
arshia_F_me_pls
Chiron
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
16W - 6L
1,445 Elo+
Party 1
Nemesis
Nemesis
bolonaa
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 15L
1,582 Elo+
Party 1
Scylla
Scylla
kiarashe_jon
Scylla
Level 17
God Stats
2W - 1L
1,457 SR
Queue Stats
41W - 9L
1,717 Elo+
Party 1
Team Averages
Level 45
1,509 SR
1,547 Elo+

VS

Team Averages
Level 28
1,536 SR
1,390 Elo+
Heimdallr
Heimdallr
DeterrentLion02
Heimdallr
Level 25
God Stats
26W - 12L
1,590 SR
Queue Stats
62W - 73L
1,433 Elo+
Party 2
Ao Kuang
Ao Kuang
TomBoel
Ao Kuang
Level 43
God Stats
1W - 2L
1,658 SR
Queue Stats
157W - 191L
1,434 Elo+
Party 2
Skadi
Skadi
barcelona440
Skadi
Level 29
God Stats
7W - 6L
1,485 SR
Queue Stats
34W - 45L
1,344 Elo+
Solo
Nu Wa
Nu Wa
chibixami
Nu Wa
Level 22
God Stats
16W - 19L
1,543 SR
Queue Stats
36W - 57L
1,416 Elo+
Party 2
Jormungandr
Jormungandr
space gerbils
Jormungandr
Level 23
God Stats
10W - 11L
1,402 SR
Queue Stats
72W - 97L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 10
10,496
500
5,290
14,529
16,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
XxArshia_AdlerXx
Jormungandr
13
7 / 2 / 4
9,912
472
5,799
8,708
4,796
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
13 / 0 / 6
12,425
592
18,181
14,231
5,769
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
bolonaa
Nemesis
19
11 / 2 / 8
12,695
605
13,458
14,740
7,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
20
12 / 1 / 7
13,121
625
13,907
11,619
4,553
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DeterrentLion02
Heimdallr
14
0 / 10 / 1
8,505
405
6,355
14,937
5,333
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
TomBoel
Ao Kuang
15
4 / 7 / 0
10,427
497
8,825
17,414
7,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 4 / 1
6,597
314
4,233
8,946
1,711
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
chibixami
Nu Wa
13
0 / 11 / 1
8,271
394
9,566
14,533
4,735
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
space gerbils
Jormungandr
12
0 / 11 / 2
7,979
380
8,031
19,272
8,201
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
10
43
Kills
5
6
Deaths
43
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DeterrentLion02
Heimdallr
0
10
1
0.05
W
0
1
10
5
L
Ao Kuang
TomBoel
Ao Kuang
4
7
0
0.57
W
Jormungandr
XxArshia_AdlerXx
Jormungandr
7
2
4
4.5
W
13
0
6
16
L
1
4
1
0.38
W
Nemesis
bolonaa
Nemesis
11
2
8
7.5
L
Nu Wa
chibixami
Nu Wa
0
11
1
0.05
W
Scylla
12
1
7
15.5
L
Jormungandr
space gerbils
Jormungandr
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,635
Damage
37,010
63,827
Taken
75,102
38,693
Mitigated
27,260
24,230
Healing
11,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DeterrentLion02
Heimdallr
6,355
3,553
0
2,302
14,937
5,333
890
5,625
9,288
0
48,941
W
5,290
1,071
0
1,817
14,529
16,375
818
3,296
11,233
42,974
0
L
Ao Kuang
TomBoel
Ao Kuang
8,825
2,515
0
5,215
17,414
7,280
425
4,633
12,683
44,563
7,892
W
Jormungandr
XxArshia_AdlerXx
Jormungandr
5,799
1,327
0
2,734
8,708
4,796
88
3,368
5,340
38,425
0
W
18,181
9,096
740
8,010
14,231
5,769
7,320
5,889
8,342
0
90,870
L
4,233
1,078
0
1,675
8,946
1,711
0
1,927
6,973
0
14,294
W
Nemesis
bolonaa
Nemesis
13,458
7,735
0
4,681
14,740
7,200
0
6,945
7,795
0
97,170
L
Nu Wa
chibixami
Nu Wa
9,566
2,311
0
1,644
14,533
4,735
408
8,386
5,889
43,368
0
W
Scylla
13,907
1,784
230
6,018
11,619
4,553
1,001
6,091
5,528
103,567
0
L
Jormungandr
space gerbils
Jormungandr
8,031
2,225
0
736
19,272
8,201
0
3,973
15,273
42,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,649
Gold Earned
41,779
586
Minions Killed
314
0
Camps Cleared
0
1,886,714
Distance Traveled
1,555,320
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,505
405
88
4
0
318,710
0
W
Bacchus
10,496
500
52
2
0
418,853
0
L
Ao Kuang
10,427
497
81
4
0
360,693
5
W
Jormungandr
9,912
472
72
3
0
226,716
0
W
Chiron
12,425
592
150
7
0
389,305
3
L
Skadi
6,597
314
21
1
0
238,477
0
W
Nemesis
12,695
605
152
7
0
473,008
3
L
Nu Wa
8,271
394
61
3
0
307,804
0
W
Scylla
13,121
625
160
8
0
378,832
7
L
Jormungandr
7,979
380
63
3
0
329,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role