Player Matchup

Chaac
Chaac
Tullibody_
Chaac
Level 88
God Stats
6W - 6L
1,685 SR
Queue Stats
61W - 58L
1,526 Elo+
Solo
Bastet
Bastet
chikoritabbie
Bastet
Level 88
God Stats
13W - 12L
1,567 SR
Queue Stats
153W - 151L
1,436 Elo+
Solo
Anubis
Anubis
giza64
Anubis
Level 91
God Stats
2W - 2L
1,475 SR
Queue Stats
173W - 173L
1,407 Elo+
Solo
Team Averages
Level 89
1,576 SR
1,456 Elo+

VS

Team Averages
Level 103
1,342 SR
1,379 Elo+
Geb
Geb
Armenerik800
Geb
Level 158
God Stats
3W - 13L
1,295 SR
Queue Stats
758W - 840L
1,490 Elo+
Solo
Hel
Hel
Damon__Dash
Hel
Level 142
God Stats
7W - 7L
1,434 SR
Queue Stats
132W - 119L
1,510 Elo+
Solo
Pele
Pele
One_Wheelchair_X
Pele
Level 10
God Stats
2W - 10L
1,296 SR
Queue Stats
2W - 16L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
5 / 0 / 14
10,933
729
10,735
12,573
11,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
12 / 2 / 9
11,359
757
19,993
10,868
4,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
giza64
Anubis
15
6 / 0 / 14
10,931
729
9,133
5,853
4,302
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
9,264
618
4,187
16,956
8,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
1 / 4 / 0
9,029
602
5,386
11,762
6,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 14 / 0
7,928
529
5,629
17,046
7,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
2
23
Kills
1
2
Deaths
23
37
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
1
4
0
0.25
L
0
14
0
0
W
Chaac
5
0
14
12
W
12
2
9
8.25
W
Anubis
giza64
Anubis
6
0
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,861
Damage
15,202
29,294
Taken
45,764
19,936
Mitigated
22,626
10,264
Healing
6,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,187
681
0
1,408
16,956
8,190
0
2,904
13,567
22,196
0
L
5,386
82
1,614
3,371
11,762
6,728
0
1,307
10,194
28,219
0
L
5,629
1,026
0
395
17,046
7,708
0
5,178
11,392
0
20,244
W
Chaac
10,735
2,762
0
7,048
12,573
11,259
334
4,193
8,380
0
45,463
W
19,993
4,106
0
1,938
10,868
4,375
1,164
4,170
6,698
0
39,023
W
Anubis
giza64
Anubis
9,133
134
340
938
5,853
4,302
737
1,854
3,999
40,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,223
Gold Earned
26,221
194
Minions Killed
140
10
Camps Cleared
3
875,637
Distance Traveled
737,990
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,264
618
35
2
2
279,243
3
L
Hel
9,029
602
69
5
0
249,343
6
L
Pele
7,928
529
36
2
1
209,404
0
W
Chaac
10,933
729
80
5
3
285,052
1
W
Bastet
11,359
757
45
3
5
312,504
9
W
Anubis
10,931
729
69
5
2
278,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role