Player Matchup

Geb
Geb
 
Geb
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Azuronix
Raijin
Level 82
God Stats
1W - 0L
1,538 SR
Queue Stats
17W - 19L
1,283 Elo+
Party 1
Ah Puch
Ah Puch
ELS evenly
Ah Puch
Level 46
God Stats
1W - 0L
1,310 SR
Queue Stats
7W - 7L
1,237 Elo+
Party 1
Team Averages
Level 88
1,450 SR
1,340 Elo+

VS

Team Averages
Level 17
1,386 SR
1,022 Elo+
Set
Set
KIRIGAKURE3321
Set
Level 29
God Stats
2W - 3L
1,565 SR
Queue Stats
38W - 75L
1,239 Elo+
Solo
Cthulhu
Cthulhu
kiry-khaos
Cthulhu
Level 14
God Stats
0W - 1L
1,394 SR
Queue Stats
4W - 28L
891 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
squelkeur
Morgan Le Fay
Level 8
God Stats
0W - 2L
1,199 SR
Queue Stats
2W - 13L
936 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
5 / 3 / 29
12,098
807
8,385
20,772
11,367
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
Azuronix
Raijin
17
25 / 2 / 13
14,515
968
24,756
12,967
5,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
ELS evenly
Ah Puch
15
11 / 5 / 19
12,001
800
18,567
13,771
4,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 16 / 1
10,181
679
13,943
19,743
10,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
kiry-khaos
Cthulhu
13
5 / 10 / 3
10,693
713
6,485
22,092
7,318
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
squelkeur
Morgan Le Fay
13
1 / 15 / 4
9,646
643
7,134
16,583
5,253
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
18
41
Kills
10
10
Deaths
41
61
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
5
3
29
6.5
W
Raijin
Azuronix
Raijin
25
2
13
15.75
W
Ah Puch
ELS evenly
Ah Puch
11
5
19
4.1
L
4
16
1
0.28
L
Cthulhu
kiry-khaos
Cthulhu
5
10
3
0.65
L
Morgan Le Fay
squelkeur
Morgan Le Fay
1
15
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,708
Damage
27,562
47,510
Taken
58,418
21,450
Mitigated
23,541
19,358
Healing
3,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,385
1,033
94
8,558
20,772
11,367
413
5,180
15,592
31,684
0
W
Raijin
Azuronix
Raijin
24,756
2,358
1,559
3,539
12,967
5,511
1,495
4,727
8,240
64,297
0
W
Ah Puch
ELS evenly
Ah Puch
18,567
1,434
582
5,026
13,771
4,572
256
4,574
9,197
34,322
0
L
13,943
4,614
0
1,035
19,743
10,970
0
17,809
1,934
0
21,542
L
Cthulhu
kiry-khaos
Cthulhu
6,485
284
76
1,976
22,092
7,318
0
19,241
2,851
31,303
0
L
Morgan Le Fay
squelkeur
Morgan Le Fay
7,134
864
0
189
16,583
5,253
9
15,223
1,360
17,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,614
Gold Earned
30,520
152
Minions Killed
83
10
Camps Cleared
2
835,862
Distance Traveled
653,513
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,098
807
43
3
4
313,878
0
W
Raijin
14,515
968
79
5
6
253,470
0
W
Ah Puch
12,001
800
30
2
0
268,514
1
L
Set
10,181
679
11
1
0
212,943
1
L
Cthulhu
10,693
713
40
3
0
238,648
1
L
Morgan Le Fay
9,646
643
32
2
2
201,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role